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1: Request: downloadable archives of this group

2: Find all closed regions, it is like the road across.

3: aligning principal axes to coordinate axes

4: How to draw a smooth hill from a set of contours

5: Spectral color, part 2

6: How to enumerate all colors in 24-bit RGB pallet starting from darkest?

7: Problems with Thinning of Morphological Operation

8: Least Squares fitting using B Splines

9: When (B) is a Bezier curve in 2D ?

10: Fluid solver nitty gritty

11: CPU GPU sharing of memory resources

12: concave 3D Poly,calculationg facenormal

13: Physics of specular vs diffuse

14: Basic Graphics Programming Language

15: Radial Subdivision

16: JPEG to words

17: YUY2 format to B&W picture?

18: automatic camera positioning

19: Polyline offset

20: Drawing in XOR Mode...Circle Algorithm

21: reversible algorithms

22: Forming An Equilateral Triangle About The Centre Of A PlanarQuadrilateral

23: Converting beetween coord systems with different handiness

24: Approximate relation between gouraud and phong

25: When (B) is a Bezier curve in 2D ?

26: Fire and smoke detection

27: misc: length, norm, normalize

28: CFP: The International MultiConference of Engineers and Computer Scientists 2006

29: How to determine if a given point is on (or close) to a bezier?

30: Meshes intersection

31: free postscript 2D graphics library for Windows w/ antialias??

32: fast frequent point in 3D convex hull method

33: Color Compositing in CMYK and such

34: Representation of Triangle Meshes

35: newbie

36: Raytraced DOF Info?

37: object follow a line

38: CCD

39: Call for Papers: The International MultiConference of Engineers and Computer Scientists 2006

40: The use of PCA on a 64x64 Matrix

41: Graph to regions algorithm

42: Roam 2 Experience?

43: Convert axis and angle of rotation to rotations about X & Y axis'

44: Plane normal and OpenGL rotation

45: Data structure

46: [Was "Subtle rotational problem"] I think I understood something else..

47: Information request: Image & Pattern Recognition, Color Sampling, Color Averaging

48: Circle Triangle Intersection query

49: is goraud shading darker than phong shading?

50: Smallest trapezoid constaining set of points

51: Matrix decomposing using scale,rotate,translate and shear

52: random rotation in S2; random point in S3

53: Height map

54: etiquette of cgafaq.info/wiki

55: 2D Visibility Algorithm

56: 3D turtle graphics / lsystems -- help

57: extracting a 'smaller' graph from 'big' graph

58: confused about perspective projection matrix

59: Horizontal and vertical angles of a line in 3D space?

60: associative alpha blending

61: Mpeg4 pdfs

62: sorting by state/material

63: saving files in Max with other formats

64: help with 2D texture please

65: Getting bezier control points from a set of points

66: Animation Specification

67: Tone mapping

68: How to figure out amount of info needed to specify a tree shape

69: R-trees, R+-trees and R*-trees

70: fast code to test whether two arbitrarily oriented rect overlap

71: Absolute orientation, Horn

72: Color selection (please help)

73: where can I download cloud point?

74: Aequidistant ?

75: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral

76: [Q] Determining the perfect position for the eye point

77: The parametric equation for a circle in 3D space?

78: color conversion

79: Knowing if a rectangle can be contained inside a polygon

80: convex polygon fitting

81: Triangle-triangle intersection

82: The Radiance?!

83: How to optimize it?

84: practical analytical modelf for daylight

85: Can Anyone Identify This Shadow Algorithm?

86: 2x2 transformation matrix

87: bezier patch calculate a control point

88: Splitting a bezier curve

89: how to correct over and under exposure

90: Edge Detection Filter Needed for a gray scale image

91: Fast Bezier Evaluation

92: A point and a line in 3D space

93: Intersection of two spheres...

94: modified a*?

95: Intersection line/plane

96: ray-plane facing test

97: Rotation problem

98: Correction for: Interpolating function with two important characteristics

99: Finding the optimal control points for NURBS Surface

100: Moving sphere -> Moving polygon collision?

101: Determining the perfect position for the eye point

102: OSX minimize transformation

103: nurbs surface

104: waves

105: How come my Bezier curve doesn't follow the one Java makes?

106: Blur effect for 12-bit color depth bitmaps??

107: Polyline labeling algorithm

108: How to "TINT" bitmap?

109: 2D median axis, in ITK?

110: OpenMesh - Vertex Removal Question

111: a newsgroup related to CG programming or just GPU programming

112: Probability of a convex hull

113: calculate the equation of an ellipse in a bitmap from its pixels

114: robust 3D triangle-triangle intersection test

115: geographic data structure

116: skade p?mave og tarm ved indtagelse af glassk錼/-pulver

117: Mental ray mib_illum_phong

118: quaternion exponentiation

119: Scaling algorithms

120: Best algorithm for reducing true-color image to 5-16 non-dithered colors?

121: Splines with slope/radius parameters

122: quaternion question

123: world coords from 2d

124: Sphere silhouette, circle parametrization

125: Call for Papers: RTCOMP'06 (part of WORLDCOMP'06)

126: graph visualization/edge connectors

127: How To Transform Color?

128: fast curve similarity needed

129: spring embedder

130: sos help!

131: rgb to LAB conversion

132: Tone mapping and color space conversions

133: About algorithms that convert Raster 2 Vector

134: dynamic visualization of the hyperbolic plane

135: Another raycasting question

136: cg debugging?

137: HRAA papers

138: 2D PGM - Picture Rotate

139: Seeking digital (image) filter for specific task

140: Fan disk model

141: Library to manipulate background color of a picture

142: Midpoint subdivision line clipping

143: New Gug 3d software

144: particle triangle collision

145: adding anchor points to existing beziers without changing the line

146: none overlapping rectangles

147: Placing Object in Front of Moving Camera

148: VRML converter

149: length, norm, normalize

150: Panospheric image transformation

151: finding a plane

152: In search for a graphic library

153: OT: 3D - data import/export lib

154: Help about Graphy Theory and Communication Networks plz..

155: Algorithm for general rooted tree drawing

156: Calculating a Cubic Curve

157: computing flow field

158: etiquette of cgafaq.info/wiki

159: add margin to jpeg images w/o decoding/encoding ?

160: how to create random points with a minimum and maximum distance from the next?

161: looking for a large simple polyline data set

162: Morphing from a square to a curve-bounded area

163: 4 points and a plane

164: Help!!!!!! (about voronio-delaunay )

165: How do you pronounce Casteljau? TIA

166: 2D: rotate a point around an anchor

167: [Ann]: Amanith 0.2 is out with a new OpenVG/SVG style drawboard.

168: How to Get One-Pixel-Width Edge

169: The multisampling and supersampling solution to Aliasing

170: Multisampling, Supersampling source code for dummies?

171: Points in rectangles

172: JT File Format

173: comp. geo. exercise help

174: normal mapping polygon models

175: mesh intersection

176: How to include fonts into a c program

177: right track? hulls mockup.

178: color gradient

179: Spliting TIFF(CMYK) in C#

180: Bezier - spade

181: Polygon clipping

182: fast axial projection of a mesh

183: CGM Viewer

184: triangle to pixels, order of rendering

185: A question about continuous derivatives

186: Direct rgb (sgi format) to dds conversion???

187: An: GuruGram #57

188: Memory Pool / Simple Segregated Storage

189: triangulation

190: Line reflection

191: GetNearestColor

192: motion blending

193: a point's path

194: Implicit surface from particles ?

195: How to find the intersection point of two intersecting OBBs

196: Ray Tracing News vol.18 no.1 is out

197: Book, document about parametric/variational CAD

198: plotting a point on a line between two points

199: JPEG File with strange markers and no header

200: minimal distance between two points...

201: How to properly draw a miter join?

202: qvoronoi output to cad modeler

203: Merging Triangular Meshes

204: PLEAAASE HELP :)

205: software-only 3d really that slow?

206: How can I get optimal element quality with constrained Delaunay triangulation?

207: Manhattan line

208: Subtle rotational problem

209: Raytracing and Enviornment Mapping

210: What dose global information mean?

211: rotate a point around an anchor

212: Cubic Bezier

213: to simulate a sloppy hand

214: Kajiya-Kay Hair Light Model

215: polygon intersection

216: What approach for curve smoothing ( smoothing and oversampling a pixellated curve )

217: Affine transformation of a polytope.

218: where I can download some material of VR technology?

219: Genus reduction of a triangular mesh

220: Application to view .vol and .skel file formats

221: What does "UV" stand for in UV Mapping

222: Diving HUGE PNG image

223: ickle test

224: Decompose relative quaternion

225: Nice question :) (!?)

226: 3d vertex interpolation?

227: Pixel format conversion

228: Calculating inner and outer orientation as a single matrix

229: antialias with HDR

230: Can randomized Delaunay triangulation take quadratic time?

231: Point location via ray shooting

232: how to approximate discrete boundaries in 2D ?

233: Reverse Engineering - Architectural Geometry

234: Curve radius from bezier curve (segment)

235: point is inside a tetraedron

236: algorithm needed for simulated land/ocean board.

237: tangent to two circles

238: Problem with DLT

239: problem about compilation of MTL with MS.Net

240: rotation by 90 in only one buffer

241: implementation problem in wireframe code in Watts book

242: Parallax Occlusion Mapping questions

243: Determining if a point on a 2D polygon is hidden

244: Calculating the Average Geodesic Distance From a Vertex in a mesh to All Other Vertices

245: Call For Papers: 2006 PDPTA, ICAI, SERP + more (28 joint conferences); Las Vegas, USA, June 2006

246: Marching Triangles and F-Reps?

247: velocity acceleration root finding

248: Pixel doubling blitter

249: Source code or algorithm for these effects??

250: Raw Data JPEG Size

251: interpolating from scattered points to fixed grid points

252: 2d Affine Inverse Transform

253: A Trigonal Prism-Based Method for Hair Image Generation

254: CSG rendering

255: Motion Compensated De-Interlacing

256: construct transitions problem

257: fast JPEG downscale

258: CPU and GPU

259: Curve paramatrization

260: Hueristic method to determine good # of segments for bezier?

261: Triangle rasterizer with A-buffer antialiasing

262: help with pixel math

263: 2D curve recognition from random points

264: Separating Axis Theorem / OBBs

265: Complex problem that looks simple?

266: Understanding GJK

267: Vertex and pixel shaders

268: Encode/Decode a color

269: Fast Triangle/Triangle Intersection Test

270: Interpolating function with two important characteristics

271: HELP: How to "TINT" bitmap?

272: Homography matrix decomposition

273: Linear with parabolic blends sample?

274: Contact set of OBBs with Separating Axes (David Eberly)

275: Graph drawing for dummies?

276: texture space

277: Finding the control points for a Bazier bicubic patch

278: Cylinder intersection

279: bspline to bezier conversion

280: computing geodesic on various manifolds, algorithm for

281: CSR-2006: Call For Papers

282: real-time compression algorithms on fpga

283: Noise-resistant image fingerprint?

284: help! triangle mesh from point cloud

285: Detecting "similar" images

286: SLI...

287: Trend in Graphics & Graphics Art

288: QAEB Tracing by Musgrave

289: Determining if a point on a 2D polygon is hidden [long]

290: Principal curvature of a mesh

291: Bit Count

292: dobashi clouds

293: how to find code about dual active contour ?

294: Character Recognition

295: What is the Trend in Facial Recognition R&D

2: Find all closed regions, it is like the road across.

3: aligning principal axes to coordinate axes

4: How to draw a smooth hill from a set of contours

5: Spectral color, part 2

6: How to enumerate all colors in 24-bit RGB pallet starting from darkest?

7: Problems with Thinning of Morphological Operation

8: Least Squares fitting using B Splines

9: When (B) is a Bezier curve in 2D ?

10: Fluid solver nitty gritty

11: CPU GPU sharing of memory resources

12: concave 3D Poly,calculationg facenormal

13: Physics of specular vs diffuse

14: Basic Graphics Programming Language

15: Radial Subdivision

16: JPEG to words

17: YUY2 format to B&W picture?

18: automatic camera positioning

19: Polyline offset

20: Drawing in XOR Mode...Circle Algorithm

21: reversible algorithms

22: Forming An Equilateral Triangle About The Centre Of A PlanarQuadrilateral

23: Converting beetween coord systems with different handiness

24: Approximate relation between gouraud and phong

25: When (B) is a Bezier curve in 2D ?

26: Fire and smoke detection

27: misc: length, norm, normalize

28: CFP: The International MultiConference of Engineers and Computer Scientists 2006

29: How to determine if a given point is on (or close) to a bezier?

30: Meshes intersection

31: free postscript 2D graphics library for Windows w/ antialias??

32: fast frequent point in 3D convex hull method

33: Color Compositing in CMYK and such

34: Representation of Triangle Meshes

35: newbie

36: Raytraced DOF Info?

37: object follow a line

38: CCD

39: Call for Papers: The International MultiConference of Engineers and Computer Scientists 2006

40: The use of PCA on a 64x64 Matrix

41: Graph to regions algorithm

42: Roam 2 Experience?

43: Convert axis and angle of rotation to rotations about X & Y axis'

44: Plane normal and OpenGL rotation

45: Data structure

46: [Was "Subtle rotational problem"] I think I understood something else..

47: Information request: Image & Pattern Recognition, Color Sampling, Color Averaging

48: Circle Triangle Intersection query

49: is goraud shading darker than phong shading?

50: Smallest trapezoid constaining set of points

51: Matrix decomposing using scale,rotate,translate and shear

52: random rotation in S2; random point in S3

53: Height map

54: etiquette of cgafaq.info/wiki

55: 2D Visibility Algorithm

56: 3D turtle graphics / lsystems -- help

57: extracting a 'smaller' graph from 'big' graph

58: confused about perspective projection matrix

59: Horizontal and vertical angles of a line in 3D space?

60: associative alpha blending

61: Mpeg4 pdfs

62: sorting by state/material

63: saving files in Max with other formats

64: help with 2D texture please

65: Getting bezier control points from a set of points

66: Animation Specification

67: Tone mapping

68: How to figure out amount of info needed to specify a tree shape

69: R-trees, R+-trees and R*-trees

70: fast code to test whether two arbitrarily oriented rect overlap

71: Absolute orientation, Horn

72: Color selection (please help)

73: where can I download cloud point?

74: Aequidistant ?

75: Forming An Equilateral Triangle About The Centre Of A Planar Quadrilateral

76: [Q] Determining the perfect position for the eye point

77: The parametric equation for a circle in 3D space?

78: color conversion

79: Knowing if a rectangle can be contained inside a polygon

80: convex polygon fitting

81: Triangle-triangle intersection

82: The Radiance?!

83: How to optimize it?

84: practical analytical modelf for daylight

85: Can Anyone Identify This Shadow Algorithm?

86: 2x2 transformation matrix

87: bezier patch calculate a control point

88: Splitting a bezier curve

89: how to correct over and under exposure

90: Edge Detection Filter Needed for a gray scale image

91: Fast Bezier Evaluation

92: A point and a line in 3D space

93: Intersection of two spheres...

94: modified a*?

95: Intersection line/plane

96: ray-plane facing test

97: Rotation problem

98: Correction for: Interpolating function with two important characteristics

99: Finding the optimal control points for NURBS Surface

100: Moving sphere -> Moving polygon collision?

101: Determining the perfect position for the eye point

102: OSX minimize transformation

103: nurbs surface

104: waves

105: How come my Bezier curve doesn't follow the one Java makes?

106: Blur effect for 12-bit color depth bitmaps??

107: Polyline labeling algorithm

108: How to "TINT" bitmap?

109: 2D median axis, in ITK?

110: OpenMesh - Vertex Removal Question

111: a newsgroup related to CG programming or just GPU programming

112: Probability of a convex hull

113: calculate the equation of an ellipse in a bitmap from its pixels

114: robust 3D triangle-triangle intersection test

115: geographic data structure

116: skade p?mave og tarm ved indtagelse af glassk錼/-pulver

117: Mental ray mib_illum_phong

118: quaternion exponentiation

119: Scaling algorithms

120: Best algorithm for reducing true-color image to 5-16 non-dithered colors?

121: Splines with slope/radius parameters

122: quaternion question

123: world coords from 2d

124: Sphere silhouette, circle parametrization

125: Call for Papers: RTCOMP'06 (part of WORLDCOMP'06)

126: graph visualization/edge connectors

127: How To Transform Color?

128: fast curve similarity needed

129: spring embedder

130: sos help!

131: rgb to LAB conversion

132: Tone mapping and color space conversions

133: About algorithms that convert Raster 2 Vector

134: dynamic visualization of the hyperbolic plane

135: Another raycasting question

136: cg debugging?

137: HRAA papers

138: 2D PGM - Picture Rotate

139: Seeking digital (image) filter for specific task

140: Fan disk model

141: Library to manipulate background color of a picture

142: Midpoint subdivision line clipping

143: New Gug 3d software

144: particle triangle collision

145: adding anchor points to existing beziers without changing the line

146: none overlapping rectangles

147: Placing Object in Front of Moving Camera

148: VRML converter

149: length, norm, normalize

150: Panospheric image transformation

151: finding a plane

152: In search for a graphic library

153: OT: 3D - data import/export lib

154: Help about Graphy Theory and Communication Networks plz..

155: Algorithm for general rooted tree drawing

156: Calculating a Cubic Curve

157: computing flow field

158: etiquette of cgafaq.info/wiki

159: add margin to jpeg images w/o decoding/encoding ?

160: how to create random points with a minimum and maximum distance from the next?

161: looking for a large simple polyline data set

162: Morphing from a square to a curve-bounded area

163: 4 points and a plane

164: Help!!!!!! (about voronio-delaunay )

165: How do you pronounce Casteljau? TIA

166: 2D: rotate a point around an anchor

167: [Ann]: Amanith 0.2 is out with a new OpenVG/SVG style drawboard.

168: How to Get One-Pixel-Width Edge

169: The multisampling and supersampling solution to Aliasing

170: Multisampling, Supersampling source code for dummies?

171: Points in rectangles

172: JT File Format

173: comp. geo. exercise help

174: normal mapping polygon models

175: mesh intersection

176: How to include fonts into a c program

177: right track? hulls mockup.

178: color gradient

179: Spliting TIFF(CMYK) in C#

180: Bezier - spade

181: Polygon clipping

182: fast axial projection of a mesh

183: CGM Viewer

184: triangle to pixels, order of rendering

185: A question about continuous derivatives

186: Direct rgb (sgi format) to dds conversion???

187: An: GuruGram #57

188: Memory Pool / Simple Segregated Storage

189: triangulation

190: Line reflection

191: GetNearestColor

192: motion blending

193: a point's path

194: Implicit surface from particles ?

195: How to find the intersection point of two intersecting OBBs

196: Ray Tracing News vol.18 no.1 is out

197: Book, document about parametric/variational CAD

198: plotting a point on a line between two points

199: JPEG File with strange markers and no header

200: minimal distance between two points...

201: How to properly draw a miter join?

202: qvoronoi output to cad modeler

203: Merging Triangular Meshes

204: PLEAAASE HELP :)

205: software-only 3d really that slow?

206: How can I get optimal element quality with constrained Delaunay triangulation?

207: Manhattan line

208: Subtle rotational problem

209: Raytracing and Enviornment Mapping

210: What dose global information mean?

211: rotate a point around an anchor

212: Cubic Bezier

213: to simulate a sloppy hand

214: Kajiya-Kay Hair Light Model

215: polygon intersection

216: What approach for curve smoothing ( smoothing and oversampling a pixellated curve )

217: Affine transformation of a polytope.

218: where I can download some material of VR technology?

219: Genus reduction of a triangular mesh

220: Application to view .vol and .skel file formats

221: What does "UV" stand for in UV Mapping

222: Diving HUGE PNG image

223: ickle test

224: Decompose relative quaternion

225: Nice question :) (!?)

226: 3d vertex interpolation?

227: Pixel format conversion

228: Calculating inner and outer orientation as a single matrix

229: antialias with HDR

230: Can randomized Delaunay triangulation take quadratic time?

231: Point location via ray shooting

232: how to approximate discrete boundaries in 2D ?

233: Reverse Engineering - Architectural Geometry

234: Curve radius from bezier curve (segment)

235: point is inside a tetraedron

236: algorithm needed for simulated land/ocean board.

237: tangent to two circles

238: Problem with DLT

239: problem about compilation of MTL with MS.Net

240: rotation by 90 in only one buffer

241: implementation problem in wireframe code in Watts book

242: Parallax Occlusion Mapping questions

243: Determining if a point on a 2D polygon is hidden

244: Calculating the Average Geodesic Distance From a Vertex in a mesh to All Other Vertices

245: Call For Papers: 2006 PDPTA, ICAI, SERP + more (28 joint conferences); Las Vegas, USA, June 2006

246: Marching Triangles and F-Reps?

247: velocity acceleration root finding

248: Pixel doubling blitter

249: Source code or algorithm for these effects??

250: Raw Data JPEG Size

251: interpolating from scattered points to fixed grid points

252: 2d Affine Inverse Transform

253: A Trigonal Prism-Based Method for Hair Image Generation

254: CSG rendering

255: Motion Compensated De-Interlacing

256: construct transitions problem

257: fast JPEG downscale

258: CPU and GPU

259: Curve paramatrization

260: Hueristic method to determine good # of segments for bezier?

261: Triangle rasterizer with A-buffer antialiasing

262: help with pixel math

263: 2D curve recognition from random points

264: Separating Axis Theorem / OBBs

265: Complex problem that looks simple?

266: Understanding GJK

267: Vertex and pixel shaders

268: Encode/Decode a color

269: Fast Triangle/Triangle Intersection Test

270: Interpolating function with two important characteristics

271: HELP: How to "TINT" bitmap?

272: Homography matrix decomposition

273: Linear with parabolic blends sample?

274: Contact set of OBBs with Separating Axes (David Eberly)

275: Graph drawing for dummies?

276: texture space

277: Finding the control points for a Bazier bicubic patch

278: Cylinder intersection

279: bspline to bezier conversion

280: computing geodesic on various manifolds, algorithm for

281: CSR-2006: Call For Papers

282: real-time compression algorithms on fpga

283: Noise-resistant image fingerprint?

284: help! triangle mesh from point cloud

285: Detecting "similar" images

286: SLI...

287: Trend in Graphics & Graphics Art

288: QAEB Tracing by Musgrave

289: Determining if a point on a 2D polygon is hidden [long]

290: Principal curvature of a mesh

291: Bit Count

292: dobashi clouds

293: how to find code about dual active contour ?

294: Character Recognition

295: What is the Trend in Facial Recognition R&D