1:
[Job] Rendering Supervisor 2:
ANN: AIR 8.0 Introduces Shader-based Procedural Modeling 3:
ANN: 3Delight 8.0 (Midnight Express) 4:
ANN: 3Delight 8.5 and 3DFM 4.5 5:
ANN: New RSL book 6:
ANN: Python cgkit v2.0.0alpha8 7:
AO of High poly character 8:
Aquarium Sand Filter 9:
AT&T Usenet Netnews Service Shutting Down 10:
baking ss in 3delight 11:
Blender to Renderman Artist Tools 0.5 rc2 12:
Blender to RenderMan Forum 13:
BMRT IRIX archived versions? 14:
Breitling Steelfish 15:
Celestron 8 Telescope 16:
computer-graphics-softs page 17:
CPU or GPU Volume rendering 18:
Create Instant EXR on Nokia Camera Phones 19:
Cuisinart Dgb-900 20:
Curve Normals? 21:
Dump Grid 22:
England Soccer Balls 23:
follow-up question (regarding BMRT & SGI IRIX) 24:
Free Text Ad Advertising that REALLY works 25:
How to get first derivative value of a Bezier curve in C code. 26:
how to Repeat Shader 27:
i want sell my online renderman courseware . from escapestudio . 28:
I'm looking for simple REYES implementation. 29:
Java Paintball Mask 30:
Kenwood Woofer 31:
Kitchenaide Dishwasher 32:
Local Coordinate Is Left Or Right Hand Coordinate System ? 33:
Miksi UTorrent ei suostu sammumaan???? 34:
Multi Core Flex Home Gym 35:
Point Cloud API 36:
point-based color-bleeding in 3delight? 37:
recommend a good anemometer for wind speed study? 38:
Rendering with XSLT and the Reyes Pipeline 39:
RenderMan FAQ - monthly posting 40:
RSL site gone? 41:
Sample REYES implementation 42:
script ,animation,render. I finish my script how to key frame it for animation or bake it? 43:
script changeshader? 44:
Shader Developers Needed at Dreamworks Animation 45:
Shading and sampling 46:
silly shader question : curvature convex and concave. 47:
Skybox / panoramic image possible? 48:
Text Advertising and Paid To Click Site 49:
Texture Coordinate Transform Between OpenGL & RenderMan 50:
The RI Spec as an open standard 51:
Tilling issues in Renderman 52:
trouble with rotating a cylinder 53:
Using the Reyes Rendering Pipeline 54:
warped plank of wood?? 55:
"Float divide by zero" error in 3Delight? 56:
"Surface" calls in light shaders 57:
(THIS IS SO REAL PEOPLE) IM ASKING FOR DONATIONS FOR HEART SURGERY 58:
[Q] Graphics API independent scenegraph? 59:
10 Compelling Reasons USANA Should be Your Opportunity of Choice 60:
3D application camera to RenderMan transformation 61:
3D program 62:
3D Renderings 63:
3Delight occ_light code walkthrough. I've got a few questions. 64:
3Delight: indirectdiffuse() 65:
3Ds Max Plugins Collection, updated 03/June/2006, Autodesk Discreet 3ds Max v8.0, 3dsmax Unplugged 2005, 3DSMAX V7, and DESPONA 10 CDS, 66:
3Ds Max Plugins Collection, updated 21/Oct/2005, Autodesk Discreet 3ds Max v8.0, 3dsmax Unplugged 2005, 3DSMAX V7, and DESPONA 10 CDS, 67:
60 GB IPOD deal found 68:
A great onestop spot 69:
A question about subsurface scattering ! 70:
A shader that can output a specular pass, diffuse pass...and ambient occlussion? 71:
A Trigonal Prism-Based Method for Hair Image Generation 72:
About grids 73:
agency 74:
Alfred scripting - conditional Cmd by platform type 75:
Ambiguity about ambiguity 76:
animating water reflection 77:
Animation language question 78:
ANN: TweakAIR and AIR 3.1 79:
ANN: 3Delight 4.5 80:
ANN: 3Delight 5.0 (Moroder) 81:
ANN: 3Delight 6.0 (Argento) 82:
ANN: 3Delight 6.5 83:
ANN: 3Delight 7.0 (Django) 84:
ANN: AIR 4 with Volume Rendering and Automatic Shadow Maps 85:
ANN: AIR 4.1 & AIR Space Interactive Shading and Lighting Tool 86:
ANN: Ayam 1.10 87:
ANN: Ayam 1.11 88:
ANN: Ayam 1.12 89:
ANN: Ayam 1.8.3 90:
ANN: Ayam 1.9 91:
ANN: jrMan 0.4 released 92:
ANN: Leta 2.0 93:
ANN: Leveller 2.5 available 94:
ANN: MakeHair for Blender (AQSIS) 95:
ANN: Pixie 2.0.1 96:
ANN: Python cgkit v2.0.0alpha6 & Maya Python package 97:
ANN: Python cgkit v2.0.0alpha7 & Maya/Python 0.9.3 98:
ANN: Python Computer Graphics Kit v2.0.0alpha3 99:
ANN: Python Computer Graphics Kit v2.0.0alpha4 100:
ANN: Python Computer Graphics Kit v2.0.0alpha5 101:
ANN: Some Delphi bindings for ye 102:
ANN:ribbify 0.2 released 103:
Announce: MentalRIB 0.8 104:
Announce: MentalRIB 0.9 105:
ANNOUNCE: RenderDotC 10th anniversary edition 106:
Approximating SubDiv mesh with NURBS 107:
ARE YOU READY TO BE RICH TODAY ?????!!!! COOOOOOL !! 108:
Artist 109:
Assign texture to a square patch 110:
Baking problem with 3delight 111:
Blackhole or black matte in renderman shader 112:
BMRT 2.6 113:
Bucket output and multi-pixel filtering 114:
bypassing RIB generation 115:
charity: books required... 116:
Compiling Renderman C programs using XCode on OSX 117:
Complex office/room rib models 118:
Creation Engine: Academic Discounts 119:
Curves statements -help- 120:
Curves statements -THANKS- 121:
Custom Light Node 122:
Da spammer 123:
deep shadow map with interior wolume shader 124:
Diffuse/shadow AOV 125:
Dipoles 126:
Dot products...< 0 127:
Driving Refraction from a surfaces Diffuse Values 128:
Errors 129:
essaie 130:
fov in a motion block? 131:
Free photos with commercial license 132:
Future of RenderMan 133:
Get Rich 134:
glass.sl for 3delight 135:
Global and local coords system 136:
GNU GPL software project is looking for a 3D expert 137:
Great Job Board 138:
HELP >> PRMan 12.5 License Usage ? 139:
Help with 3delight... 140:
Help with depth maps 141:
help with fur baking 142:
help with fur baking (part2) 143:
help!! problem with 3delight plugin for maya 144:
Help....pixie documentation 145:
Help: special 'alpha channel' shader 146:
help-more shaders on the same object 147:
how do uniform size of noise pattern with on an displaced surface 148:
How to Enter in the Renderman World ! 149:
How to render a pussy??? 150:
How to simulate a real lens ... 151:
How to use Renderman 152:
How to use the bevel shader with subdiv surfaces? 153:
I rendered myself to death ... 154:
Illegal instruction while using RenderManProServer commands 155:
IM ASKING FOR DONATIONS FOR HEART SURGERY 156:
Individual shader for different subd mesh face 157:
Installing Renderman 158:
Is Baking to UV Parameter Space Available? 159:
Jesus, Myth of history or Son of God ? 160:
Job: Maya developer 161:
Lafortune Coefficients 162:
Layering Ensembles? 163:
Lighting looks dull in BMRT 164:
Lightsource shader using indirectdiffuse for 3Delight? 165:
liquid help files missing 166:
LiquidMaya - OSX Maya 6.5 and 7.0 with 3Delight 167:
LiquidMaya binary version? 168:
Looking for Trowbridge and Reitz "Average irregularity representation of a roughend surface for ray reflection" 169:
M71 graphics and animation. 170:
Manchester NURBS library - no longer available? 171:
maya and renderman; how to integrate 172:
maya and 3delight plugin...doubt 173:
maya and renderman; how to integrate 174:
Mergin two Rib files? 175:
Modeling slabs 176:
MTOR not copying some parameters 177:
my skin shader with sSss idea available 178:
New design site 179:
New LiquidMaya Pre-Releases are Available! 180:
non photo-rendering 181:
odd imagebased lighting artifact using renderman studio 182:
Path Drawing for 3D Walkthrough 183:
Patterns and textures for artists - Free samples! 184:
plugin to link maya and radiance help 185:
Post of the Year 2004 186:
Post of the Year 2005 187:
Post of the Year 2006 188:
print message from shader? 189:
prman 11.5 dying when using multiple processors 190:
PRMan and Visual C++ (Multi-threaded DLL) 191:
PRMan Tutorials 192:
Problem with 3Delight 4.0.2 193:
Problem with displacement shader 194:
Problem with shader from SIG92 Course 21 195:
Problem writing a shader function 196:
Python RunProgram 197:
Quicktime Playblast in Maya 198:
R12001 File : Context "split gprim".... 199:
ramp shader -> spline and reparametrization 200:
Real depth of objects for pixie 201:
Reducing the noise in a rendering which uses HDR lights 202:
Referencing a `normal` array element? 203:
render passes 204:
renderer 205:
Rendering gaseous fires and smoke 206:
rendering/raytracing utility research help 207:
Renderman and image based lighting 208:
Renderman cloth shaders 209:
RenderMan course at SIGGRAPH 2006 210:
Renderman for Maya - first experiences / erste Erfahrungen 211:
Renderman for Maya 1.0 212:
renderman How to.... 213:
RenderMan implementation comatibile with MinGW 214:
RenderMan Memory Management 215:
RenderMan support in Blender 216:
renderman.org is down 217:
RhinoMan plug-in for Rhino3d update available 218:
RIB Entity files 219:
RiPatchMesh creating NURBS error during rendering 220:
RiTransformPoints - concept and usage 221:
rsl variable-length arrays parameters 222:
RtArchiveHandle usage 223:
Senior Developer - 3D Graphics - games industry - Full time - Toronto 224:
Shader recompilation woes/hack 225:
shader space 226:
Shader that makes each surface a different colour? Toon shader help. 227:
ShaderMan.Next source code released 228:
Shading with Vectors 229:
Shadow on alpha matte 230:
Simulating 'real' lenses with RenderMan ... 231:
sinus curve and antialiasing 232:
slim crashes 233:
Smoothing normals problem 234:
special 'alpha channel' shader 235:
Starting Point for Learning Renderman 236:
Stupid RAT Tricks 2005 237:
subsurface scattering and depth map 238:
Swimming Textures 239:
SYNTHETIC TELEPATHY and PSYCHO-ELECTRONIC WEAPON ATTACKS by 100,000 FBI and NSA SECRET SPIES 240:
Texture Coordinate struct 241:
Texture problem 242:
Texture Wrapping Seam Artifact When Displacement Mapping 243:
The Greatest News Ever! 244:
Tiger (Mac OS X), Terminal, hostname and licensing issue 245:
Todelliset rikolliset maailmassa!!! 246:
toslim 247:
trouble with displacement shader 248:
turbulence and anti-aliasing 249:
two different shaders in the same geometry object?? 250:
Uberlight - Superellipse Derivation 251:
ultrafur 252:
understanding Rib files, why? 253:
Unwrapping a 3d model 254:
Using less noise 255:
Using Maya spotlight dropoff in slim light shaders. 256:
using normal maps in renderman 257:
Volume caustic with renderman ? 258:
Voronoi (worley) noise in Gelato 259:
Watch NFL Games Online 260:
weno 261:
What is default orientation of cubic environment maps in world space? 262:
What is the default orientation of cubic environment maps in world space? 263:
What's the unit for bi-directional reflectance distribution function? Is it solid angle because BDRF = Radiance / Irradiance = [W/(m^2 * sr^2)] / [W/m^2] = sr^2 thx a lot;) 264:
What's the unit for bi-directional reflectance distribution function? Is it solid angle because BDRF = Radiance / Irradiance = [W/(m^2 * sr^2)] / [W/m^2] = sr^2 thx a lot;) 265:
Why is Ambientocclusion a light shader ? 266:
Wrapping prman in a script and using "custom" renderer. 267:
youhou! 268:
037 GPS NOW 03738 269:
125083 Answers to your Computer question! 48 270:
158786 Answers to your Computer question! 22 271:
502091 Answers to your Computer question! 18 272:
ANN: 3Delight 9.0 and 3Delight For Maya 5.0 273:
Can Someone please help me with my Computer stuff? 18628 274:
Congress on Computer Applications and Computational Science, Singapore [EI Compendex,ISTP,IEEE Xplore] 275:
Developers (developers, developers, ...) 276:
jerusalem 2111 INTERNATIONAL ANIMATION COMPETITION 277:
Old Pixar Showplace 2.0 program questions 278:
Press Release: Aqsis 1.6.0 Released 279:
Renderman Studio 1.01 multi core (thread) rendering 280:
RiSpec on Wikipedia 281:
Where did the search index for this group go? 282:
WII FIT 283:
attn: eric - very super downloads - ev uz ulre hap - (1/1) 284:
It's time for Pixar and Brad Bird to put their money wheretheir mouths are... 285:
Nvidia GeForce 7800 GTX specs 286:
Animating RiScreenWindow 287:
ANN: AIR 10 release announcement 288:
Ghost Effect 289:
Interactive high quality volume rendering 290:
Shader Developer Opening @ Dreamworks 291:
The term "hider". 292:
Volume shader for non-radial planet atmosphere