Page 7

view full version: back to formated view

1: compute distance from point to cubic spline

2: Projection of point on a plan

3: point lights,

4: transforming vector by affine transformation

5: linear interpolation of a quad

6: Voronoi and convex hull combined?

7: CFP: GAMEON-NA 2007, September 10-12, 2007, University of Florida, Gainesville, USA

8: Area of a quad

9: finding intersecting AABB's

10: marching cube problem

11: RGB to YUV 422 question

12: Effect of 2d transformation on linewidth

13: Create a vector path from a curve

14: ray tracer max intersection parameter,

15: Triangulations: Directed Acyclic Graphs

16: camera calibration using interpolation

17: [?] Intervals tree

18: COMPUTER GRAPHICS AND VISUALIZATION 2007 - Submission Deadline extended

19: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center

20: diffuse and reflections

21: Vertex displacement of delaunay triangulation

22: Catmull-Clark with control weights

23: contact determination algorithms

24: Hue, Saturation and Value

25: GIS: Sorting locations according to attributes

26: Rectangle packing problem

27: CGAL libraries r not supported

28: water effect

29: comp.graphics.algorithms job

30: fast clipping of triangles against AABB

31: CFP: 2008 International Workshop on Multi-Core Computing Systems

32: subdividing a quad to create samples according to a PDF

33: LCDs and double buffering

34: 3D desktop Graphics Beta Testers Needed

35: mac.com images

36: what is the max intersections of a trinagle and a 3d cube?

37: cosmo3d scenegraph

38: fast intersection calculation between bezier & rectangle

39: Running time for Deleting a node in a red-black tree?

40: voronoi geometry with qhull

41: Floating point arithmetic question

42: ECCOMAS VipIMAGE 2007 - Abstracts Submission ENDS in ONE WEEK

43: calculate the winding of a polygon

44: Porter/Duff algorithm

45: PNG decoder-INFLATE question

46: Variation of the Maximum Weighted Bipartite Matching Problem

47: Automatic gain control / exposure algorithm based on image histogram?

48: Recognition of (simple) objects

49: Code for computing cubic spline coefficients

50: x=t^2 y=t^3 and reverse new moon shape

51: direct YUY2>grayscale

52: Raytracing and modern Render Engines

53: algorithms for drawing dynamic perspectives

54: How to get the euler angles between a world coord. and a user coord.

55: How to eliminate "shortcuts" in a DAG ?

56: Divide Cubic Bezier into equal length segments

57: Help on implementations of the voxelization & 3D marching cube algorithms

58: Celestial sphere projection

59: Block processing

60: awesome 3d game model art ,get it free.

61: internal functioning of gluNurbsSurface()(OpenGL func)

62: Maya's Automatic UV coordinates generation

63: How to speed up filters?

64: fitting 3d geometry to a viewport

65: Newbie question about surfaces.

66: ECCOMAS VipIMAGE 2007 - Abstracts Submission Period Extended in TWO WEEKS

67: Symposium "Computational Methods in Image Analysis" within the USNCCM IX Congress - Announce & Call for Papers

68: Algorithm for boolean operation

69: How to represent rectangles using KD tree

70: Draw Arc Between Two Points

71: slerp

72: Computer Programmer Job Available!

73: Image Clustering

74: traffic flow simulation in games (e.g. SimCity)

75: Line Line intersection in 3D

76: Diagram

77: mesh from contours?

78: Are there any plot algorithms of zooming in java visual computing?

79: 3d object self-shadows (or occlusions)

80: closing a Catmull Rom spline

81: Calculate the normal of a simple concave 3D polygon

82: Ray tracing: Ray interceptions with surface

83: bezier curve: solve for y

84: Contrasting text on arbitrary colour

85: does radiance change with refraction for directional lights?

86: Contact normal and closest points are not enough

87: Catmull/Clark Subdivision - Converging to Spline?

88: FAQ ought-to-be: Statistical Image Replication

89: ECCOMAS Thematic Conference VipIMAGE 2007 - Last Call for Papers

90: Raytracer bug

91: Voronoi diagram

92: Looking for advice on my implementation of a graphical object editor

93: Projecting a point to a triangular mesh surface

94: m:n relation graphical display with minimum edge length

95: 3D Game Engine Design Book Q2

96: for those of you expert in the clothoid / Cornu Spiral

97: Bezier curve with continuous rotational acceleration?

98: Computer Employment

99: [help] fast intersection calculation between bezier & rectangle

100: Defining Rotations Limits using Quaternions In 3d Space

101: Transforms between ellipses

102: ANN: ActiveSolid Professional v2.5

103: Is a non-grid uv-parametrerization possible for tensor product B-Spline Surfaces

104: agency

105: Ward Lighting Model Question

106: refraction question

107: expanding the 0-1 interface in a binary volume

108: c++ Iterative Closter Point Implemenation

109: 2D graph layout

110: 2D Surface Fit?

111: Sphere Triangle Intersection with a constraint vector

112: Zoom by shear transformation?

113: Bezier curve fit 4 pts 2 slopes

114: Core 2.0

115: Relationship between RBFs and Implicit Functions

116: CGAL: extending both Vertex and Facet for a Polyhedron

117: annoying polygon rasterizer error

118: animations of algorithm

119: method of separating axes

120: Moment of Inertia of a Closed Bezier Curve

121: bicubic spline interpolation implementation

122: Call for Papers Reminder: International Conference on Circuits and Systems ICCS 2007

123: Beware the ides of march!

124: conservative rasterization

125: CENTER OF GRAVITY METHOD FOR IMAGE SMOOTHING

126: Efficient visualization models for bone and muscular strings

127: Does anyone have a copy of "Arthur Appel - Some Techniques for Shading Machine Rendering 1968" please?

128: Ear clipping algorithm

129: Exercise about Bezi鑢 Curves

130: a few Bezier curve usage questions

131: INTELLIGENT SYSTEMS AND AGENTS 2007 - Deadline for submissions extended

132: Outer contour finding of adjoining polygons

133: Complex 2d Polygon

134: CGAL 3.3 Released, Computational Geometry Algorithms Library

135: Postgraduate Summer School on CSIS 2007 - CFP: 15 June (Lisbon, Portugal)

136: Intervals tree

137: algorithm for solving 4 intersecting spheres

138: Data structure for orthogonal polygon

139: OpenMesh & circulators

140: Free Form Deformation

141: Bezier curve java class for evaluating length, etc.

142: 3D extrenal renderer

143: Secretary Problem, Regression, Decision Trees, and Neural Networks

144: 3D IFS: escape-time distance estimation for ray-tracing

145: 2紻 convex hull/pseudo traveling salesman problem

146: EPA Penetration depth

147: Holes in axis parallel polygon

148: bilinear resize with color key transparency

149: Implementation of a C++ wrapper for libpng

150: Many partially transparent moving objects

151: Epsilons

152: Locating the triangle containg a point in a flat (2D) triangular Mesh

153: 2nd CFP: IEEE International Workshop on BEYOND MULTIVIEW GEOMETRY. Deadline April 2

154: Problems by calculating strokes for the screen

155: Best partioning agolrithm for graphic 2D applications

156: Ray Tracing Nurbs - sources / methods / algorithms?

157: 1/z interpolation

158: software rasterizing (color interpolation)

159: abuse@sbcglobal.net

160: How to calculate border polygon around another polygon

161: Fastest way to know on what side of an axis is a point

162: Feature matching & registration

163: Angle between adjacent faces (polygons)

164: Finding Rigid Body Transformation Between Two Unrelated Point Sets

165: difficult: Compute Rotate Angle from tilting axis

166: Bounding Box of Rotated Rectangle

167: Intersection of bezier and straight line

168: Polyhedrons from faces

169: size of Delaunay triangulation in 3 dimensions?

170: Extended CFP for CIC 2007: (submission date extended to March 9, 2007)

171: projecting an oriented disk on a sphere

172: About Vatti's polygon clipping algorithm.

173: Colour gradient

174: rendering a thick bezier curve

175: curve fitting again

176: Advanced Subdivision Surfaces (NURMS)

177: nearest neighbour in high dimensions

178: OBBs

179: Simplex chain / boolean ops / point-in-polygon test

180: anti-alias draw of spline curves

181: Justification for use of Thin-plate splines in Computing Deformations

182: Uniform tessallation of NURBS curve

183: Ray Tracing News v20n1 is out

184: textures

185: Fleibush-Levoy-Cook Algorithm

186: Recursive subdivision of Bezier - best flatness test?

187: idle thoughts: "optimal" 3D model format

188: Quad UV mapping

189: perspective texturing

190: Equation of the cone about an arbitrary axis

191: Distortion approximaton (was: Feature matching & registration)

192: morphing / wrapping algorithm

193: 2紻 convex hull/pseudo traveling sa lesman problem

194: An interview with the CEO of fryrender, a new rendering engine

195: Fast way to sort clouds (and Looking for Christain Kothe)

196: Hey you

197: Tile bitmap along a curve

198: test data for renderers?

199: finding a point inside each area formed by a set of intersecting circles

200: vector making an angle with another vector at a point

201: yuv frames to bmp file

202: reflection on a non-planar surface

203: Drawing of Arcs

204: Deriving the Green's function of the 3D Thin-plate spline Interpolation model

205: labeling connected components of pixels.

206: optimal set of basis vectors

207: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index

208: Belady anomaly and algorithms

209: angle between normals

210: Finding objects contained a volume

211: My implementation of line segmentment intersection algorithm (FAQ 1.03)

212: Ellipse

213: Image format question [8 bit raw pixel data]

214: [ANN]: ActiveSolid Pro v2.1.1 Released

215: Matching images from different sources.

216: Vertex iteration

217: Effect of 2d transformation on linewidth

218: rotation questions,

219: polyline snapping to grid

220: image processing with GPUs

221: spherical coordinates axis/OBB intersection

222: Rigid Body Simulation

223: 3D Hough transform to detect lines

224: Computing Geodesic Curvature of a Patch Boundary on a Triangle Mesh

225: OctTrees, KDTrees and Vertically Aligned Data

226: Polygon intersection, coverage, area, bounding box/circle,

227: Approach to computing similarity between two rigid transforms

228: auto realignment of out of square scans?

229: Combining chains of cubic splines into approximate single splines?

230: regarding Delaunay graphs

231: Problem with 2D OBB

232: A maths question

233: Solving Equivalence

234: Diffuse Reflection

235: identify leftmost edge of a polygon

236: Computer Job Available!

237: Momentum of Inertia of a Closed Bezier Curve

238: red eye effect removal

239: Fast image comparison

240: Projecting cartesian coordinates to screen coordinates

241: webcam stream format

242: Lightning generator code release

243: What is called "chaikin filter"?

244: Text Layout Algorithm

245: Call for Papers with Extended Deadline: 2007 International Conference on Multimedia Systems and Applications (MSA'07), June 25-28, 2007, USA

246: Largest coplanar set of polygons

247: Open Screening Environment - cooperation proposal

248: Simple Voronoi programme in C

249: average image color

250: dynamic threshold

251: Morton Curve Algorithm

252: Catmull-Clark tangent stencil/mask (plus a thew more related Qs).

253: How to compare two TIFF images ???

254: how to draw inflection point line using sigmaplot ?

255: I'm a beginner,can you help me?

256: Catmull/Clark - updating spline knots?

257: 2: difficult: Compute Rotate Angle from tilting axis

258: normal map plugin

259: Tetrahedron as Fourth-Dimension Model

260: 3D Game Engine Design Book

261: terminology and misc

262: post-doc opening in medical image analysis at Rutgers University

263: How to calculate tangent vector of a curve

264: ActiveSolid Professional v2.5

265: A polygon algorithm. Who can help me?

266: algorithms for automatic parameter space exploration and boundary detection?

267: Symposium "Computational Methods in Image Analysis" within the USNCCM IX Congress - Submission ENDS in 5 days

268: point visibility in a 2d grid

269: OpenGL gluPickMatrix

270: Newbie question on how to crop images depending on pixel color

271: fast algorithm for quad-remeshing arbitrary 2-manifold geometry using orthogonal lines?

272: modelling or modeling?

273: Triangulation algorithm for filling complex polygons

274: Pixelate and other filters

275: Recognition of (simple) objects

276: 1/z again

277: Bounding polygon of convex polygons

278: Area of a Closed Bezier Curve

279: Book on graphics maths USM etc

280: Delaunay: Determinant test

281: convex/concave manifold

282: Outline of ellipse in term of ellipse arcs

283: Raytracing HDR images

284: Can i Generate Control points after importing opennurbs(.3dm) file

285: problem with separating axes

286: want some info. on converting 2D into 3D (scaling formula)

287: JOB: Mathematician/contractor

288: Book recommendations for learning vector graphics.

289: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center

290: Fun with FOUR Dimensional QD Regions... (Was more fun with QuickDraw 3D regions)

291: more fun with QuickDraw 3D regions

292: QuickDraw Regions for efficient ROI description

293: VERY Efficient!!! (Was QuickDraw Regions for efficient ROI description)

294: *** Secret Technical Papers, dont tell the FBI ***

2: Projection of point on a plan

3: point lights,

4: transforming vector by affine transformation

5: linear interpolation of a quad

6: Voronoi and convex hull combined?

7: CFP: GAMEON-NA 2007, September 10-12, 2007, University of Florida, Gainesville, USA

8: Area of a quad

9: finding intersecting AABB's

10: marching cube problem

11: RGB to YUV 422 question

12: Effect of 2d transformation on linewidth

13: Create a vector path from a curve

14: ray tracer max intersection parameter,

15: Triangulations: Directed Acyclic Graphs

16: camera calibration using interpolation

17: [?] Intervals tree

18: COMPUTER GRAPHICS AND VISUALIZATION 2007 - Submission Deadline extended

19: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center

20: diffuse and reflections

21: Vertex displacement of delaunay triangulation

22: Catmull-Clark with control weights

23: contact determination algorithms

24: Hue, Saturation and Value

25: GIS: Sorting locations according to attributes

26: Rectangle packing problem

27: CGAL libraries r not supported

28: water effect

29: comp.graphics.algorithms job

30: fast clipping of triangles against AABB

31: CFP: 2008 International Workshop on Multi-Core Computing Systems

32: subdividing a quad to create samples according to a PDF

33: LCDs and double buffering

34: 3D desktop Graphics Beta Testers Needed

35: mac.com images

36: what is the max intersections of a trinagle and a 3d cube?

37: cosmo3d scenegraph

38: fast intersection calculation between bezier & rectangle

39: Running time for Deleting a node in a red-black tree?

40: voronoi geometry with qhull

41: Floating point arithmetic question

42: ECCOMAS VipIMAGE 2007 - Abstracts Submission ENDS in ONE WEEK

43: calculate the winding of a polygon

44: Porter/Duff algorithm

45: PNG decoder-INFLATE question

46: Variation of the Maximum Weighted Bipartite Matching Problem

47: Automatic gain control / exposure algorithm based on image histogram?

48: Recognition of (simple) objects

49: Code for computing cubic spline coefficients

50: x=t^2 y=t^3 and reverse new moon shape

51: direct YUY2>grayscale

52: Raytracing and modern Render Engines

53: algorithms for drawing dynamic perspectives

54: How to get the euler angles between a world coord. and a user coord.

55: How to eliminate "shortcuts" in a DAG ?

56: Divide Cubic Bezier into equal length segments

57: Help on implementations of the voxelization & 3D marching cube algorithms

58: Celestial sphere projection

59: Block processing

60: awesome 3d game model art ,get it free.

61: internal functioning of gluNurbsSurface()(OpenGL func)

62: Maya's Automatic UV coordinates generation

63: How to speed up filters?

64: fitting 3d geometry to a viewport

65: Newbie question about surfaces.

66: ECCOMAS VipIMAGE 2007 - Abstracts Submission Period Extended in TWO WEEKS

67: Symposium "Computational Methods in Image Analysis" within the USNCCM IX Congress - Announce & Call for Papers

68: Algorithm for boolean operation

69: How to represent rectangles using KD tree

70: Draw Arc Between Two Points

71: slerp

72: Computer Programmer Job Available!

73: Image Clustering

74: traffic flow simulation in games (e.g. SimCity)

75: Line Line intersection in 3D

76: Diagram

77: mesh from contours?

78: Are there any plot algorithms of zooming in java visual computing?

79: 3d object self-shadows (or occlusions)

80: closing a Catmull Rom spline

81: Calculate the normal of a simple concave 3D polygon

82: Ray tracing: Ray interceptions with surface

83: bezier curve: solve for y

84: Contrasting text on arbitrary colour

85: does radiance change with refraction for directional lights?

86: Contact normal and closest points are not enough

87: Catmull/Clark Subdivision - Converging to Spline?

88: FAQ ought-to-be: Statistical Image Replication

89: ECCOMAS Thematic Conference VipIMAGE 2007 - Last Call for Papers

90: Raytracer bug

91: Voronoi diagram

92: Looking for advice on my implementation of a graphical object editor

93: Projecting a point to a triangular mesh surface

94: m:n relation graphical display with minimum edge length

95: 3D Game Engine Design Book Q2

96: for those of you expert in the clothoid / Cornu Spiral

97: Bezier curve with continuous rotational acceleration?

98: Computer Employment

99: [help] fast intersection calculation between bezier & rectangle

100: Defining Rotations Limits using Quaternions In 3d Space

101: Transforms between ellipses

102: ANN: ActiveSolid Professional v2.5

103: Is a non-grid uv-parametrerization possible for tensor product B-Spline Surfaces

104: agency

105: Ward Lighting Model Question

106: refraction question

107: expanding the 0-1 interface in a binary volume

108: c++ Iterative Closter Point Implemenation

109: 2D graph layout

110: 2D Surface Fit?

111: Sphere Triangle Intersection with a constraint vector

112: Zoom by shear transformation?

113: Bezier curve fit 4 pts 2 slopes

114: Core 2.0

115: Relationship between RBFs and Implicit Functions

116: CGAL: extending both Vertex and Facet for a Polyhedron

117: annoying polygon rasterizer error

118: animations of algorithm

119: method of separating axes

120: Moment of Inertia of a Closed Bezier Curve

121: bicubic spline interpolation implementation

122: Call for Papers Reminder: International Conference on Circuits and Systems ICCS 2007

123: Beware the ides of march!

124: conservative rasterization

125: CENTER OF GRAVITY METHOD FOR IMAGE SMOOTHING

126: Efficient visualization models for bone and muscular strings

127: Does anyone have a copy of "Arthur Appel - Some Techniques for Shading Machine Rendering 1968" please?

128: Ear clipping algorithm

129: Exercise about Bezi鑢 Curves

130: a few Bezier curve usage questions

131: INTELLIGENT SYSTEMS AND AGENTS 2007 - Deadline for submissions extended

132: Outer contour finding of adjoining polygons

133: Complex 2d Polygon

134: CGAL 3.3 Released, Computational Geometry Algorithms Library

135: Postgraduate Summer School on CSIS 2007 - CFP: 15 June (Lisbon, Portugal)

136: Intervals tree

137: algorithm for solving 4 intersecting spheres

138: Data structure for orthogonal polygon

139: OpenMesh & circulators

140: Free Form Deformation

141: Bezier curve java class for evaluating length, etc.

142: 3D extrenal renderer

143: Secretary Problem, Regression, Decision Trees, and Neural Networks

144: 3D IFS: escape-time distance estimation for ray-tracing

145: 2紻 convex hull/pseudo traveling salesman problem

146: EPA Penetration depth

147: Holes in axis parallel polygon

148: bilinear resize with color key transparency

149: Implementation of a C++ wrapper for libpng

150: Many partially transparent moving objects

151: Epsilons

152: Locating the triangle containg a point in a flat (2D) triangular Mesh

153: 2nd CFP: IEEE International Workshop on BEYOND MULTIVIEW GEOMETRY. Deadline April 2

154: Problems by calculating strokes for the screen

155: Best partioning agolrithm for graphic 2D applications

156: Ray Tracing Nurbs - sources / methods / algorithms?

157: 1/z interpolation

158: software rasterizing (color interpolation)

159: abuse@sbcglobal.net

160: How to calculate border polygon around another polygon

161: Fastest way to know on what side of an axis is a point

162: Feature matching & registration

163: Angle between adjacent faces (polygons)

164: Finding Rigid Body Transformation Between Two Unrelated Point Sets

165: difficult: Compute Rotate Angle from tilting axis

166: Bounding Box of Rotated Rectangle

167: Intersection of bezier and straight line

168: Polyhedrons from faces

169: size of Delaunay triangulation in 3 dimensions?

170: Extended CFP for CIC 2007: (submission date extended to March 9, 2007)

171: projecting an oriented disk on a sphere

172: About Vatti's polygon clipping algorithm.

173: Colour gradient

174: rendering a thick bezier curve

175: curve fitting again

176: Advanced Subdivision Surfaces (NURMS)

177: nearest neighbour in high dimensions

178: OBBs

179: Simplex chain / boolean ops / point-in-polygon test

180: anti-alias draw of spline curves

181: Justification for use of Thin-plate splines in Computing Deformations

182: Uniform tessallation of NURBS curve

183: Ray Tracing News v20n1 is out

184: textures

185: Fleibush-Levoy-Cook Algorithm

186: Recursive subdivision of Bezier - best flatness test?

187: idle thoughts: "optimal" 3D model format

188: Quad UV mapping

189: perspective texturing

190: Equation of the cone about an arbitrary axis

191: Distortion approximaton (was: Feature matching & registration)

192: morphing / wrapping algorithm

193: 2紻 convex hull/pseudo traveling sa lesman problem

194: An interview with the CEO of fryrender, a new rendering engine

195: Fast way to sort clouds (and Looking for Christain Kothe)

196: Hey you

197: Tile bitmap along a curve

198: test data for renderers?

199: finding a point inside each area formed by a set of intersecting circles

200: vector making an angle with another vector at a point

201: yuv frames to bmp file

202: reflection on a non-planar surface

203: Drawing of Arcs

204: Deriving the Green's function of the 3D Thin-plate spline Interpolation model

205: labeling connected components of pixels.

206: optimal set of basis vectors

207: O(NlogN) spatial sort & O(logN)? spatial search, no spatial index

208: Belady anomaly and algorithms

209: angle between normals

210: Finding objects contained a volume

211: My implementation of line segmentment intersection algorithm (FAQ 1.03)

212: Ellipse

213: Image format question [8 bit raw pixel data]

214: [ANN]: ActiveSolid Pro v2.1.1 Released

215: Matching images from different sources.

216: Vertex iteration

217: Effect of 2d transformation on linewidth

218: rotation questions,

219: polyline snapping to grid

220: image processing with GPUs

221: spherical coordinates axis/OBB intersection

222: Rigid Body Simulation

223: 3D Hough transform to detect lines

224: Computing Geodesic Curvature of a Patch Boundary on a Triangle Mesh

225: OctTrees, KDTrees and Vertically Aligned Data

226: Polygon intersection, coverage, area, bounding box/circle,

227: Approach to computing similarity between two rigid transforms

228: auto realignment of out of square scans?

229: Combining chains of cubic splines into approximate single splines?

230: regarding Delaunay graphs

231: Problem with 2D OBB

232: A maths question

233: Solving Equivalence

234: Diffuse Reflection

235: identify leftmost edge of a polygon

236: Computer Job Available!

237: Momentum of Inertia of a Closed Bezier Curve

238: red eye effect removal

239: Fast image comparison

240: Projecting cartesian coordinates to screen coordinates

241: webcam stream format

242: Lightning generator code release

243: What is called "chaikin filter"?

244: Text Layout Algorithm

245: Call for Papers with Extended Deadline: 2007 International Conference on Multimedia Systems and Applications (MSA'07), June 25-28, 2007, USA

246: Largest coplanar set of polygons

247: Open Screening Environment - cooperation proposal

248: Simple Voronoi programme in C

249: average image color

250: dynamic threshold

251: Morton Curve Algorithm

252: Catmull-Clark tangent stencil/mask (plus a thew more related Qs).

253: How to compare two TIFF images ???

254: how to draw inflection point line using sigmaplot ?

255: I'm a beginner,can you help me?

256: Catmull/Clark - updating spline knots?

257: 2: difficult: Compute Rotate Angle from tilting axis

258: normal map plugin

259: Tetrahedron as Fourth-Dimension Model

260: 3D Game Engine Design Book

261: terminology and misc

262: post-doc opening in medical image analysis at Rutgers University

263: How to calculate tangent vector of a curve

264: ActiveSolid Professional v2.5

265: A polygon algorithm. Who can help me?

266: algorithms for automatic parameter space exploration and boundary detection?

267: Symposium "Computational Methods in Image Analysis" within the USNCCM IX Congress - Submission ENDS in 5 days

268: point visibility in a 2d grid

269: OpenGL gluPickMatrix

270: Newbie question on how to crop images depending on pixel color

271: fast algorithm for quad-remeshing arbitrary 2-manifold geometry using orthogonal lines?

272: modelling or modeling?

273: Triangulation algorithm for filling complex polygons

274: Pixelate and other filters

275: Recognition of (simple) objects

276: 1/z again

277: Bounding polygon of convex polygons

278: Area of a Closed Bezier Curve

279: Book on graphics maths USM etc

280: Delaunay: Determinant test

281: convex/concave manifold

282: Outline of ellipse in term of ellipse arcs

283: Raytracing HDR images

284: Can i Generate Control points after importing opennurbs(.3dm) file

285: problem with separating axes

286: want some info. on converting 2D into 3D (scaling formula)

287: JOB: Mathematician/contractor

288: Book recommendations for learning vector graphics.

289: 2 parallel chords straddling the center of a circle, x coordinates only. Calculate the center

290: Fun with FOUR Dimensional QD Regions... (Was more fun with QuickDraw 3D regions)

291: more fun with QuickDraw 3D regions

292: QuickDraw Regions for efficient ROI description

293: VERY Efficient!!! (Was QuickDraw Regions for efficient ROI description)

294: *** Secret Technical Papers, dont tell the FBI ***