Page 20

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1: Angular constraints

2: [OT] Fingerprint algorithm

3: how to copy a DAG

4: Looking a graphic converter from GIF, JPG or whatever to the PES, DST, EXT, PCS or HUS Formats !!!

5: Outline of a group of rects?

6: fast connectivity query for a 2D "mesh"

7: FS: 18 SIGGRAPH proceedings (1981 through 1997 + more)

8: [ANN] Graphviz 1.12 (v5) for Mac OS X

9: Code for geodesic distance computation

10: Calculate Area of closed loop given UP DOWN LEFT RIGHT directions

11: Ordered dither with custom palette?

12: line segment against box intersection test

13: Angular velocity

14: Intersection of Moving Sphere/OBB?

15: Physic based simulation consultant Wanted!

16: bounding 2d box to 3d co-planar points

17: physic simulation using dynamech: adding collision response for arbitrary meshes

18: Moving cylinder / triangle plea continues

19: Tutorial on bilinear interpolation used in bitmap scaling

20: regenerating AABB octtree

21: Camera/Matrix Rotation problems

22: Track banking interpolation with inversions

23: [OT] triangulation of 3d points

24: constraint based dynamic simulation

25: which algorithms- filetypes- ? (to corrupt images.)

26: Scaling confusion

27: Hardware Skinning QUESTION

28: Magic Software Physics?

29: Ray tracing

30: exact ray traversal

31: Ray Shooting with KD Tree

32: Gradient Algo

33: Intel SSE sucks dogshit for 3D graphics

34: Machinista 2004 - call for entries

35: Maxwell dumper

36: Wanted: Simple Algorithm Concavity Detection & Measurement

37: Straight skeleton a simple polygon

38: (help!) color histogram

39: quoternion

40: Integration of angular velocity

41: Front clipping plane problem....

42: triangulation of 3d points

43: problems about constrained_delaunay_triangulation demo of CGAL!!!

44: Anti-Aliasing for cubic spline shader

45: changing between cordinate system

46: CCITT4 TIFF

47: polar coordinates of a rectangle

48: Procedural planet? Zoom right in?

49: pupil dilation

50: algorithm deciding whether or not given points (can) form a polyhedron?

51: FMILL algorithm in CAGD !?

52: Numbers

53: Polygon ellipsoid test

54: algorithm to sort a bunch of points which form a closed contour

55: Bitmap caching

56: [Q] simultaneous texture fetching and drawing

57: Simplex Meshes Algoritm

58: To turn barycentric coordinates to the world space

59: flywheel physics

60: batch blur image in linux?

61: LibJPEG

62: jumping with bresenham

63: Graphic file format..............

64: How can I get about software rendering information

65: Cubic Spherical Interpolation of Quaternions.

66: registration of multiple 3D data sets using 3D marker

67: Point on Polygon surface - Efficient Algorithm ?

68: Lens offset compensation

69: Marching Cubes patent expiry date

70: Reconstructing a polygon

71: Convex Polyhedron Intersection

72: 3d Euclidean model acquisition - help with definition

73: Polygon sorting

74: ellipse from 4 unequally spaced points

75: Camera rotation in space.

76: Skeletal systems with pivot points

77: Equation of the Seam of a Tennis Ball

78: X^Y+Z superzip (Algorithms)

79: An efficient method of 'stepping along' a 3d line?

80: Qhull: Mapping back the vertices to the input.

81: a bit of history

82: Convex Hull in C++

83: request recusive subdivsion bezier curve implementation

84: i need two algo

85: Shrinking or expanding a polygon by X amount

86: generating list of sub-rects, that are exposed

87: Efficient 2D zoom

88: inside-outside question on a surface

89: Tiff Stitcher

90: Isothetic boolean operations?

91: Hologram

92: Performance, part 2

93: shift a line by 's units' along the direction of the line

94: INTERESTING AREA PROBLEM FOR A GAME

95: physical simulation of a sphere dropped into a V-shaped plane

96: BRDF

97: closed meshes

98: (graph theory: path problem)how to tell how many path are there from s to t in a graph?

99: Finding points on a circle

100: Collision and Verlet Question

101: Mesh morphing algorithms

102: Convex Decomposition

103: Roating the Plane

104: Some questions about Delaunay triangolation

105: Congratulations for your commission Paycheck

106: Need Mercator Professionals for Chennai office of UK based CMM Level 5 IT Major

107: Frustum frustration

108: Faster Dot Product

109: surfece triangulation with costrained delaunay.. 2D or 3D?

110: how to get a quaterion from the initial and final stat of two vectors ?

111: shadow buffer question

112: 3d rigid transformation

113: Ellipse Arc Length

114: polygon (line) arrangements

115: Low complexity compression algorithm

116: Simplification of polygons with non-zero filling rule

117: Surface Triangulation

118: How to cut a polygon with a polyline (2D) ?

119: CoG of parametric curve

120: Maximum inscribed circle

121: 3D benchmarks with functional languages?

122: catmull

123: oblique cone

124: 3 DOF viewing system

125: Press release: 3DMatrix 1.5 2004, Major Release

126: 2D Bezier Bezier intersection special cases

127: BVH format and Euler rotation

128: Is point in the rectangle?

129: Octree traversal performance

130: Required information about OSEM 2D, OSEM 3D

131: app that determines whether or not two pictures are of the same object?

132: Texture coordinate generation

133: BSP Tree slowdown

134: FastGEO Release - Simple Computational Geometry Library

135: ax^4+bx^3+cX^2+dx+e :)

136: Rotation of modelview matrix for triple view

137: Lowest Plane sitting on a height field

138: FAQ Maintenance

139: Arc editing

140: Calculating polar angles from an arbitary cartesian frame of reference.

141: Opinion On 2D API

142: bresenham

143: Shadow volume

144: fingerprint algorithm

145: hi all, is this the right ng?

146: BSP bugs

147: Angle constraint

148: Changing minimization to maximization, do the following problems change?

149: Some bone(s) queries..

150: Rectangle + arbitrary point

151: local deformation of a Bezier curves

152: Book "Programming in 3 dimensions" source code

153: history of CSG and BREP

154: mapping a rectangular texture in a circular pattern

155: polyline , transfer onto circle or arc

156: healing brush algorithm

157: Isometric grid

158: winged edge traversal

159: Mac OS X iCal custom color chooser

160: CONGRATULATION TO THE JACKPOT

161: Fog disappears on LCD monitor

162: 3ds animation problem

163: polygonization of bezier or bicubic surfaces??

164: Scroll - Thread

165: Reading bar code from a tif image

166: fast method to find line intersecting traingle set

167: FW: Apply corrective package

168: Convert 2d polygon to triangle mesh

169: Rotation Invariant Face Detection : how to deal with out of boundaries pixels in rotated images

170: revolving a line to get a body

171: b-spline question

172: Voronoi diagrams

173: polygonisation of iregularly sampled implicit surfaces.

174: jpeg -> jpeg 2000 -> jpeg

175: log polar mapping

176: Okay, I know when collision occurs, but...

177: AVL-Implementation in Pascal

178: Matlab implementation of Boolean 3D Operations

179: marching cubes algorithm......request...

180: 2D analog of quaternions?

181: *** Histogram from rgb values ! ***

182: Soft Focus algorithm (aka PaintShop Pro 8)

183: Polygon algorithms when polygons can contain arcs...

184: Midpoint algorithm for Texture mapping

185: Ordering points into a convex or non-intersecting polygon

186: Interpolated zoom

187: Algorithm to provide the points consisting a spline?

188: collison detection

189: Gift Wrapping

190: Anamorphic ??

191: Potential Visible Set in BSP

192: VESA code

193: Curve resampling with error treshold?

194: how to draw an ARC

195: Bend/skew a bitmap

196: Orientation (ccw, cw) of triangles in Delaunay

197: Question about Texture Memory

198: Moving cylinder (or capsule) and triangle

199: constrained 3D delaunay triangolation

200: help - how fast is line intersection?

201: Help,where can I find a free human model

202: Inserting knots in closed NURBS

203: Language for 3D that's better than C++ ?

204: Shewchuks triangle

205: Moving Sphere/OBB Intersection

206: Does anybody have a converter to EasyMesh format?

207: volume of 8 vertex polygon

208: SIMS 2004 - Call for Paper

209: Searching area presenting the maximum local contrast

210: How to determine the angle of a cone required to contain a sphere ?

211: matching two intensity profiles

212: Inverse Slerp? Joint limits

213: Intersection volume of sphere and cube (diffusing values thru voxel grid)

214: Kd-Tree R-Tree R*-Tree

215: RGB conversion

216: distance vs squared distance

217: 1 bit per component grayscale problem

218: Surfaces from binary segmented medical image

219: More about BSP

220: fight...

221: Bitmap to perspective view

222: maximum curvature of Bezier curve

223: Triangulating polygons with holes

224: the tale of lost archives

225: processing the AREF data in GDSII format.

226: silicon graphics papers

227: how to find point/edge/face of contact between obbs

228: B-Splines with de Boor.

229: Recognize Shapes Algo?

230: 2 Ellipses shared points

231: UNDITHER: dithered tiff to real-gray tif (or other format)

232: CGAL is hard to use !!!!!

233: Can BOIDS (AI life) algorithm be formulated in mathematics

234: Joining Lines

235: bezier curve help

236: Tracing lines between nodes in a diagram

237: circle intersectring box

238: Camera movement, math for circular motion

239: info

240: Convex hull generation

241: Second Eurographics Symposium on Geometry Processing

242: shortest path with forbidden turns

243: Contour-Tracer for images

244: Best way to draw a 2D map of the world?

245: Differential area

246: from not-constrained to constrained traingulation

247: Quaternions help!

248: Deferred BSP trees: rayshooting -- how does it work?

249: Implementing a Raytracer / Radiosity Engine

250: Qhull details query.

251: Mapping a half-sphere into a rectangle and vice versa

252: Catheter simulation

253: Find a concave corner?

254: Surface point interpolation

255: Finding the largest set of colinear points

256: Packing thumbnails within rectangle

257: 256 Color Palette Algorithm

258: how to compute surface curvature from 3d points ?

259: 3D Studio Max Bezier Key Interpolation

260: Topographical data simplification

261: Ordering points into a convex polygon

262: (offtopic?) linear system Ax=b solution

263: Bi-nomial Distribution

264: How to make 2D ellipse and elliptical arcs in 3D

265: Image warping with reverse mapping

266: About the light and object color

267: convert GPS coordinate system to local 2D image coordinate system

268: shape reconstructing problem

269: constrained tetrahedralization

270: Optimization algorithms thesis

271: How To Detect A Cubic Bezier That Doubles Back?

272: polygon contained within set of polygons

273: Quaternions - extrapolation

274: isobar image?

275: algorithm conversion .jpg =>.bmp

276: definition of global illumination

277: union of triangles

278: Color conversion 16 Bit <-> 8 Bit

279: Autofocusing digital camera

280: What are you doing here ?

281: superzip X^Y+Z

282: RGB Values from a bmp Image

283: Tangent to a circle that passes through a point.

284: Rigid-Body projection

285: how to get a quaternion from the initial and final stat of two vectors ?

286: resitze image with anti-aliasing

287: convex hull and Delaunay Triangulation in Fortran90

288: BMP and GIF file specs?

289: [ANN] Graphviz 1.12 (v6) for Mac OS X

290: 2D Matrix partioning / Set of all permutations of submatrices

291: "Fattening" a polyline

292: Vertex indexing of triangle mesh

293: Semi rigid body simulation: Opinions and suggestions

294: embedding of a graph

295: FAST Collision Detection between DEFORMABLE OBJECTS?

296: DeWall Algorithm

297: Any ActiveSolid users out there?

298: I'm recruiting a person

299: Programmers Wanted for Computer Graphics Startup Near Philadelphia

2: [OT] Fingerprint algorithm

3: how to copy a DAG

4: Looking a graphic converter from GIF, JPG or whatever to the PES, DST, EXT, PCS or HUS Formats !!!

5: Outline of a group of rects?

6: fast connectivity query for a 2D "mesh"

7: FS: 18 SIGGRAPH proceedings (1981 through 1997 + more)

8: [ANN] Graphviz 1.12 (v5) for Mac OS X

9: Code for geodesic distance computation

10: Calculate Area of closed loop given UP DOWN LEFT RIGHT directions

11: Ordered dither with custom palette?

12: line segment against box intersection test

13: Angular velocity

14: Intersection of Moving Sphere/OBB?

15: Physic based simulation consultant Wanted!

16: bounding 2d box to 3d co-planar points

17: physic simulation using dynamech: adding collision response for arbitrary meshes

18: Moving cylinder / triangle plea continues

19: Tutorial on bilinear interpolation used in bitmap scaling

20: regenerating AABB octtree

21: Camera/Matrix Rotation problems

22: Track banking interpolation with inversions

23: [OT] triangulation of 3d points

24: constraint based dynamic simulation

25: which algorithms- filetypes- ? (to corrupt images.)

26: Scaling confusion

27: Hardware Skinning QUESTION

28: Magic Software Physics?

29: Ray tracing

30: exact ray traversal

31: Ray Shooting with KD Tree

32: Gradient Algo

33: Intel SSE sucks dogshit for 3D graphics

34: Machinista 2004 - call for entries

35: Maxwell dumper

36: Wanted: Simple Algorithm Concavity Detection & Measurement

37: Straight skeleton a simple polygon

38: (help!) color histogram

39: quoternion

40: Integration of angular velocity

41: Front clipping plane problem....

42: triangulation of 3d points

43: problems about constrained_delaunay_triangulation demo of CGAL!!!

44: Anti-Aliasing for cubic spline shader

45: changing between cordinate system

46: CCITT4 TIFF

47: polar coordinates of a rectangle

48: Procedural planet? Zoom right in?

49: pupil dilation

50: algorithm deciding whether or not given points (can) form a polyhedron?

51: FMILL algorithm in CAGD !?

52: Numbers

53: Polygon ellipsoid test

54: algorithm to sort a bunch of points which form a closed contour

55: Bitmap caching

56: [Q] simultaneous texture fetching and drawing

57: Simplex Meshes Algoritm

58: To turn barycentric coordinates to the world space

59: flywheel physics

60: batch blur image in linux?

61: LibJPEG

62: jumping with bresenham

63: Graphic file format..............

64: How can I get about software rendering information

65: Cubic Spherical Interpolation of Quaternions.

66: registration of multiple 3D data sets using 3D marker

67: Point on Polygon surface - Efficient Algorithm ?

68: Lens offset compensation

69: Marching Cubes patent expiry date

70: Reconstructing a polygon

71: Convex Polyhedron Intersection

72: 3d Euclidean model acquisition - help with definition

73: Polygon sorting

74: ellipse from 4 unequally spaced points

75: Camera rotation in space.

76: Skeletal systems with pivot points

77: Equation of the Seam of a Tennis Ball

78: X^Y+Z superzip (Algorithms)

79: An efficient method of 'stepping along' a 3d line?

80: Qhull: Mapping back the vertices to the input.

81: a bit of history

82: Convex Hull in C++

83: request recusive subdivsion bezier curve implementation

84: i need two algo

85: Shrinking or expanding a polygon by X amount

86: generating list of sub-rects, that are exposed

87: Efficient 2D zoom

88: inside-outside question on a surface

89: Tiff Stitcher

90: Isothetic boolean operations?

91: Hologram

92: Performance, part 2

93: shift a line by 's units' along the direction of the line

94: INTERESTING AREA PROBLEM FOR A GAME

95: physical simulation of a sphere dropped into a V-shaped plane

96: BRDF

97: closed meshes

98: (graph theory: path problem)how to tell how many path are there from s to t in a graph?

99: Finding points on a circle

100: Collision and Verlet Question

101: Mesh morphing algorithms

102: Convex Decomposition

103: Roating the Plane

104: Some questions about Delaunay triangolation

105: Congratulations for your commission Paycheck

106: Need Mercator Professionals for Chennai office of UK based CMM Level 5 IT Major

107: Frustum frustration

108: Faster Dot Product

109: surfece triangulation with costrained delaunay.. 2D or 3D?

110: how to get a quaterion from the initial and final stat of two vectors ?

111: shadow buffer question

112: 3d rigid transformation

113: Ellipse Arc Length

114: polygon (line) arrangements

115: Low complexity compression algorithm

116: Simplification of polygons with non-zero filling rule

117: Surface Triangulation

118: How to cut a polygon with a polyline (2D) ?

119: CoG of parametric curve

120: Maximum inscribed circle

121: 3D benchmarks with functional languages?

122: catmull

123: oblique cone

124: 3 DOF viewing system

125: Press release: 3DMatrix 1.5 2004, Major Release

126: 2D Bezier Bezier intersection special cases

127: BVH format and Euler rotation

128: Is point in the rectangle?

129: Octree traversal performance

130: Required information about OSEM 2D, OSEM 3D

131: app that determines whether or not two pictures are of the same object?

132: Texture coordinate generation

133: BSP Tree slowdown

134: FastGEO Release - Simple Computational Geometry Library

135: ax^4+bx^3+cX^2+dx+e :)

136: Rotation of modelview matrix for triple view

137: Lowest Plane sitting on a height field

138: FAQ Maintenance

139: Arc editing

140: Calculating polar angles from an arbitary cartesian frame of reference.

141: Opinion On 2D API

142: bresenham

143: Shadow volume

144: fingerprint algorithm

145: hi all, is this the right ng?

146: BSP bugs

147: Angle constraint

148: Changing minimization to maximization, do the following problems change?

149: Some bone(s) queries..

150: Rectangle + arbitrary point

151: local deformation of a Bezier curves

152: Book "Programming in 3 dimensions" source code

153: history of CSG and BREP

154: mapping a rectangular texture in a circular pattern

155: polyline , transfer onto circle or arc

156: healing brush algorithm

157: Isometric grid

158: winged edge traversal

159: Mac OS X iCal custom color chooser

160: CONGRATULATION TO THE JACKPOT

161: Fog disappears on LCD monitor

162: 3ds animation problem

163: polygonization of bezier or bicubic surfaces??

164: Scroll - Thread

165: Reading bar code from a tif image

166: fast method to find line intersecting traingle set

167: FW: Apply corrective package

168: Convert 2d polygon to triangle mesh

169: Rotation Invariant Face Detection : how to deal with out of boundaries pixels in rotated images

170: revolving a line to get a body

171: b-spline question

172: Voronoi diagrams

173: polygonisation of iregularly sampled implicit surfaces.

174: jpeg -> jpeg 2000 -> jpeg

175: log polar mapping

176: Okay, I know when collision occurs, but...

177: AVL-Implementation in Pascal

178: Matlab implementation of Boolean 3D Operations

179: marching cubes algorithm......request...

180: 2D analog of quaternions?

181: *** Histogram from rgb values ! ***

182: Soft Focus algorithm (aka PaintShop Pro 8)

183: Polygon algorithms when polygons can contain arcs...

184: Midpoint algorithm for Texture mapping

185: Ordering points into a convex or non-intersecting polygon

186: Interpolated zoom

187: Algorithm to provide the points consisting a spline?

188: collison detection

189: Gift Wrapping

190: Anamorphic ??

191: Potential Visible Set in BSP

192: VESA code

193: Curve resampling with error treshold?

194: how to draw an ARC

195: Bend/skew a bitmap

196: Orientation (ccw, cw) of triangles in Delaunay

197: Question about Texture Memory

198: Moving cylinder (or capsule) and triangle

199: constrained 3D delaunay triangolation

200: help - how fast is line intersection?

201: Help,where can I find a free human model

202: Inserting knots in closed NURBS

203: Language for 3D that's better than C++ ?

204: Shewchuks triangle

205: Moving Sphere/OBB Intersection

206: Does anybody have a converter to EasyMesh format?

207: volume of 8 vertex polygon

208: SIMS 2004 - Call for Paper

209: Searching area presenting the maximum local contrast

210: How to determine the angle of a cone required to contain a sphere ?

211: matching two intensity profiles

212: Inverse Slerp? Joint limits

213: Intersection volume of sphere and cube (diffusing values thru voxel grid)

214: Kd-Tree R-Tree R*-Tree

215: RGB conversion

216: distance vs squared distance

217: 1 bit per component grayscale problem

218: Surfaces from binary segmented medical image

219: More about BSP

220: fight...

221: Bitmap to perspective view

222: maximum curvature of Bezier curve

223: Triangulating polygons with holes

224: the tale of lost archives

225: processing the AREF data in GDSII format.

226: silicon graphics papers

227: how to find point/edge/face of contact between obbs

228: B-Splines with de Boor.

229: Recognize Shapes Algo?

230: 2 Ellipses shared points

231: UNDITHER: dithered tiff to real-gray tif (or other format)

232: CGAL is hard to use !!!!!

233: Can BOIDS (AI life) algorithm be formulated in mathematics

234: Joining Lines

235: bezier curve help

236: Tracing lines between nodes in a diagram

237: circle intersectring box

238: Camera movement, math for circular motion

239: info

240: Convex hull generation

241: Second Eurographics Symposium on Geometry Processing

242: shortest path with forbidden turns

243: Contour-Tracer for images

244: Best way to draw a 2D map of the world?

245: Differential area

246: from not-constrained to constrained traingulation

247: Quaternions help!

248: Deferred BSP trees: rayshooting -- how does it work?

249: Implementing a Raytracer / Radiosity Engine

250: Qhull details query.

251: Mapping a half-sphere into a rectangle and vice versa

252: Catheter simulation

253: Find a concave corner?

254: Surface point interpolation

255: Finding the largest set of colinear points

256: Packing thumbnails within rectangle

257: 256 Color Palette Algorithm

258: how to compute surface curvature from 3d points ?

259: 3D Studio Max Bezier Key Interpolation

260: Topographical data simplification

261: Ordering points into a convex polygon

262: (offtopic?) linear system Ax=b solution

263: Bi-nomial Distribution

264: How to make 2D ellipse and elliptical arcs in 3D

265: Image warping with reverse mapping

266: About the light and object color

267: convert GPS coordinate system to local 2D image coordinate system

268: shape reconstructing problem

269: constrained tetrahedralization

270: Optimization algorithms thesis

271: How To Detect A Cubic Bezier That Doubles Back?

272: polygon contained within set of polygons

273: Quaternions - extrapolation

274: isobar image?

275: algorithm conversion .jpg =>.bmp

276: definition of global illumination

277: union of triangles

278: Color conversion 16 Bit <-> 8 Bit

279: Autofocusing digital camera

280: What are you doing here ?

281: superzip X^Y+Z

282: RGB Values from a bmp Image

283: Tangent to a circle that passes through a point.

284: Rigid-Body projection

285: how to get a quaternion from the initial and final stat of two vectors ?

286: resitze image with anti-aliasing

287: convex hull and Delaunay Triangulation in Fortran90

288: BMP and GIF file specs?

289: [ANN] Graphviz 1.12 (v6) for Mac OS X

290: 2D Matrix partioning / Set of all permutations of submatrices

291: "Fattening" a polyline

292: Vertex indexing of triangle mesh

293: Semi rigid body simulation: Opinions and suggestions

294: embedding of a graph

295: FAST Collision Detection between DEFORMABLE OBJECTS?

296: DeWall Algorithm

297: Any ActiveSolid users out there?

298: I'm recruiting a person

299: Programmers Wanted for Computer Graphics Startup Near Philadelphia