Page 10

view full version: back to formated view

1: 1/z interpolation etc..

2: trace

3: Anti aliasing

4: recursive filtering

5: volumetric fog

6: Extract overlaid text information from bitmap

7: Polygon-Polygon Intersection Test

8: Simple quadtree for LOD/AMR

9: Simplifying a set of boxes

10: How to flat a 3D triangle into 2D?

11: CompIMAGE2006 - Remainder: SUBMISSION PERIOD ENDS TOMORROW

12: common point of two planes

13: convert trimmed nurbs surface to bezier patches

14: Bicubic Resampling Algorithm Issues

15: path unification

16: nearest neighbour of a point

17: nature effect algorithms

18: 'Magic' kernel for image zoom resampling?

19: Clipping 3D Triangle by Convex Polyhedron

20: WM3 GeneralEllipse2D

21: backface culling w/ camera question

22: Shape that wraps another.

23: Collision Detection in Maze

24: method of separating angles?

25: Bumpmapping algorithm

26: huge technical article on Gamecube graphics

27: Blending Cartesian and Spherical Coordinate Systems

28: LCD anti-aliasing

29: solid geometry creation by definition of Sideviews?

30: Point Interpolation

31: Need Freelance Graphic Designer??? I'm cheap and good!

32: Creating a Sepia Tone Filter

33: 3d shape orientation

34: Pseudo coloring

35: Polygons that define the intersection of 2 surfaces

36: Algorithm to find bare earth from Lidar data

37: Image manipulation using 3x3 matrix (scale, rotation, skew)

38: Where Can I Find the Documents of VCG Library?

39: CFP: 2006 International Conference on Intelligent Agents, Web Technologies and Internet Commerce

40: Camera lost in projection matrix. With me.

41: 3D program

42: orthonormalizing l.d. vectors

43: Ray-tracing Quadratic Splines

44: Color gradient interpolation

45: is a point 'inside' a bezier?

46: Looking for algo. to find points along alignment

47: affine transform,

48: Correctness of Dijkstra & A*

49: how to smooth lines in 3D?

50: visualizing homogeneous space,

51: orthonormal frame transformation

52: normalize a model

53: Graph drawing software

54: LoG kernel of arbitrary size

55: PBRT: spot lights

56: Piecewise Linear Function of 3d Points

57: oblique perspective,

58: qhull: Can I map voronoi cells to their input point?

59: cell complex indexing

60: Data reduction

61: CGAL 3.2 Released, Computational Geometry Algorithms Library

62: GIF background: transparency

63: 4x4 matrix inversion

64: line intersecting point in 3d

65: CFP: IEEE incooperated International Conference on Computational Intelligence for Modelling, Control and Automation

66: b-spline problem

67: image compression DCT

68: Alpha-Numeric Character identification algorithm

69: Algorithm for generating meshes by triangles

70: JPEG<---->BMP Converter

71: terrain smoothing brush

72: Efficient algorithm for intersection of two sets of isocontours

73: automatic number plate recognition

74: Map (Mercador) to Latitude / Longitude

75: Fill polygon with hole

76: comprehensive tech article on Gamecube Graphics, a key to understanding Wii Graphics ?

77: Automatic layout. Algorithm

78: Quadratic Bezier intersection (a special case)

79: 2D affine matrix decomposition

80: Hermite Patches Extending

81: Wanted: XY Keystone Correction Algorithm

82: Plotting non overlapping rectangles

83: all points of a closed curve

84: using glVertex*() in a second coordinate frame

85: Algorithm for ERD

86: Newbie 3D airplane help

87: Scan line Seed Fill Algorithm

88: is there any algorithm or material about converting bitmap 2 vector based graph

89: Circle algorithm with tick!

90: Calculate minimum compressed file size for a JPEG image

91: Covert PBRT left-hand coordsys to OpenGL right-hand

92: Fast Image Resample Algorithm ( Sample code in C, C++ )

93: Efficient way to search for overlapping circles of varying radii?

94: Some basic questions about the rotation matrix

95: matching to different sets of 2d point coords

96: Need help - looking for DCS file spec.

97: 3D camera question

98: Tree traversal algorithm

99: Quaternion division / composition

100: plot elipse

101: No longer wanted: XY Keystone Correction Algorithm

102: BIN Packing Problem

103: Fur Clumping

104: full-service digital media agency

105: medial axis for convex polygons

106: OpenGL/Graphics programmers required in Mumbai, India

107: Who invent Bezier curve approximation for Arc

108: CFP: IEEE in cooperated International Conference on Computational Intelligence for Modelling, Control and Automation - CIMCA06

109: Geomerics

110: Computing the genus of a triangular mesh.

111: Podcast episode with Dr. Ben Shneiderman on advanced visualization techniques

112: How to fill unknown middle value in surface array

113: Averaging quaternions

114: Cohen-Sutherland in 3D

115: Get FREE 1GB Online Drive

116: How to get angle and speed to reach a movable point

117: 8 bit windows

118: Cgafaq math rendering

119: Obtaining 2d shape from perspective image

120: Stretching a Bezier curve

121: Algorithm to set Face image background to transparent

122: Mesh Correction Algorithm - Academic Question

123: fsm visualization

124: Even-odd polygon filling fails

125: Algorithm of SUDOKU

126: Offset Faces

127: Estimation of Bezier curve flatness criteria

128: About the motion compensated simulation

129: Help with multi-dimensional interpolation?

130: 8bit to 1 bit

131: simply fuzzy c-means problem

132: Ordering boxes based on neighbor preference

133: triangulating between two profiles

134: Camera self-calibration matlab code

135: General flat-flat intersection

136: Fast Edge Integeration

137: constraining voronoi volumes by segment ratio

138: DRI in jpeg

139: axis aligned rect and circle intersection

140: Question about Perspective Projection

141: binary image convex hull

142: Schroeder Decimation

143: Joining points to form 3D convex polygon

144: circle in screen and octree?

145: graphics research promotion and personalized recommendations

146: 3D Point to plane projection matrix

147: Micro-pump is cool idea for future computer chips

148: How to calculate the color of fragments right at the edge shared by two adjacent polygons?

149: Convert a Polyline with spline fit to BEzier

150: CFP: IEEE in cooperated International Conference on Computational Intelligence for Modelling, Control and Automation

151: rotationally symmetry of laplacian

152: Please read this

153: Union of polygon set

154: CompIMAGE 2006 - Symposium Announce and 1st Call for Papers

155: Maya algorithms

156: Random on an array !

157: i need gif images of soldiers

158: Volume ray marching with motion blur?

159: Floating point rounding

160: libpng io problems

161: JPEG and C

162: how to add non-zero winding rule to polygon rasterizer

163: Offset curves on a 3D surface for area coverage planning

164: Normal to rotation vector?

165: Zoom / Scale

166: CompIMAGE2006 - SUBMISSION PERIOD EXTENDED IN ONE WEEK

167: 3d points projection onto 2d plane

168: PBRT surfaceIntegrator

169: How to display RH-frame objects and movement in LH-frame display system (DirectX)?

170: Controlling 3D viewpoint

171: FSM

172: text antialiasing

173: Hashset problem in Java

174: Determine if a point is inside a closed curve problem.

175: color modification

176: Convex partitioning of a Polytope.

177: Newbie to vectors

178: Bezier track path with inversions

179: Ray -> Triangle intersection tests

180: Calculating Image Entropy

181: online 3D convex hull

182: Coordinate free approaches in CgaFaq

183: Morphing solutions

184: [ANN] OpenVG over OpenGL and OpenGL|ES

185: Looking for half-edge data structure reference

186: CFP: International Conference on Computational Intelligence for Modelling, Control and Automation

187: intersection of line segments with the same parametrization

188: jpeg

189: 3D Parallel projection algorithm

190: 3D volume mesh generate for a geological application

191: Non emptiness of Cx<=d ?

192: Filters : a library implementing image filters and image processing functions

193: Detecting a point inside a Circumellipse

194: CFP: IEEE in cooperated International Conference on Intelligent Agents, Web Technologies and Internet Commerce

195: Texture Planar mapping -> texture coordinates

196: Removal material algorithm

197: Distance between a Line Segment and a triangle in 3D

198: Optical Flow

199: 4x4 matrix inverse

200: Help with bisectors

201: uv coordinates???

202: Rectangulation Algorithms for Point Cloud

203: problem with GIF decoding

204: Find the most professional tutorials in a couple of clicks !!!

205: Concave Polyhedron Decomposition

206: Best suited algorithm for layout of form controls ?

207: Rendering Shadows of IFS Fractal

208: GIF - Optimising an image for LZW compression?

209: From Bitmap to sphere

210: How estimate distance between two quad Bezier curves

211: Visualize curved surface in line mode

212: mesh folding

213: Lattice boltzmann fluid simulation

214: Lines

215: Creating barrel distortion

216: Fast determination of the link-condition in a triangular mesh

217: How to convert Pixel data to Jpg Image

218: A Geometry Problem

219: Using colour to indicate response intensity

220: read grayscale bitmap in c++

221: elliptic arc

222: Picking problem

223: Schoeder Decimation

224: Fast search of closest point on a fix 3D polyline

225: 3D points and curves into a canvas

226: tangent space for normal mapping

227: RGB<>CMYK<>LAB

228: Color manipulation

229: Understanding raytracing code

230: Reconstruct Transformation Matrix

231: Bounding a set of points with a curve?

232: automatically fill in color inside a polygon? any Matlab function?

233: field of view math

234: 3D rotation estimate via least squares

235: Self-intersection in NURBS curves (loops)

236: contact surface

237: CompIMAGE2006 - Remainder: Submission period ends in 2 weeks

238: 2D convolution performance expectation

239: vanishing point

240: How to project a point onto a surface?

241: Distance between two line segments in 3D

242: reddish image computed by Median Cut algorithm

243: My Bresenham like line plotting algorithm

244: Most different N colors

245: Help: Axial symmetry

246: 3D Polygon Rotation (to origin)

247: Using half-planes to determine point location

248: A question about treating pdf files

249: Image registration/averaging and image quality

250: ANNOUNCE: General Polygon Clipper Library GPC

251: rotating eyepoint

252: Fast Way Of Calculating Nearest 3D Points

253: Create PolyMesh From PolyLine

254: essential math book,

255: B-Spline split with Control Points

256: Meshing of a triangular surface (Degenerated NURB)

257: Can geometry images be used for fast containment queries?

258: Collisions & landscapes

259: line crossings

260: get triangles more close to viewer

261: Anyone ever implemented...

262: raytracing - chess board algorithm

263: Are you a Rockstar in C++ Programming ?

264: spiral sequnce indexing / less than operator

265: Red Yellow to Red Green Conversion

266: NURBS interpolation

267: Lineal algebra problem

268: 3d Delauney Triangulation Algorithm C++ code

269: Simple Question!

270: texture mapping distortion

271: Face image database.

272: Determine rotated angle from a given image

273: Closeness of two 2D segments

274: Spherical, Cylindrical, Cubic Texture Mapping Help

275: Affordable Graphic Design

276: range tree usable for ray tracing?

277: MSc in Computer Graphics - UK recommendations

278: MMX Optimized Image Processing - Advice needed for data structure

279: fitting a 3d deformable model to a set of measured points

280: Canonical element = representative (Disjoint set structure)

281: Help with blit bug!

282: Polygonal curve simplification software

283: bad terrain lighting,

284: Bezier Curve

285: Optimal (or at least pretty decent) Rectangle subdivision

286: CompIMAGE2006 - Remainder: SUBMISSION PERIOD ENDS IN ONE WEEK

287: need paint brush in open GL

288: Fast 2D segment intersection?

289: Bidirectional Path Tracing - the light image

290: surface from nurbs

291: directional pixel mirror algorithm

292: Basic perspective/normal q

293: Generate Geodesic line in 3D triangulated surface

294: ANN: ActiveSolid 1.6.3 (New Release)

2: trace

3: Anti aliasing

4: recursive filtering

5: volumetric fog

6: Extract overlaid text information from bitmap

7: Polygon-Polygon Intersection Test

8: Simple quadtree for LOD/AMR

9: Simplifying a set of boxes

10: How to flat a 3D triangle into 2D?

11: CompIMAGE2006 - Remainder: SUBMISSION PERIOD ENDS TOMORROW

12: common point of two planes

13: convert trimmed nurbs surface to bezier patches

14: Bicubic Resampling Algorithm Issues

15: path unification

16: nearest neighbour of a point

17: nature effect algorithms

18: 'Magic' kernel for image zoom resampling?

19: Clipping 3D Triangle by Convex Polyhedron

20: WM3 GeneralEllipse2D

21: backface culling w/ camera question

22: Shape that wraps another.

23: Collision Detection in Maze

24: method of separating angles?

25: Bumpmapping algorithm

26: huge technical article on Gamecube graphics

27: Blending Cartesian and Spherical Coordinate Systems

28: LCD anti-aliasing

29: solid geometry creation by definition of Sideviews?

30: Point Interpolation

31: Need Freelance Graphic Designer??? I'm cheap and good!

32: Creating a Sepia Tone Filter

33: 3d shape orientation

34: Pseudo coloring

35: Polygons that define the intersection of 2 surfaces

36: Algorithm to find bare earth from Lidar data

37: Image manipulation using 3x3 matrix (scale, rotation, skew)

38: Where Can I Find the Documents of VCG Library?

39: CFP: 2006 International Conference on Intelligent Agents, Web Technologies and Internet Commerce

40: Camera lost in projection matrix. With me.

41: 3D program

42: orthonormalizing l.d. vectors

43: Ray-tracing Quadratic Splines

44: Color gradient interpolation

45: is a point 'inside' a bezier?

46: Looking for algo. to find points along alignment

47: affine transform,

48: Correctness of Dijkstra & A*

49: how to smooth lines in 3D?

50: visualizing homogeneous space,

51: orthonormal frame transformation

52: normalize a model

53: Graph drawing software

54: LoG kernel of arbitrary size

55: PBRT: spot lights

56: Piecewise Linear Function of 3d Points

57: oblique perspective,

58: qhull: Can I map voronoi cells to their input point?

59: cell complex indexing

60: Data reduction

61: CGAL 3.2 Released, Computational Geometry Algorithms Library

62: GIF background: transparency

63: 4x4 matrix inversion

64: line intersecting point in 3d

65: CFP: IEEE incooperated International Conference on Computational Intelligence for Modelling, Control and Automation

66: b-spline problem

67: image compression DCT

68: Alpha-Numeric Character identification algorithm

69: Algorithm for generating meshes by triangles

70: JPEG<---->BMP Converter

71: terrain smoothing brush

72: Efficient algorithm for intersection of two sets of isocontours

73: automatic number plate recognition

74: Map (Mercador) to Latitude / Longitude

75: Fill polygon with hole

76: comprehensive tech article on Gamecube Graphics, a key to understanding Wii Graphics ?

77: Automatic layout. Algorithm

78: Quadratic Bezier intersection (a special case)

79: 2D affine matrix decomposition

80: Hermite Patches Extending

81: Wanted: XY Keystone Correction Algorithm

82: Plotting non overlapping rectangles

83: all points of a closed curve

84: using glVertex*() in a second coordinate frame

85: Algorithm for ERD

86: Newbie 3D airplane help

87: Scan line Seed Fill Algorithm

88: is there any algorithm or material about converting bitmap 2 vector based graph

89: Circle algorithm with tick!

90: Calculate minimum compressed file size for a JPEG image

91: Covert PBRT left-hand coordsys to OpenGL right-hand

92: Fast Image Resample Algorithm ( Sample code in C, C++ )

93: Efficient way to search for overlapping circles of varying radii?

94: Some basic questions about the rotation matrix

95: matching to different sets of 2d point coords

96: Need help - looking for DCS file spec.

97: 3D camera question

98: Tree traversal algorithm

99: Quaternion division / composition

100: plot elipse

101: No longer wanted: XY Keystone Correction Algorithm

102: BIN Packing Problem

103: Fur Clumping

104: full-service digital media agency

105: medial axis for convex polygons

106: OpenGL/Graphics programmers required in Mumbai, India

107: Who invent Bezier curve approximation for Arc

108: CFP: IEEE in cooperated International Conference on Computational Intelligence for Modelling, Control and Automation - CIMCA06

109: Geomerics

110: Computing the genus of a triangular mesh.

111: Podcast episode with Dr. Ben Shneiderman on advanced visualization techniques

112: How to fill unknown middle value in surface array

113: Averaging quaternions

114: Cohen-Sutherland in 3D

115: Get FREE 1GB Online Drive

116: How to get angle and speed to reach a movable point

117: 8 bit windows

118: Cgafaq math rendering

119: Obtaining 2d shape from perspective image

120: Stretching a Bezier curve

121: Algorithm to set Face image background to transparent

122: Mesh Correction Algorithm - Academic Question

123: fsm visualization

124: Even-odd polygon filling fails

125: Algorithm of SUDOKU

126: Offset Faces

127: Estimation of Bezier curve flatness criteria

128: About the motion compensated simulation

129: Help with multi-dimensional interpolation?

130: 8bit to 1 bit

131: simply fuzzy c-means problem

132: Ordering boxes based on neighbor preference

133: triangulating between two profiles

134: Camera self-calibration matlab code

135: General flat-flat intersection

136: Fast Edge Integeration

137: constraining voronoi volumes by segment ratio

138: DRI in jpeg

139: axis aligned rect and circle intersection

140: Question about Perspective Projection

141: binary image convex hull

142: Schroeder Decimation

143: Joining points to form 3D convex polygon

144: circle in screen and octree?

145: graphics research promotion and personalized recommendations

146: 3D Point to plane projection matrix

147: Micro-pump is cool idea for future computer chips

148: How to calculate the color of fragments right at the edge shared by two adjacent polygons?

149: Convert a Polyline with spline fit to BEzier

150: CFP: IEEE in cooperated International Conference on Computational Intelligence for Modelling, Control and Automation

151: rotationally symmetry of laplacian

152: Please read this

153: Union of polygon set

154: CompIMAGE 2006 - Symposium Announce and 1st Call for Papers

155: Maya algorithms

156: Random on an array !

157: i need gif images of soldiers

158: Volume ray marching with motion blur?

159: Floating point rounding

160: libpng io problems

161: JPEG and C

162: how to add non-zero winding rule to polygon rasterizer

163: Offset curves on a 3D surface for area coverage planning

164: Normal to rotation vector?

165: Zoom / Scale

166: CompIMAGE2006 - SUBMISSION PERIOD EXTENDED IN ONE WEEK

167: 3d points projection onto 2d plane

168: PBRT surfaceIntegrator

169: How to display RH-frame objects and movement in LH-frame display system (DirectX)?

170: Controlling 3D viewpoint

171: FSM

172: text antialiasing

173: Hashset problem in Java

174: Determine if a point is inside a closed curve problem.

175: color modification

176: Convex partitioning of a Polytope.

177: Newbie to vectors

178: Bezier track path with inversions

179: Ray -> Triangle intersection tests

180: Calculating Image Entropy

181: online 3D convex hull

182: Coordinate free approaches in CgaFaq

183: Morphing solutions

184: [ANN] OpenVG over OpenGL and OpenGL|ES

185: Looking for half-edge data structure reference

186: CFP: International Conference on Computational Intelligence for Modelling, Control and Automation

187: intersection of line segments with the same parametrization

188: jpeg

189: 3D Parallel projection algorithm

190: 3D volume mesh generate for a geological application

191: Non emptiness of Cx<=d ?

192: Filters : a library implementing image filters and image processing functions

193: Detecting a point inside a Circumellipse

194: CFP: IEEE in cooperated International Conference on Intelligent Agents, Web Technologies and Internet Commerce

195: Texture Planar mapping -> texture coordinates

196: Removal material algorithm

197: Distance between a Line Segment and a triangle in 3D

198: Optical Flow

199: 4x4 matrix inverse

200: Help with bisectors

201: uv coordinates???

202: Rectangulation Algorithms for Point Cloud

203: problem with GIF decoding

204: Find the most professional tutorials in a couple of clicks !!!

205: Concave Polyhedron Decomposition

206: Best suited algorithm for layout of form controls ?

207: Rendering Shadows of IFS Fractal

208: GIF - Optimising an image for LZW compression?

209: From Bitmap to sphere

210: How estimate distance between two quad Bezier curves

211: Visualize curved surface in line mode

212: mesh folding

213: Lattice boltzmann fluid simulation

214: Lines

215: Creating barrel distortion

216: Fast determination of the link-condition in a triangular mesh

217: How to convert Pixel data to Jpg Image

218: A Geometry Problem

219: Using colour to indicate response intensity

220: read grayscale bitmap in c++

221: elliptic arc

222: Picking problem

223: Schoeder Decimation

224: Fast search of closest point on a fix 3D polyline

225: 3D points and curves into a canvas

226: tangent space for normal mapping

227: RGB<>CMYK<>LAB

228: Color manipulation

229: Understanding raytracing code

230: Reconstruct Transformation Matrix

231: Bounding a set of points with a curve?

232: automatically fill in color inside a polygon? any Matlab function?

233: field of view math

234: 3D rotation estimate via least squares

235: Self-intersection in NURBS curves (loops)

236: contact surface

237: CompIMAGE2006 - Remainder: Submission period ends in 2 weeks

238: 2D convolution performance expectation

239: vanishing point

240: How to project a point onto a surface?

241: Distance between two line segments in 3D

242: reddish image computed by Median Cut algorithm

243: My Bresenham like line plotting algorithm

244: Most different N colors

245: Help: Axial symmetry

246: 3D Polygon Rotation (to origin)

247: Using half-planes to determine point location

248: A question about treating pdf files

249: Image registration/averaging and image quality

250: ANNOUNCE: General Polygon Clipper Library GPC

251: rotating eyepoint

252: Fast Way Of Calculating Nearest 3D Points

253: Create PolyMesh From PolyLine

254: essential math book,

255: B-Spline split with Control Points

256: Meshing of a triangular surface (Degenerated NURB)

257: Can geometry images be used for fast containment queries?

258: Collisions & landscapes

259: line crossings

260: get triangles more close to viewer

261: Anyone ever implemented...

262: raytracing - chess board algorithm

263: Are you a Rockstar in C++ Programming ?

264: spiral sequnce indexing / less than operator

265: Red Yellow to Red Green Conversion

266: NURBS interpolation

267: Lineal algebra problem

268: 3d Delauney Triangulation Algorithm C++ code

269: Simple Question!

270: texture mapping distortion

271: Face image database.

272: Determine rotated angle from a given image

273: Closeness of two 2D segments

274: Spherical, Cylindrical, Cubic Texture Mapping Help

275: Affordable Graphic Design

276: range tree usable for ray tracing?

277: MSc in Computer Graphics - UK recommendations

278: MMX Optimized Image Processing - Advice needed for data structure

279: fitting a 3d deformable model to a set of measured points

280: Canonical element = representative (Disjoint set structure)

281: Help with blit bug!

282: Polygonal curve simplification software

283: bad terrain lighting,

284: Bezier Curve

285: Optimal (or at least pretty decent) Rectangle subdivision

286: CompIMAGE2006 - Remainder: SUBMISSION PERIOD ENDS IN ONE WEEK

287: need paint brush in open GL

288: Fast 2D segment intersection?

289: Bidirectional Path Tracing - the light image

290: surface from nurbs

291: directional pixel mirror algorithm

292: Basic perspective/normal q

293: Generate Geodesic line in 3D triangulated surface

294: ANN: ActiveSolid 1.6.3 (New Release)