Page 19

view full version: back to formated view

1: about lineat octree: need info...

2: Octree: Subdivision

3: OHOH !! Grid Traversal 1 !! OHOH

4: Sub-sample triangle in 3-d

5: Need Good References for Image Interpolation!

6: Digital Terrain Model

7: Fast color shading algorithm

8: inverse matrix ...

9: rectangulizing an area

10: "None elementary" rotation?

11: rectangulizing an area. One more remaining problem.

12: Parallel Lines

13: downscaling large 1bit images

14: LuraWave JPEG2000 images are NOT blurry

15: Q: computing AABB for cylinder

16: A geometric transformation problem

17: distorting an image with a matrix

18: Parameter transformation and rational Bezier curves

19: ripple or wave algorithm

20: Quad mapping

21: Voronoi

22: how to determine

23: Need Cohen Sutherland Clipping Algorithm for 3D Clipping

24: Path Intersection

25: new here, a few questions

26: gpu gems water

27: rotating an array....

28: Reducing noise in average intensity measurement

29: effective software

30: rectangulizing an area, ratio example,game combat screenshot ! :P :D

31: Mathematical proof

32: Picture file to BitmapBits

33: Journals & other for conflation?

34: Chaikin's and Dyn's algorithms

35: AH Much Better Grid Traversal 2

36: Algorithm to map texture UV along curvature

37: finding edge

38: CGAL Alpha shape 2D implementation

39: [ANN] Graphviz for Mac OS X 1.12 (v10) [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8)

40: code for polygon fill

41: Perspective Texture Mapping

42: We need better watershed algorithm

43: Quaternions/Gimbal Lock (elementary question)

44: 3d wavelet decomposition

45: Orthogonal polynoms + intersected circle

46: looking for a SIGGRAPH'85 Course Notes paper

47: A diferent motion detection question, i think

48: Combining polygons with common edges

49: rectangulizing an area. New code

50: occluder and outdoor environments

51: Graphic/PS2 Programmer Needed Immediately

52: Fast Bounding Rectangle Overlap detection

53: IK...

54: outside of a building

55: Gradient-based binary features...

56: DIB instead of PBrush

57: rectangulizing an area, shitty.

58: Circle as non-rational Bezier curve ?

59: LuraWave JPEG2000 images are blurry

60: CSG algorithms... need information for implementation

61: Viewing only part of large JPEG image

62: FreeImage 3.3.0 released

63: Intersection of a hypersphere and a hyperplane

64: Circular arc bounding box

65: Compact rectangles rearrangement

66: Does anyone have solution?

67: Bezier-Curve.. Curvature

68: BSP Help Cubic solving/EigenVector Help!!

69: How to simplify level contours

70: Eigenmotion by Eigenvector Initial Condition

71: One cell <-

72: a problem about intesection between obb box and line

73: Reproduce MSN color effect

74: determine Silhouette edges

75: [ANN] Graphviz for Mac OS X 1.12 (v12) [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8)

76: Which UK College had Maya coursework: a Robot walking through a futuristic city?

77: display an image in a c program

78: Reconstruction of curves from its curvature

79: Anti-Aliasing With Bresenham Algorithm

80: Bone animation problem

81: Line segment with grid intersection test ? grid boundary, spreading cells across area ;)

82: rectangulizing an area. BRAINS NEEDED PLZ ?!

83: What is the Bresenham algorithm

84: HSV color keying

85: Attempting to write simple program using WildMagic package

86: Bezier, Polygon drawing with MMX any ideas?

87: Graphics programming contests

88: Need help with Euler Angles

89: Position tracking systems

90: getting 8 bit color from a 16 bit color

91: OBB -Tree Algorithm in Stefan Gottschalk Phd Thesis and his article

92: closest points on two line segments

93: Stitching JPEG files together

94: Bezier's bounding circle ?

95: Floyd Steinberg Monochrome conversion. BorlandBuilder.

96: z coodinate in degenerating case

97: View Frustum

98: [ANN] Graphviz 1.12 (v7) -- new app icon, services menu, combo box replacement

99: multi threaded Whoa's

100: Stratified sampling in 2D

101: good books ?

102: Lead/Senior Tools Developer Position Available

103: Anti-Grain Geometry - 2D Rendering Library

104: Parametrization and smooth interpolation of surface triangulations

105: Scene Graph library sourco in ANSI C++

106: Bezier Matrix calculations

107: Efficient 2D damage/repair algorithm

108: Best cubic Bezier to fit 2D helix

109: Splitting images

110: Algorithms Notes by Derek O'Connor

111: Capsule/Axis-aligned bounding box intersection

112: Grid Traversal Successfull =D

113: Help offsetting cubic Bezier with another cubic Bezier

114: rectangulizing an area, ratio example.

115: obtain epipole from F

116: Set operations on B-reps

117: Raster Map XY to Lat/Lon

118: Questions about: A Fast Voxel Traversal Algorithm

119: Sliding on ground and collision

120: "temporal dithering" ?

121: Many questions about a 3D Viewer

122: Do You Need Visitors

123: Help!!! looking for a source code to find the medial axis or skeleton

124: [ANN] Graphviz for Mac OS X 1.13 (v13) [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8)

125: 2D bitmap Scaling and Rotation

126: Rotate a point with another point?

127: rotation of a circle followed by projection = ellipse?

128: CPU vs GPU (doom3 techniques)

129: Problems with 3D geometry -> 3Planes and a point:

130: Spline/line intersection.

131: Quadtree implementation question

132: sweep line algorithm

133: trilinear interpolation

134: Collision detection accuracy

135: Transformation 2D to 3D

136: OT: Image stitching

137: countour map from set of 2d points

138: Ordering points

139: exact solution for nearest distance to indented surface?

140: [ALGO] fast gaussian blur

141: converting 8 bit image array to 16 bit?

142: Let's fight against Inforelation.com - spamming service!!!

143: Getting started: C++ and 3D Graphics for Math

144: New Ray Tracing News is out

145: Question about alpha/Z buffer

146: IK again....

147: Min-volume box algo: fully implemented in WildMagic (or not?)

148: convert a series of points to a spline

149: rectangulizing an area, 100% correct code ;)

150: Splitting Planes for BSP trees

151: the faster algorithm to test if a triangle is inside a quad

152: intervisibility / viewshed hardware computation

153: CPU vs GPU

154: Help in understanding point in triangle test

155: Vector maps boundaries sensing

156: LuraWave JPEG2000 images are OK after all (was LuraWave JPEG2000 images are blurry)

157: points on surface of a sphere.

158: write as JPEG !!

159: Code for Nearest Neighbor search using Kd trees

160: rotation of coordinate systems in 3D space

161: Fuzzy-edged polygons?

162: Looking for an algorithm...

163: Need help with the perspective/projection transformations.

164: Where can I find free scanned human skin modles

165: 3D question about FOV, FocalLength and Aperture.

166: Solid modelling realted algorithm..

167: triangulation: 3D to 2D projection

168: Line segment with grid intersection test ?

169: rectangulizing an area, ratio correct idea

170: Global Illumination and Solid Angle

171: Drawing a Bezier Curve with more detail where it needs it, less where it doesn't

172: Elegent test for point in a box

173: Point Matching Algorithm

174: working on a 2D CAD / 3D solid modeller

175: Finding "similar" images

176: Finding Bezier spline curves

177: Minimal rotations to display all the possible orientations of an object?

178: Low res Model to Hi res Model texture Coordinate Mapping

179: rectangulizing an area. BRAINS NEEDED PLZ ?! Part 1 Finding best layouts.

180: uniq elements in linked list

181: bilinear torsion (deformation)

182: fresnel effect

183: can we do linear interpolation in range???

184: Splashchallenge

185: Effective 3D engine demos

186: Help with graphs (similar to mst)

187: CieLab2RGB

188: lightmaps problem

189: find the nodes in a quadtree inside a region

190: not really

191: How to extend point

192: Myers LCS/SES w/ Hirschberg Linear Space Refinement

193: Joe O'Rourkes minimum bounding box algorithm

194: radiosity texture atlas

195: ALERT ! A Fast Voxel Traversal Algorithm ALERT ! :)

196: Computing Bezier points

197: rectangulizing an area. Your idea is bullshit, My idea is better =D

198: Convert a "thick" Polyline into a Polygon

199: c code for Moore-Penrose pseudoinverse

200: Why use quaternions in skeletal animation?

201: decency in comp.graphics.algorithms

202: Maya Orientation + Rotation --> Single Rotation ??

203: floating glowing balls algo?

204: BITMAPFILEHEADER.bfType = "PI" ???

205: Roger Tsais camera calibration algorithm

206: Phos Ray Tracer Update

207: Intelligent enlarging

208: Finding the points that define a rasterized polygon

209: need some help with graphs

210: Computing the translation/rotation of a set of weighted vertices?

211: Cubic splines to quadratic splines?

212: A tight-fitting minimum bounding (box/capsule/..) around set of line segments...

213: How we can find the coordinates of the corner points of the view frustum?

214: Image spread

215: rectangulizing an area, game combat grid 2 screenshot ! =D

216: coordinates after rotation

217: calligraphic pen

218: SVG Elliptical Arc Algorithm problem

219: how efficient is OBB tree of 3D model to intersect rays?

220: Ploy to Spline Algorithm?

221: OT: Polygon topology

222: how to find point/edge/face of contact between obbs

223: load BMP files

224: How to project 3D nodes .....

225: Which color models does JPG support? (besides YCbCr and grayscale)

226: Fill Polygon code ConcaveScan.c Bugs?

227: Warnockç£ Algorithm

228: automatically determining the similarity of two planar paths

229: Gaussian blur code

230: More Quad mapping problem details

231: glude an edge of a triangulated surface onto another triangulated surface

232: Mean intensity of area in bitmap?

233: intesection of 3D objects

234: Analysis of subdivision schemes

235: Computing the translation/rotation of a set of weighted vertices?

236: cool graphics

237: C/C++ library to convert many tiff file to one multipage tiff file?

238: Antialised ellipse

239: Trinaglemesh to voxel representation needed

240: computing AABB for cylinder

241: Algorithm Warnock

242: rectangulizing an area, trace

243: Query to Qhull users.

244: 3D surface triangulation from scattered points

245: backface cluster culling with cone

246: colormatrix question

247: 3ds format

248: New question: help! gray-scale calculation

249: RMan bspline to NURBS

250: Image special effects algorithms?

251: Proximity searching

252: Filtering in the frequency domain

253: HOWDOYOUGETSUPERMARIOTOTHECASTLE?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?

254: Image stitching

255: Question regarding auto-calibration

256: inertia tensor - invertible

257: Re : effective software

258: four point gradient

259: 21" CRT monitor for graphics and programming

260: No, now I know.. :) do last cell last :)

261: Unwanted translation with weighted transforms

262: [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8)

263: scaling/rotating in 2D

264: Flattening a Cone

265: Collisions segment / moving circle

266: Principal radii curvature

267: CPU vs GPU (doom3 verteces and triangles)

268: Grid around Lineobject

269: Visual enumeration of Phi/Fib sequence from a binary tree

270: Inverse matrix calculation problem

271: (interest=algorithms,trickery): can afford ONE Eberly book: suggestions?

272: rectangulizing an area. I WAS ON TOO SOMETHING <- BINGO !!!!!!

273: Clipping planes in spherical coords

274: Searching for Graph algorithm visualization tool, slightly OT, sorry

275: How to

276: animation intern

277: numerical errors in opegl like 3d pipeline

278: Topological Maps

279: [newbie] simplified orbital equations

280: Minimum data to describe different shapes

281: Component angles between 2 vectors

282: Surface meshing Enquiry

283: intersection of triangles with gridded-axes

284: NURBS knot vectors question...

285: Normalizing gaussian derivatives

286: Boehm's algorithm

287: large model data structure

288: a few stats

289: 32bit to 8bit image conversion

290: Scholarships for PhD Program at Konstanz University

291: Question regarding Harley and Zisserman's Book

292: triangle geometry problem

293: Color balance in YUV/YCbCr domain

294: Looking for Investors/Buyes/Partners

2: Octree: Subdivision

3: OHOH !! Grid Traversal 1 !! OHOH

4: Sub-sample triangle in 3-d

5: Need Good References for Image Interpolation!

6: Digital Terrain Model

7: Fast color shading algorithm

8: inverse matrix ...

9: rectangulizing an area

10: "None elementary" rotation?

11: rectangulizing an area. One more remaining problem.

12: Parallel Lines

13: downscaling large 1bit images

14: LuraWave JPEG2000 images are NOT blurry

15: Q: computing AABB for cylinder

16: A geometric transformation problem

17: distorting an image with a matrix

18: Parameter transformation and rational Bezier curves

19: ripple or wave algorithm

20: Quad mapping

21: Voronoi

22: how to determine

23: Need Cohen Sutherland Clipping Algorithm for 3D Clipping

24: Path Intersection

25: new here, a few questions

26: gpu gems water

27: rotating an array....

28: Reducing noise in average intensity measurement

29: effective software

30: rectangulizing an area, ratio example,game combat screenshot ! :P :D

31: Mathematical proof

32: Picture file to BitmapBits

33: Journals & other for conflation?

34: Chaikin's and Dyn's algorithms

35: AH Much Better Grid Traversal 2

36: Algorithm to map texture UV along curvature

37: finding edge

38: CGAL Alpha shape 2D implementation

39: [ANN] Graphviz for Mac OS X 1.12 (v10) [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8)

40: code for polygon fill

41: Perspective Texture Mapping

42: We need better watershed algorithm

43: Quaternions/Gimbal Lock (elementary question)

44: 3d wavelet decomposition

45: Orthogonal polynoms + intersected circle

46: looking for a SIGGRAPH'85 Course Notes paper

47: A diferent motion detection question, i think

48: Combining polygons with common edges

49: rectangulizing an area. New code

50: occluder and outdoor environments

51: Graphic/PS2 Programmer Needed Immediately

52: Fast Bounding Rectangle Overlap detection

53: IK...

54: outside of a building

55: Gradient-based binary features...

56: DIB instead of PBrush

57: rectangulizing an area, shitty.

58: Circle as non-rational Bezier curve ?

59: LuraWave JPEG2000 images are blurry

60: CSG algorithms... need information for implementation

61: Viewing only part of large JPEG image

62: FreeImage 3.3.0 released

63: Intersection of a hypersphere and a hyperplane

64: Circular arc bounding box

65: Compact rectangles rearrangement

66: Does anyone have solution?

67: Bezier-Curve.. Curvature

68: BSP Help Cubic solving/EigenVector Help!!

69: How to simplify level contours

70: Eigenmotion by Eigenvector Initial Condition

71: One cell <-

72: a problem about intesection between obb box and line

73: Reproduce MSN color effect

74: determine Silhouette edges

75: [ANN] Graphviz for Mac OS X 1.12 (v12) [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8)

76: Which UK College had Maya coursework: a Robot walking through a futuristic city?

77: display an image in a c program

78: Reconstruction of curves from its curvature

79: Anti-Aliasing With Bresenham Algorithm

80: Bone animation problem

81: Line segment with grid intersection test ? grid boundary, spreading cells across area ;)

82: rectangulizing an area. BRAINS NEEDED PLZ ?!

83: What is the Bresenham algorithm

84: HSV color keying

85: Attempting to write simple program using WildMagic package

86: Bezier, Polygon drawing with MMX any ideas?

87: Graphics programming contests

88: Need help with Euler Angles

89: Position tracking systems

90: getting 8 bit color from a 16 bit color

91: OBB -Tree Algorithm in Stefan Gottschalk Phd Thesis and his article

92: closest points on two line segments

93: Stitching JPEG files together

94: Bezier's bounding circle ?

95: Floyd Steinberg Monochrome conversion. BorlandBuilder.

96: z coodinate in degenerating case

97: View Frustum

98: [ANN] Graphviz 1.12 (v7) -- new app icon, services menu, combo box replacement

99: multi threaded Whoa's

100: Stratified sampling in 2D

101: good books ?

102: Lead/Senior Tools Developer Position Available

103: Anti-Grain Geometry - 2D Rendering Library

104: Parametrization and smooth interpolation of surface triangulations

105: Scene Graph library sourco in ANSI C++

106: Bezier Matrix calculations

107: Efficient 2D damage/repair algorithm

108: Best cubic Bezier to fit 2D helix

109: Splitting images

110: Algorithms Notes by Derek O'Connor

111: Capsule/Axis-aligned bounding box intersection

112: Grid Traversal Successfull =D

113: Help offsetting cubic Bezier with another cubic Bezier

114: rectangulizing an area, ratio example.

115: obtain epipole from F

116: Set operations on B-reps

117: Raster Map XY to Lat/Lon

118: Questions about: A Fast Voxel Traversal Algorithm

119: Sliding on ground and collision

120: "temporal dithering" ?

121: Many questions about a 3D Viewer

122: Do You Need Visitors

123: Help!!! looking for a source code to find the medial axis or skeleton

124: [ANN] Graphviz for Mac OS X 1.13 (v13) [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8)

125: 2D bitmap Scaling and Rotation

126: Rotate a point with another point?

127: rotation of a circle followed by projection = ellipse?

128: CPU vs GPU (doom3 techniques)

129: Problems with 3D geometry -> 3Planes and a point:

130: Spline/line intersection.

131: Quadtree implementation question

132: sweep line algorithm

133: trilinear interpolation

134: Collision detection accuracy

135: Transformation 2D to 3D

136: OT: Image stitching

137: countour map from set of 2d points

138: Ordering points

139: exact solution for nearest distance to indented surface?

140: [ALGO] fast gaussian blur

141: converting 8 bit image array to 16 bit?

142: Let's fight against Inforelation.com - spamming service!!!

143: Getting started: C++ and 3D Graphics for Math

144: New Ray Tracing News is out

145: Question about alpha/Z buffer

146: IK again....

147: Min-volume box algo: fully implemented in WildMagic (or not?)

148: convert a series of points to a spline

149: rectangulizing an area, 100% correct code ;)

150: Splitting Planes for BSP trees

151: the faster algorithm to test if a triangle is inside a quad

152: intervisibility / viewshed hardware computation

153: CPU vs GPU

154: Help in understanding point in triangle test

155: Vector maps boundaries sensing

156: LuraWave JPEG2000 images are OK after all (was LuraWave JPEG2000 images are blurry)

157: points on surface of a sphere.

158: write as JPEG !!

159: Code for Nearest Neighbor search using Kd trees

160: rotation of coordinate systems in 3D space

161: Fuzzy-edged polygons?

162: Looking for an algorithm...

163: Need help with the perspective/projection transformations.

164: Where can I find free scanned human skin modles

165: 3D question about FOV, FocalLength and Aperture.

166: Solid modelling realted algorithm..

167: triangulation: 3D to 2D projection

168: Line segment with grid intersection test ?

169: rectangulizing an area, ratio correct idea

170: Global Illumination and Solid Angle

171: Drawing a Bezier Curve with more detail where it needs it, less where it doesn't

172: Elegent test for point in a box

173: Point Matching Algorithm

174: working on a 2D CAD / 3D solid modeller

175: Finding "similar" images

176: Finding Bezier spline curves

177: Minimal rotations to display all the possible orientations of an object?

178: Low res Model to Hi res Model texture Coordinate Mapping

179: rectangulizing an area. BRAINS NEEDED PLZ ?! Part 1 Finding best layouts.

180: uniq elements in linked list

181: bilinear torsion (deformation)

182: fresnel effect

183: can we do linear interpolation in range???

184: Splashchallenge

185: Effective 3D engine demos

186: Help with graphs (similar to mst)

187: CieLab2RGB

188: lightmaps problem

189: find the nodes in a quadtree inside a region

190: not really

191: How to extend point

192: Myers LCS/SES w/ Hirschberg Linear Space Refinement

193: Joe O'Rourkes minimum bounding box algorithm

194: radiosity texture atlas

195: ALERT ! A Fast Voxel Traversal Algorithm ALERT ! :)

196: Computing Bezier points

197: rectangulizing an area. Your idea is bullshit, My idea is better =D

198: Convert a "thick" Polyline into a Polygon

199: c code for Moore-Penrose pseudoinverse

200: Why use quaternions in skeletal animation?

201: decency in comp.graphics.algorithms

202: Maya Orientation + Rotation --> Single Rotation ??

203: floating glowing balls algo?

204: BITMAPFILEHEADER.bfType = "PI" ???

205: Roger Tsais camera calibration algorithm

206: Phos Ray Tracer Update

207: Intelligent enlarging

208: Finding the points that define a rasterized polygon

209: need some help with graphs

210: Computing the translation/rotation of a set of weighted vertices?

211: Cubic splines to quadratic splines?

212: A tight-fitting minimum bounding (box/capsule/..) around set of line segments...

213: How we can find the coordinates of the corner points of the view frustum?

214: Image spread

215: rectangulizing an area, game combat grid 2 screenshot ! =D

216: coordinates after rotation

217: calligraphic pen

218: SVG Elliptical Arc Algorithm problem

219: how efficient is OBB tree of 3D model to intersect rays?

220: Ploy to Spline Algorithm?

221: OT: Polygon topology

222: how to find point/edge/face of contact between obbs

223: load BMP files

224: How to project 3D nodes .....

225: Which color models does JPG support? (besides YCbCr and grayscale)

226: Fill Polygon code ConcaveScan.c Bugs?

227: Warnockç£ Algorithm

228: automatically determining the similarity of two planar paths

229: Gaussian blur code

230: More Quad mapping problem details

231: glude an edge of a triangulated surface onto another triangulated surface

232: Mean intensity of area in bitmap?

233: intesection of 3D objects

234: Analysis of subdivision schemes

235: Computing the translation/rotation of a set of weighted vertices?

236: cool graphics

237: C/C++ library to convert many tiff file to one multipage tiff file?

238: Antialised ellipse

239: Trinaglemesh to voxel representation needed

240: computing AABB for cylinder

241: Algorithm Warnock

242: rectangulizing an area, trace

243: Query to Qhull users.

244: 3D surface triangulation from scattered points

245: backface cluster culling with cone

246: colormatrix question

247: 3ds format

248: New question: help! gray-scale calculation

249: RMan bspline to NURBS

250: Image special effects algorithms?

251: Proximity searching

252: Filtering in the frequency domain

253: HOWDOYOUGETSUPERMARIOTOTHECASTLE?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?

254: Image stitching

255: Question regarding auto-calibration

256: inertia tensor - invertible

257: Re : effective software

258: four point gradient

259: 21" CRT monitor for graphics and programming

260: No, now I know.. :) do last cell last :)

261: Unwanted translation with weighted transforms

262: [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8) [ANN] Graphviz for Mac OS X 1.12 (v8)

263: scaling/rotating in 2D

264: Flattening a Cone

265: Collisions segment / moving circle

266: Principal radii curvature

267: CPU vs GPU (doom3 verteces and triangles)

268: Grid around Lineobject

269: Visual enumeration of Phi/Fib sequence from a binary tree

270: Inverse matrix calculation problem

271: (interest=algorithms,trickery): can afford ONE Eberly book: suggestions?

272: rectangulizing an area. I WAS ON TOO SOMETHING <- BINGO !!!!!!

273: Clipping planes in spherical coords

274: Searching for Graph algorithm visualization tool, slightly OT, sorry

275: How to

276: animation intern

277: numerical errors in opegl like 3d pipeline

278: Topological Maps

279: [newbie] simplified orbital equations

280: Minimum data to describe different shapes

281: Component angles between 2 vectors

282: Surface meshing Enquiry

283: intersection of triangles with gridded-axes

284: NURBS knot vectors question...

285: Normalizing gaussian derivatives

286: Boehm's algorithm

287: large model data structure

288: a few stats

289: 32bit to 8bit image conversion

290: Scholarships for PhD Program at Konstanz University

291: Question regarding Harley and Zisserman's Book

292: triangle geometry problem

293: Color balance in YUV/YCbCr domain

294: Looking for Investors/Buyes/Partners