Page 18

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1: enumeration of fibonacci

2: Implementing a paint brush shape

3: put 3-D vector line on triangulated surface

4: Desorden CODE

5: Algorithm for Arranging Diagram objects on a 2 dimensional plane (screen)

6: Polygon drawin & filling algorithms performance

7: reviewers needed for book draft "Visualizing Quaternions"

8: intersection of two sets.

9: stable polygon/polyhedron library

10: Non-Overlapping Spatial Indexing

11: rippling lake water sim

12: Seeking scene selection advice

13: Matrix Stack ?

14: [ANN] Graphviz 1.13 (v14) for Mac OS X

15: Large Scale Matrix and Computer graphics

16: Schlick reflection model

17: Paper searched

18: best ccw-implementation

19: vector problem

20: coordinates from dxf map in java

21: [OT] Russia transverse mercator parameters

22: Number of Different Pixels in an Image

23: Raytracer

24: Volume for polyhedras

25: Discrete Curvature Estimation

26: GUID, Handle ?

27: Spatial Indexing - Event Localization - Non-locking synchronization

28: Spline problem

29: facial features detection in color images

30: looking for shader coders

31: polygon circumscription by another polygon with fewer vertices

32: intersection algorithms

33: animating a knee

34: magic-software error

35: NURBS knot insertion problem

36: critique my hierarchical radiosity program?

37: Circular Helix Frame

38: premultiply two rotations?

39: raytracer implementation: object hierarchy?

40: polygon triangulation

41: Curious about Colour gradients...

42: Fast soft shadows

43: glue an 3D polyline onto a triangulated surface precisely

44: Spline fit algorithm

45: radial edge data structure

46: Waves simulations using Tessendorf method (FFT + wave spectrum...)

47: k-level Problem

48: Optimizations in multiple renders (Direct3D)

49: Motion synthesis source code / libraries?

50: Computing Ellipse Coefficients from Parameters

51: looking for algorithms to detect intersection between a line and a 18-dop bounding volume

52: Dynamic connectors like VISIO

53: Looking for a free software which can convert motion capture data from BVA to BVH format

54: Problem regarding finding the solution of a B-Spline curve

55: ear-clipping!!

56: 3D rotation about an arbitrary axis

57: circle and line segment intersection

58: {JPEG}Discrete Cosine Transformation

59: Search paper by Hartley

60: the jacobian

61: watermark-without change the appearance of the image

62: Spans

63: Skeletal animation and Euler angles

64: Problems ray tracing a unit cylinder

65: bounding box of an arc...

66: Modelling clothing physics

67: Contrast

68: Scene description

69: "parallel"s to bezier curves

70: Image stitching algo...

71: Oh, you're still confused about this

72: Tarjan Algorithm

73: Projection 3D point onto a tangent plane And redefine of new coord.

74: rotation angles

75: poly with appx. curved surface

76: Intersection check in surface meshing

77: looking for open source image libraries

78: Questions about LZW algorithm in GIF

79: Accumulated CACMs (since 1966) Considered Dangerous: you want? (free,OfCourse)

80: Super slow motion

81: How to pick a color by name.

82: Shepard's method

83: Closing the loop on periodic b-splines

84: computation as (meta)physical experimentation

85: detect mosaic in images

86: Fortune Sweepline in C++????

87: Tiller-Hanson bezier offsetting

88: physics/CD/interesection: sliding contact - sphere & 2 planes

89: Gradient

90: Polygon algorithm needed

91: What is a 2-manifold triangulated surface?

92: prorgamming a wireframe designer

93: 2D or 3D mesh to 2D polygon outline

94: 3D Projection Newbie Question

95: shrink wrap algorithm (?)

96: Hit test algorythm.

97: TEXTURE REMAPPING

98: KDTREE2 Fortran 95 and C++ software to efficiently search for near neighbors in a multi-dimensional Euclidean space

99: boundaries tracing algorithm

100: projecting disc onto coordinate axes

101: how to efficiently dynamically compute the addition of millions of functions?

102: Linear transformations vs rigid transformations

103: normal distribution

104: Background raytracing engine

105: Conversion of 24 bit BMP to 8 bit

106: Raytracer (0/1)

107: Collision Response Corner Conundrum

108: How to decompose Angle Axis to sepate x,y,z angles

109: You still don't get it

110: Bezier curves and convex hulls.

111: Text of path

112: fast 3 point vector operations

113: Modify Contrast, Brightness and Color of RGB pixel

114: multiple points perspective

115: Pressure "sensitive" ink rendering using a graphic tablet

116: Polygon Usage for Collisions (DirectX)

117: Closest on convex hull to a point outside.

118: Tile based animation

119: Please help: how to project 3D model to 2D model

120: Curvilinear polygon ?? Thoughts for discussion.

121: Resolving problematic inputs in qhull.

122: Covariance matrix

123: How to compute (U,V) coordinates for each point inside a polygon.

124: Surface or revolution & implicit surface modelling

125: Which is the best way to generate a DXF file with Visual Basic ?

126: Cost function for ray/object intersection

127: FORTRAN

128: Polyline offset (newbie question)

129: drawing line segment recursively

130: Use the pack

131: what's wrong with this formula?

132: extract 3D-points from 2D-images

133: Trace and determinant of covariance matrix

134: Hexagon Sphere

135: Gif format

136: Inserting a serial number into GIF / JPEG.

137: Importance sampling

138: glude an polyline onto a triangulated surface precisely in 3D

139: Intersection of rotating line segment and a moving circle

140: Final gathering

141: General curve subdivision

142: Radiance and flux

143: Bounding planes of an ellipsoid

144: monotonic cubic interpolation vs "smoothstep"

145: Sort Poly's by z

146: From Ask Dr Math

147: Need a push in the right direction please

148: precise repainting for 2D vector graphics?

149: Please Help Me!!!. How can I extract a profile from a TIN, giving a path?

150: 3d to 2d points

151: JPEG resize (scale)

152: Given an X value of a point on a Bezier curve, how to calculate the Y?

153: faster way to draw "conic face" and wire circle

154: WMF encoding

155: Cubic Bezier self-intersections

156: elasticity - damping

157: research position in computational geometry

158: Largest axis parellel rectangle in a rotated rectangle

159: PLEASE HELP: estimating 3d orientation of object from single image (using 3 markers)

160: BSPtree, how to choice the better partition plane

161: I think is a simple problem... How can I generate a profile giving a 3D TIN and an aligment or 2D line's definition ?

162: how to represent image using the physical world units and then do convolution/filtering on it?

163: Polygonal Region Meshing

164: realtime raytracing (with code)

165: Find XYZ along Arc for?

166: Adaptive supersampling in a ray tracer

167: Middle Product?? (Differs from vector Inner & Outer product)

168: [ANN] Graphviz 1.13 (v16) for Mac OS X

169: Scene Graph - Design Questions

170: Extruding algorithm

171: Mesh faces within a radius

172: Implicitization of Bezier surface

173: affine geom question

174: Looking for a free or trial software which can convert

175: About the Cloth and Hair simulation

176: Algorithm for 3D circular arc needed

177: polygon insideness, PostScript style

178: union of polygons

179: New software algorithm for NP rendering

180: Blit from buffer to screen

181: Raytracing and design

182: Pocket deformity Problem

183: why sphere is called s^2?

184: Rheingold3D, a complete 3D polygon modeller for Windows released

185: Implementation of rectilinear path among rectilinear obstacles

186: procedural planet surface textures

187: Proof: two pts (A,B) on seg lies in capsule => subseg(A,B) lies in capsule

188: inverse kinematics

189: Jpeg Header decoding

190: Mutual Information.

191: OT: Stereoscopic effect

192: hardware-assisted voronoi computation

193: SIGGRAPH 2004 papers online

194: Algorithm

195: 3D filter

196: CD: elasticity - damping

197: Lab Color Space

198: about fft

199: looking for fast algorithm to determine a point is covered by which several overlapped neighboring functions?

200: Poly Scanline Algorithm for holes

201: Algorithm for Arranging ... (where are those graphics freaks?)

202: Stupid Question About Skeletal Animation

203: liquid prescience

204: Where to find a IsoVolume Algorithm?

205: Triangulation question

206: cube collision

207: line segment normal question

208: Calculating control points for bezier curve

209: Polygons Outline

210: More IK stuff - Joint limits

211: Pocket Deformation problem

212: Connected components

213: Perlin noise function returning vector instead of scalar value

214: fast edge detection in 3d

215: Transforming a 2d image......

216: Brushstrokes free image editor

217: Wml quad to sqr transforms huge number errors

218: aitoff mapping

219: Algorythm

220: Skeletal Animation Question

221: Splines and deinterlacing

222: Vector Engine

223: Suggest a graphics programming book

224: True Alpha Blending

225: Optimal polyline approx of a cubic bezier?

226: contour smoothing

227: How to make Maya or 3dMax plugins?

228: Looking for an algorithm for bounding polygon

229: Catmull-Rom interpolation

230: How to draw dashed bezier curve?

231: line smoothening algorithms

232: point near an edge/triangle

233: Two pass texture mapping

234: Please suggest a book

235: Image transformations

236: Sorting LightWave bone hierarchy

237: Need certain bezier subdivision algorithm...

238: deinterlace algorithm

239: Hierarchical radiosity question

240: upgrading projective recon to metric

241: New (maybe) vertex lighting technique, opinions/thoughts please

242: Internal point to polygon

243: BREP for 2D object

244: Circular arc - point minimum distance

245: OT: Higher-dimension matrices?...

246: Monte Carlo method

247: 2D Delaunay from 3D

248: My Silicon Tits 1139

249: Z-Buffer test pass/fail ratio...

250: Toy Story 2 - Woody's jeans shading algorithm

251: Basic matrix hierarchy queston

252: Releases on Mundos Digitales

253: Least square fitting bspline

254: reflecting AABB

255: rotation revisited

256: Game Physics

257: Rotated rectangles intersection algorithm... where?

258: HOW to find direction of a vector by given angle of rotation?

259: jahshaka real time image processing

260: Rotation in N dimensions

261: signed area of a triangle

262: Source code for "ordered" bezier adaptive subdivision

263: Updating EXIF information in jpeg file

264: General Scanline Conversion

265: Euler angles and matracies...

266: Gouraud shading problem with VTK

267: [ANN] Graphviz 1.13 (v15) for Mac OS X

268: OT: Human brain's 3d graphics capabilities

269: New Masters Programme in Advanced Computer Graphics.

270: Human brain's 3d graphics capabilities

271: Finding centerline graph/path of a shape from a scanned raster (OCR-style)

272: Looking for method to detect 2D simple geometric shape from local edge point!

273: scaling/rotating in 2D

274: Q. about Schneider & Eberly Geometric Tools for CG

275: Gaussian blur - 1D - coefficients?!

276: 2D Boolean Algorithms

277: Relevance of SRGP

278: code for two triangular mesh intersection calculation

279: difference between matrixes ?

280: realtime raytracing

281: how to determine the direction of surface normal

282: Add shapes algoritm needed

283: key frame animation algorithms

284: 2D Drawing Program

285: Drawing text over a polyline?

286: RGBA JPEGs?

287: Offset polyline

288: Russia transverse mercator parameters

289: caron deconvolution

290: an article about cloth simunation

291: looking for faster arc subdivision algorithm

292: Looking for a fast 'Fibonacci Recursive Algorithm'

293: polyline deforming through "box"

294: Water Well Drilling Accidents or near misses

295: Generating solid spring/helix

296: why does this cubic-spline-cut work?

297: Pointlist from Bezier and Point on Bezier

298: Programmers needed - Join the ranks of the Kotarkh Empire!

2: Implementing a paint brush shape

3: put 3-D vector line on triangulated surface

4: Desorden CODE

5: Algorithm for Arranging Diagram objects on a 2 dimensional plane (screen)

6: Polygon drawin & filling algorithms performance

7: reviewers needed for book draft "Visualizing Quaternions"

8: intersection of two sets.

9: stable polygon/polyhedron library

10: Non-Overlapping Spatial Indexing

11: rippling lake water sim

12: Seeking scene selection advice

13: Matrix Stack ?

14: [ANN] Graphviz 1.13 (v14) for Mac OS X

15: Large Scale Matrix and Computer graphics

16: Schlick reflection model

17: Paper searched

18: best ccw-implementation

19: vector problem

20: coordinates from dxf map in java

21: [OT] Russia transverse mercator parameters

22: Number of Different Pixels in an Image

23: Raytracer

24: Volume for polyhedras

25: Discrete Curvature Estimation

26: GUID, Handle ?

27: Spatial Indexing - Event Localization - Non-locking synchronization

28: Spline problem

29: facial features detection in color images

30: looking for shader coders

31: polygon circumscription by another polygon with fewer vertices

32: intersection algorithms

33: animating a knee

34: magic-software error

35: NURBS knot insertion problem

36: critique my hierarchical radiosity program?

37: Circular Helix Frame

38: premultiply two rotations?

39: raytracer implementation: object hierarchy?

40: polygon triangulation

41: Curious about Colour gradients...

42: Fast soft shadows

43: glue an 3D polyline onto a triangulated surface precisely

44: Spline fit algorithm

45: radial edge data structure

46: Waves simulations using Tessendorf method (FFT + wave spectrum...)

47: k-level Problem

48: Optimizations in multiple renders (Direct3D)

49: Motion synthesis source code / libraries?

50: Computing Ellipse Coefficients from Parameters

51: looking for algorithms to detect intersection between a line and a 18-dop bounding volume

52: Dynamic connectors like VISIO

53: Looking for a free software which can convert motion capture data from BVA to BVH format

54: Problem regarding finding the solution of a B-Spline curve

55: ear-clipping!!

56: 3D rotation about an arbitrary axis

57: circle and line segment intersection

58: {JPEG}Discrete Cosine Transformation

59: Search paper by Hartley

60: the jacobian

61: watermark-without change the appearance of the image

62: Spans

63: Skeletal animation and Euler angles

64: Problems ray tracing a unit cylinder

65: bounding box of an arc...

66: Modelling clothing physics

67: Contrast

68: Scene description

69: "parallel"s to bezier curves

70: Image stitching algo...

71: Oh, you're still confused about this

72: Tarjan Algorithm

73: Projection 3D point onto a tangent plane And redefine of new coord.

74: rotation angles

75: poly with appx. curved surface

76: Intersection check in surface meshing

77: looking for open source image libraries

78: Questions about LZW algorithm in GIF

79: Accumulated CACMs (since 1966) Considered Dangerous: you want? (free,OfCourse)

80: Super slow motion

81: How to pick a color by name.

82: Shepard's method

83: Closing the loop on periodic b-splines

84: computation as (meta)physical experimentation

85: detect mosaic in images

86: Fortune Sweepline in C++????

87: Tiller-Hanson bezier offsetting

88: physics/CD/interesection: sliding contact - sphere & 2 planes

89: Gradient

90: Polygon algorithm needed

91: What is a 2-manifold triangulated surface?

92: prorgamming a wireframe designer

93: 2D or 3D mesh to 2D polygon outline

94: 3D Projection Newbie Question

95: shrink wrap algorithm (?)

96: Hit test algorythm.

97: TEXTURE REMAPPING

98: KDTREE2 Fortran 95 and C++ software to efficiently search for near neighbors in a multi-dimensional Euclidean space

99: boundaries tracing algorithm

100: projecting disc onto coordinate axes

101: how to efficiently dynamically compute the addition of millions of functions?

102: Linear transformations vs rigid transformations

103: normal distribution

104: Background raytracing engine

105: Conversion of 24 bit BMP to 8 bit

106: Raytracer (0/1)

107: Collision Response Corner Conundrum

108: How to decompose Angle Axis to sepate x,y,z angles

109: You still don't get it

110: Bezier curves and convex hulls.

111: Text of path

112: fast 3 point vector operations

113: Modify Contrast, Brightness and Color of RGB pixel

114: multiple points perspective

115: Pressure "sensitive" ink rendering using a graphic tablet

116: Polygon Usage for Collisions (DirectX)

117: Closest on convex hull to a point outside.

118: Tile based animation

119: Please help: how to project 3D model to 2D model

120: Curvilinear polygon ?? Thoughts for discussion.

121: Resolving problematic inputs in qhull.

122: Covariance matrix

123: How to compute (U,V) coordinates for each point inside a polygon.

124: Surface or revolution & implicit surface modelling

125: Which is the best way to generate a DXF file with Visual Basic ?

126: Cost function for ray/object intersection

127: FORTRAN

128: Polyline offset (newbie question)

129: drawing line segment recursively

130: Use the pack

131: what's wrong with this formula?

132: extract 3D-points from 2D-images

133: Trace and determinant of covariance matrix

134: Hexagon Sphere

135: Gif format

136: Inserting a serial number into GIF / JPEG.

137: Importance sampling

138: glude an polyline onto a triangulated surface precisely in 3D

139: Intersection of rotating line segment and a moving circle

140: Final gathering

141: General curve subdivision

142: Radiance and flux

143: Bounding planes of an ellipsoid

144: monotonic cubic interpolation vs "smoothstep"

145: Sort Poly's by z

146: From Ask Dr Math

147: Need a push in the right direction please

148: precise repainting for 2D vector graphics?

149: Please Help Me!!!. How can I extract a profile from a TIN, giving a path?

150: 3d to 2d points

151: JPEG resize (scale)

152: Given an X value of a point on a Bezier curve, how to calculate the Y?

153: faster way to draw "conic face" and wire circle

154: WMF encoding

155: Cubic Bezier self-intersections

156: elasticity - damping

157: research position in computational geometry

158: Largest axis parellel rectangle in a rotated rectangle

159: PLEASE HELP: estimating 3d orientation of object from single image (using 3 markers)

160: BSPtree, how to choice the better partition plane

161: I think is a simple problem... How can I generate a profile giving a 3D TIN and an aligment or 2D line's definition ?

162: how to represent image using the physical world units and then do convolution/filtering on it?

163: Polygonal Region Meshing

164: realtime raytracing (with code)

165: Find XYZ along Arc for?

166: Adaptive supersampling in a ray tracer

167: Middle Product?? (Differs from vector Inner & Outer product)

168: [ANN] Graphviz 1.13 (v16) for Mac OS X

169: Scene Graph - Design Questions

170: Extruding algorithm

171: Mesh faces within a radius

172: Implicitization of Bezier surface

173: affine geom question

174: Looking for a free or trial software which can convert

175: About the Cloth and Hair simulation

176: Algorithm for 3D circular arc needed

177: polygon insideness, PostScript style

178: union of polygons

179: New software algorithm for NP rendering

180: Blit from buffer to screen

181: Raytracing and design

182: Pocket deformity Problem

183: why sphere is called s^2?

184: Rheingold3D, a complete 3D polygon modeller for Windows released

185: Implementation of rectilinear path among rectilinear obstacles

186: procedural planet surface textures

187: Proof: two pts (A,B) on seg lies in capsule => subseg(A,B) lies in capsule

188: inverse kinematics

189: Jpeg Header decoding

190: Mutual Information.

191: OT: Stereoscopic effect

192: hardware-assisted voronoi computation

193: SIGGRAPH 2004 papers online

194: Algorithm

195: 3D filter

196: CD: elasticity - damping

197: Lab Color Space

198: about fft

199: looking for fast algorithm to determine a point is covered by which several overlapped neighboring functions?

200: Poly Scanline Algorithm for holes

201: Algorithm for Arranging ... (where are those graphics freaks?)

202: Stupid Question About Skeletal Animation

203: liquid prescience

204: Where to find a IsoVolume Algorithm?

205: Triangulation question

206: cube collision

207: line segment normal question

208: Calculating control points for bezier curve

209: Polygons Outline

210: More IK stuff - Joint limits

211: Pocket Deformation problem

212: Connected components

213: Perlin noise function returning vector instead of scalar value

214: fast edge detection in 3d

215: Transforming a 2d image......

216: Brushstrokes free image editor

217: Wml quad to sqr transforms huge number errors

218: aitoff mapping

219: Algorythm

220: Skeletal Animation Question

221: Splines and deinterlacing

222: Vector Engine

223: Suggest a graphics programming book

224: True Alpha Blending

225: Optimal polyline approx of a cubic bezier?

226: contour smoothing

227: How to make Maya or 3dMax plugins?

228: Looking for an algorithm for bounding polygon

229: Catmull-Rom interpolation

230: How to draw dashed bezier curve?

231: line smoothening algorithms

232: point near an edge/triangle

233: Two pass texture mapping

234: Please suggest a book

235: Image transformations

236: Sorting LightWave bone hierarchy

237: Need certain bezier subdivision algorithm...

238: deinterlace algorithm

239: Hierarchical radiosity question

240: upgrading projective recon to metric

241: New (maybe) vertex lighting technique, opinions/thoughts please

242: Internal point to polygon

243: BREP for 2D object

244: Circular arc - point minimum distance

245: OT: Higher-dimension matrices?...

246: Monte Carlo method

247: 2D Delaunay from 3D

248: My Silicon Tits 1139

249: Z-Buffer test pass/fail ratio...

250: Toy Story 2 - Woody's jeans shading algorithm

251: Basic matrix hierarchy queston

252: Releases on Mundos Digitales

253: Least square fitting bspline

254: reflecting AABB

255: rotation revisited

256: Game Physics

257: Rotated rectangles intersection algorithm... where?

258: HOW to find direction of a vector by given angle of rotation?

259: jahshaka real time image processing

260: Rotation in N dimensions

261: signed area of a triangle

262: Source code for "ordered" bezier adaptive subdivision

263: Updating EXIF information in jpeg file

264: General Scanline Conversion

265: Euler angles and matracies...

266: Gouraud shading problem with VTK

267: [ANN] Graphviz 1.13 (v15) for Mac OS X

268: OT: Human brain's 3d graphics capabilities

269: New Masters Programme in Advanced Computer Graphics.

270: Human brain's 3d graphics capabilities

271: Finding centerline graph/path of a shape from a scanned raster (OCR-style)

272: Looking for method to detect 2D simple geometric shape from local edge point!

273: scaling/rotating in 2D

274: Q. about Schneider & Eberly Geometric Tools for CG

275: Gaussian blur - 1D - coefficients?!

276: 2D Boolean Algorithms

277: Relevance of SRGP

278: code for two triangular mesh intersection calculation

279: difference between matrixes ?

280: realtime raytracing

281: how to determine the direction of surface normal

282: Add shapes algoritm needed

283: key frame animation algorithms

284: 2D Drawing Program

285: Drawing text over a polyline?

286: RGBA JPEGs?

287: Offset polyline

288: Russia transverse mercator parameters

289: caron deconvolution

290: an article about cloth simunation

291: looking for faster arc subdivision algorithm

292: Looking for a fast 'Fibonacci Recursive Algorithm'

293: polyline deforming through "box"

294: Water Well Drilling Accidents or near misses

295: Generating solid spring/helix

296: why does this cubic-spline-cut work?

297: Pointlist from Bezier and Point on Bezier

298: Programmers needed - Join the ranks of the Kotarkh Empire!