solidworks >> OT - Maxwell product rendering example

by Mike Tripoli » Mon, 16 May 2005 20:06:41 GMT

Hello,

For those interested in "Maxwell Render"
www.maxwellrender.com.

My company is working on a new USB flash drive. It has been
rendered using Maxwell. An example has been posted at
http://jfww.com/maxwell/usb_flash/erase.jpg.

Sorry to have erased the "face" from the image, but showing
this would violate the IP.

Modeled in Solidworks, setup in 3DS Max (scene setup and
texturing), rendered in Maxwell. Printable results in 4 hours or so...

Mike Tripoli

solidworks >> OT - Maxwell product rendering example

by Markus Wankus » Mon, 16 May 2005 20:47:10 GMT


*Very* nice results.

Markus.

solidworks >> OT - Maxwell product rendering example

by SMacIntyre » Mon, 16 May 2005 23:07:52 GMT

Mike,

I was thinking "bedpan" :)

But actually, it looks like your marketing to boy/girl teens with the colors
and the fact they can be put on a key chain (or something), so how about
finish the shapes that they look like into the "male" & "female" sex
symbols? heh... :)

In all seriousness, the renderings are very impressive, despite the jabs you
get at the product. I might have to take a look at Maxwell. I looked, but
it seems they don't have downloadable evaluation software available on their
site unless I missed it...

Is there a 30 day trial or something available?

Scott

solidworks >> OT - Maxwell product rendering example

by David McCall » Mon, 16 May 2005 23:10:46 GMT


The render looks great. I'd have believed that it was a photo.

Too bad the shape looks so much like a urinal :-)

David

solidworks >> OT - Maxwell product rendering example

by Mike Tripoli » Tue, 17 May 2005 02:23:02 GMT


Is it a urinal, or one of those "plastic pee pots" without the
handle LOL!

I'm glad you mentioned this; though this is by no means the
finished shape, getting input like this is important.

Thanks.

Mike Tripoli

On Mon, 16 May 2005 11:10:46 -0400, "David McCall"

solidworks >> OT - Maxwell product rendering example

by clay » Tue, 17 May 2005 04:00:23 GMT

face? paris hilton? ha!

very nice render, btw, fooled me.

ca

solidworks >> OT - Maxwell product rendering example

by John Layne » Tue, 17 May 2005 13:45:47 GMT


Mike

Would it be possible to get the same result with Maxwell's SolidWorks
Plug-in? Or is that asking too much for an Alpha release?

Regards
John Layne
Solid Engineering Ltd

solidworks >> OT - Maxwell product rendering example

by jjs » Tue, 17 May 2005 15:31:11 GMT

On Tue, 17 May 2005 17:45:47 +1200, John Layne





The actually rendering in the SW plug-in is the same, its just that
the setting up of the camera position in sw2005 is not very good. In
fact it can be impossible to control and I mostly miss the whole
product, so I await sw2006 and the Maxwell standalone renderer.

However Maxwell say this camera problem has been cured in sw2006.

Also the SW plugin does not support texture mapping so you can only
set - colour, roughness ("spark finish" sort of) and also dielectric
properties for glass - in fact the dielectric properties are
exceptional in their realism.

However there is a leap forward in the the sw2006 plugin, and the
stand alone renderer that will be released in June. Hopefully then a
SW assembly file can be exported direct to Maxwell. However Maxwell
have not released details for exact transfer of files from SW.
Understandbly they want to keep things a bit secret until the beta is
relased, which is fair enough.

I beleive Mike exported this file to 3d max and used the Max plugin to
control the camera etc. However better for him to explain. I think
it is a great rendering and making a few assumptions, the set up would
not have been that long. The rendering time is another matter though,
but it is an alpha release so renders will speed up when it goes
'public'


Regards



Jonathan

solidworks >> OT - Maxwell product rendering example

by Mike Tripoli » Tue, 17 May 2005 20:50:05 GMT

Yes to everything that Jonathan said, plus; we did the setup in 3DS
Max because that's what the guy that I work with uses (I actually
prefer Lightwave 3D).

I imagine that the SW plugin for Maxwell will "grab" the OpenGL
polymesh from the display, and render that. This has it's pro's and
con's.

Check out the new thread "Beer Glass"...

Mike Tripoli

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