Page 11

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1: Vacancy Postdoc 3D Shape Analysis

2: color hue shift

3: 2D line clipping against polygon

4: cximage

5: how a w=0 vertex is tranformed and rasterized?

6: Texture compression

7: Finding regular grid from noisy data

8: point in plane has been rotated

9: Applied mathmatics - straight line eq's + points

10: Monte Carlo ray tracing and partial sums

11: Angle between two quaternions

12: mosaic recomposition from tile

13: GL_EQUAL problem

14: Traveling salesman problem on a grid

15: Illegal Immigration, the Non-Issue of the Week........................

16: 2D -> 3D Reconstruciton

17: Call for Papers: IMECS 2006 (the multiconference of 14 engineering & computer science conferences)

18: pincushin barrel distortion (fisheye warping correction) question

19: combining two bounding circles

20: library for fitting of 3d data

21: points on a line

22: Color blending for antialiasing

23: Looking for rectangle in generalized rectangle

24: Announce: Rheingold3D 1.5, the complete and fast 3D polygon modeller with LSCM UVUnWrapping

25: Software to convert 4:2:2 JPEG to 4:2:0

26: morton code

27: OT: Patent applications replacing journal submissions.

28: circle brush algorithm

29: CMYK color gamut in Lab

30: Bezier curves + perspective

31: circle/arc intersection

32: Light tracing

33: Render 2d bezier path

34: quadtree to btree indexing

35: x^2 vs 8x^2 (Running Time)

36: not a graph algorithm ( mutually exclusive set )

37: How to trace surfaces (and volumes) in 3D?

38: Line-Line-Segmentation in 3-Dimensions

39: Remove duplicates elements from a list

40: Closed-form of Bezier intersection test

41: CFP: International MultiConference of Engineers and Computer Scientists IMECS 2006

42: Fast detection of crunode in a rational cubic.

43: Disjkstra ?

44: misc: real time lighting

45: Contour defined regions enclosed within other regions

46: Heckbert thesis

47: bezier-arc

48: Travelling-Salesman-Problem, the shortest way

49: splines

50: how to dispaly model at specific vievpoint

51: Intersections of quadratic Bezier curves with equal begin- and end point

52: considering a carrer in CG ...need advice!

53: Call for Papers: IAENG International Workshop on Scientific Computing and Computational Statistics (in IMECS 2006)

54: neighborhood in bitmap

55: axis-angle rotations

56: Yours is Better

57: I need graphics Brush/Pen algorithm

58: Bezier subcurve

59: Patent applications replacing journal submissions.

60: approximating a freehand drawing with Bezier

61: 3D rotation matrix

62: Great Job Board

63: triangulate polygon faces of VRML indexedFaceSet

64: point projection on NURBS surface

65: Bezier HELP

66: algorithm to obtain the PET-VOI mask from the corresponding CT-mask and PET scan image.

67: Surface reconstruction from unorganized 3D points

68: Zoom-in transformation

69: Finding duplicate regions

70: Unifying Normal Directions

71: How to convert subdivision to NURBS?

72: create nurbs curve from point

73: contour shading

74: C++ codes For Surface reconstruction from Point cloud

75: Dijkstra, A* Alternatives

76: Real-time 2D circle detection

77: [SVG] approximating acrs by cubics

78: Not Necessarily

79: CfP - Computer Animation & Social Agents (CASA2006)

80: any shear can be achieved by combining rotation and scale

81: Re CFP: special issue on CGAL - the Computational Geometry Algorithms Library

82: subdividing a bezier-segment

83: Call for Papers: PDPTA'06 (part of WORLDCOMP'06)

84: Lightwave object files and normals

85: Correct local cubemap reflections

86: Call for Papers: CGVR'06 (part of WORLDCOMP'06)

87: LOD determination for a google earth type app

88: Job openings at NVIDIA

89: image deformation?

90: Bezier newbie

91: hey guys some new algs...

92: Texture Mapping

93: Normals of blended implicits

94: matrix math Q

95: Algorithm to detect an OMR

96: Need Help Interpreting this formuls

97: AlphaBlending

98: midpoint algorithm for parabola

99: CFP: SHREC - 3D Shape Retrieval Contest

100: Spheres in 2d

101: png decoder (of libpng) performance

102: Symposium on Visual Computing (ISVC06)

103: Finding closest Triangle to a point

104: having trouble with Discrete Cosine Transform program

105: Cgafaq

106: CMYK RGB GrayScale

107: graph layout algorithm

108: cross section of cuboids

109: Auto-connecting oriented nodes

110: Call for Papers with extended deadline: IMECS 2006 (the multiconference of 14 engineering & computer science conferences)

111: More Comments

112: REQ: Trying to find for algorithm sources for palette effects

113: extracting or recognizing drawn shapes (newbie in this area)

114: ANN: ActiveSolid v1.6.1 (New Release)

115: 2d Texture mapped to a 2d Quadrangle.

116: dynamic hidden surface removal

117: very fast graphics library

118: wrote an algorithm but it's too slow...

119: Least Square Plane Equation

120: Convex Hull and bezier curves

121: Problem With Point Translation (using combined transform matrix)

122: Fast polygonal mesh aproximation with spheres

123: Curvature of a circle passing through three points

124: Get Rich

125: need help: a fast way for selecting pixels inside a mesh

126: Perspective projection matrix

127: Image Compression using DCT algorithm C++ source code

128: [OoT] Disjkstra ?

129: Call for Papers: IMECS 2006 (international multiconference of 14 engineering conferences)

130: Sets whose complement is easy to find.

131: 3D geometry problem...

132: 3D Studio Max Quad Patch

133: Least squares bspline curve fitting

134: Triangle Orientation Correction in 3D

135: Separating groups of pixels

136: How to calculate smooth transition.....?. How to merge smoothly...?

137: Searching for good corner detection algorithm

138: D3DXIntersect

139: Point perpendicular to line

140: DCT

141: [ANN] Amanith 0.3 is out, with a new hardware SVG 1.2-compliant compositing engine.

142: AN: GuruGram #59...

143: Circle segment by Bé–¦ier polynomial.

144: 3D Image Warping software

145: Engineering Faculty Positions: Concordia University, Canada

146: Algorithm for Merging Rectangles into a polygon

147: Generate rays from a homogeneous camera transform

148: oppinion on my screen saver directx/c++/c#

149: RoundRect

150: 3D Ray Triangle intersection test

151: Quickly finding noncolinear vector

152: Evenly Distribute N Points on a Sphere

153: n00b

154: OT: How do you pronounce Casteljau? TIA

155: from triangles to quads

156: motion detection (comparing images)

157: OT: Patent applications replacing journal submissions.

158: half-edge mesh construction

159: Regarding YUV

160: Get B-Spline control point from already point

161: wbmp

162: approximating acrs by cubics

163: step size of a bezier curve

164: Applying Computer Graphics Modelling Techniques

165: ANNOUNCE: GPC General Polygon Clipper Library

166: Join Search Engine R&D Centre in Bangalore

167: cylinder plane intersection equations

168: Call for Papers: IMECS 2006 (international multiconference of 14 engineering & computer science conferences)

169: Converting triangulated to smooth surfaces

170: not a graph algorithm ( mutually exclusive set )

171: Mollar Trumbore : Ray Triangle Intersection Test

172: nonlinear bitmap stretch algorithm

173: Intersections of quadratic Bezier curves with equal begin- and end point

174: subdivision 4pt curve

175: Circle problem

176: Union/Intersections of 2D Paths

177: Constructors for arrays

178: 64 bit industrial imaging library

179: Shadow equation

180: Dirk Stueker's point in polygon algorithm

181: cgm/hpgl conversion tools

182: Graphics compression in games

183: Reverse Engineering Help Needed

184: floating point to fixed point conversion

185: Isosceles Trapezoid/Trapezium to Rectangle

186: 2D polygon merging - Weiler algorithm with Half Edge structures

187: AABB/triangle intersection

188: is this gimbal lock

189: [OT] About responding to off-topic questions

190: BitBlit variant. Prior art?

191: SVD problems - need help...

192: Optimal distribution of points within complex polygons.

193: Tool Path

194: Call for Papers: IMECS 2006 (multiconference of 14 engineering & computer science conferences)

195: NAPLPS->SVG spline/arc conversion. Help

196: bspline nonuniform basis functions - calculate

197: swap a node and its succesor in red_black tree

198: Determining Adjacency of Concave Polygon to Concave Polyhedra

199: fill a 2-D curved polygon

200: How to decide if two adjacent faces are concave or convex

201: Looking for arun like algorithm for 3 points pattern transformation

202: Rotate around non-origin pivot point?

203: Why can't I have a linear z-buffer in OpenGL?

204: Comparison of Ray-AABB Intersection Point Algorithms

205: AN: Gurugram #58...

206: Translucent Panels

207: Point in Poly formula

208: Average all-pair paths on a graph

209: on rotations

210: Software to help draw someone's face? (from memory)

211: Need Smart C++ Programmer for Freelance Project

212: vk* ***Hot stuff - check this out !!! vk*

213: mesh interpolation w/bezier patches

214: Generation of disconnected surfaces from 3D points

215: deriche smoothing formula

216: DelaunayTriangulation and Quadrangulation

217: AN: GuruGram #60...

218: Curve Generation Alogrithm

219: Triangle Rasterization

220: Addendum

221: octree selection query

222: "perfect" cut outs?

223: Average All-Pair Shortest Patch

224: Count the consecutive zero bits on the left in short integer

225: Call for Algorithm Experts

226: How to implement Retinex algorithm ?/

227: geomorphing

228: covolution blur

229: coupla math questions

230: arcball - applay on moved objects

231: Directional Blur

232: point intersection on a bezier

233: ask for help on algorithm to trace a network

234: 3D registration with control points

235: Convolution Using CNN Templates

236: Intersection of planes preserving normal?

237: 2D layout of a dome

238: Moving a Line Parallel to itself in a Graphical User Interface

239: best jpeg library

240: comparison of resulats of FFT between Matlab and OpenCV(cvDFT))

241: Converting to plane coordinates

242: Quaternion Translation Delta

243: Max standard deviation - 4D

244: Final Call for Papers: IMECS 2006 (the multiconference of 14 engineering & computer science conferences)

245: Move 3D Objects using handles

246: Using half-planes to determine point location

247: extract shadow effet

248: Mesh cutting Algorithm

249: flickering objects..

250: Programming Competition With Prize

251: hilbert curve

252: sphere out of equilateral triangles

253: subdivision surfaces library

254: Calculate mean height of a terrain model

255: Polyhedral cone and solid angle

256: Nurbs Surface AND knot vector

257: Generating a mesh of quadrangles

258: Images comparison

259: anti-aliasing

260: Problem squaring corners of an irregular polygon.

261: Overlap of two Bezier curves

262: Topology-constrained surface generation

263: IADIS Computer Graphics and Visualization 2006 Conference - New Dates

264: Call for Papers: CGD'06 (part of WORLDCOMP'06)

265: Hermite Triangular Patches

266: Volumetric or not volumetric

267: 2D line segment intersection

268: 3D trig problem....

269: fitting n rectangles into a box

270: Build mesh from list of point

271: Euler angles in local and world coordinates

272: Projective Transformation with C#

273: Intersections of quadratic Bezier curves with equal begin- and end point

274: Largest rectangle in polygon

275: graphics and wav format

276: Mesh Fitting

277: booleans

278: Call for Papers (extended): IAENG International Workshop on Scientific Computing and Computational Statistics (in IMECS 2006)

279: Mesh cutting along a list of edges

280: Obtaining the difference between 2 images?

281: qhull | generating a single voronoi volume from a large set of points

282: euler angles ,

283: Connecting "cylinders"

284: spatial relationships

285: Compensation curve calculation (.acv files?)

286: Camera system ...

287: help! triangle mesh from point cloud

288: GIS, ERDAS, max values, point type

289: convex hull implementation in 2D

290: BitBlit variant. Prior art?

291: Binary Trees Help!

292: Normalized reflection vector

293: Clipmapping, fast large image display

294: picture effect

295: [Ann]: ActiveSolid v1.6.2 released!

2: color hue shift

3: 2D line clipping against polygon

4: cximage

5: how a w=0 vertex is tranformed and rasterized?

6: Texture compression

7: Finding regular grid from noisy data

8: point in plane has been rotated

9: Applied mathmatics - straight line eq's + points

10: Monte Carlo ray tracing and partial sums

11: Angle between two quaternions

12: mosaic recomposition from tile

13: GL_EQUAL problem

14: Traveling salesman problem on a grid

15: Illegal Immigration, the Non-Issue of the Week........................

16: 2D -> 3D Reconstruciton

17: Call for Papers: IMECS 2006 (the multiconference of 14 engineering & computer science conferences)

18: pincushin barrel distortion (fisheye warping correction) question

19: combining two bounding circles

20: library for fitting of 3d data

21: points on a line

22: Color blending for antialiasing

23: Looking for rectangle in generalized rectangle

24: Announce: Rheingold3D 1.5, the complete and fast 3D polygon modeller with LSCM UVUnWrapping

25: Software to convert 4:2:2 JPEG to 4:2:0

26: morton code

27: OT: Patent applications replacing journal submissions.

28: circle brush algorithm

29: CMYK color gamut in Lab

30: Bezier curves + perspective

31: circle/arc intersection

32: Light tracing

33: Render 2d bezier path

34: quadtree to btree indexing

35: x^2 vs 8x^2 (Running Time)

36: not a graph algorithm ( mutually exclusive set )

37: How to trace surfaces (and volumes) in 3D?

38: Line-Line-Segmentation in 3-Dimensions

39: Remove duplicates elements from a list

40: Closed-form of Bezier intersection test

41: CFP: International MultiConference of Engineers and Computer Scientists IMECS 2006

42: Fast detection of crunode in a rational cubic.

43: Disjkstra ?

44: misc: real time lighting

45: Contour defined regions enclosed within other regions

46: Heckbert thesis

47: bezier-arc

48: Travelling-Salesman-Problem, the shortest way

49: splines

50: how to dispaly model at specific vievpoint

51: Intersections of quadratic Bezier curves with equal begin- and end point

52: considering a carrer in CG ...need advice!

53: Call for Papers: IAENG International Workshop on Scientific Computing and Computational Statistics (in IMECS 2006)

54: neighborhood in bitmap

55: axis-angle rotations

56: Yours is Better

57: I need graphics Brush/Pen algorithm

58: Bezier subcurve

59: Patent applications replacing journal submissions.

60: approximating a freehand drawing with Bezier

61: 3D rotation matrix

62: Great Job Board

63: triangulate polygon faces of VRML indexedFaceSet

64: point projection on NURBS surface

65: Bezier HELP

66: algorithm to obtain the PET-VOI mask from the corresponding CT-mask and PET scan image.

67: Surface reconstruction from unorganized 3D points

68: Zoom-in transformation

69: Finding duplicate regions

70: Unifying Normal Directions

71: How to convert subdivision to NURBS?

72: create nurbs curve from point

73: contour shading

74: C++ codes For Surface reconstruction from Point cloud

75: Dijkstra, A* Alternatives

76: Real-time 2D circle detection

77: [SVG] approximating acrs by cubics

78: Not Necessarily

79: CfP - Computer Animation & Social Agents (CASA2006)

80: any shear can be achieved by combining rotation and scale

81: Re CFP: special issue on CGAL - the Computational Geometry Algorithms Library

82: subdividing a bezier-segment

83: Call for Papers: PDPTA'06 (part of WORLDCOMP'06)

84: Lightwave object files and normals

85: Correct local cubemap reflections

86: Call for Papers: CGVR'06 (part of WORLDCOMP'06)

87: LOD determination for a google earth type app

88: Job openings at NVIDIA

89: image deformation?

90: Bezier newbie

91: hey guys some new algs...

92: Texture Mapping

93: Normals of blended implicits

94: matrix math Q

95: Algorithm to detect an OMR

96: Need Help Interpreting this formuls

97: AlphaBlending

98: midpoint algorithm for parabola

99: CFP: SHREC - 3D Shape Retrieval Contest

100: Spheres in 2d

101: png decoder (of libpng) performance

102: Symposium on Visual Computing (ISVC06)

103: Finding closest Triangle to a point

104: having trouble with Discrete Cosine Transform program

105: Cgafaq

106: CMYK RGB GrayScale

107: graph layout algorithm

108: cross section of cuboids

109: Auto-connecting oriented nodes

110: Call for Papers with extended deadline: IMECS 2006 (the multiconference of 14 engineering & computer science conferences)

111: More Comments

112: REQ: Trying to find for algorithm sources for palette effects

113: extracting or recognizing drawn shapes (newbie in this area)

114: ANN: ActiveSolid v1.6.1 (New Release)

115: 2d Texture mapped to a 2d Quadrangle.

116: dynamic hidden surface removal

117: very fast graphics library

118: wrote an algorithm but it's too slow...

119: Least Square Plane Equation

120: Convex Hull and bezier curves

121: Problem With Point Translation (using combined transform matrix)

122: Fast polygonal mesh aproximation with spheres

123: Curvature of a circle passing through three points

124: Get Rich

125: need help: a fast way for selecting pixels inside a mesh

126: Perspective projection matrix

127: Image Compression using DCT algorithm C++ source code

128: [OoT] Disjkstra ?

129: Call for Papers: IMECS 2006 (international multiconference of 14 engineering conferences)

130: Sets whose complement is easy to find.

131: 3D geometry problem...

132: 3D Studio Max Quad Patch

133: Least squares bspline curve fitting

134: Triangle Orientation Correction in 3D

135: Separating groups of pixels

136: How to calculate smooth transition.....?. How to merge smoothly...?

137: Searching for good corner detection algorithm

138: D3DXIntersect

139: Point perpendicular to line

140: DCT

141: [ANN] Amanith 0.3 is out, with a new hardware SVG 1.2-compliant compositing engine.

142: AN: GuruGram #59...

143: Circle segment by Bé–¦ier polynomial.

144: 3D Image Warping software

145: Engineering Faculty Positions: Concordia University, Canada

146: Algorithm for Merging Rectangles into a polygon

147: Generate rays from a homogeneous camera transform

148: oppinion on my screen saver directx/c++/c#

149: RoundRect

150: 3D Ray Triangle intersection test

151: Quickly finding noncolinear vector

152: Evenly Distribute N Points on a Sphere

153: n00b

154: OT: How do you pronounce Casteljau? TIA

155: from triangles to quads

156: motion detection (comparing images)

157: OT: Patent applications replacing journal submissions.

158: half-edge mesh construction

159: Regarding YUV

160: Get B-Spline control point from already point

161: wbmp

162: approximating acrs by cubics

163: step size of a bezier curve

164: Applying Computer Graphics Modelling Techniques

165: ANNOUNCE: GPC General Polygon Clipper Library

166: Join Search Engine R&D Centre in Bangalore

167: cylinder plane intersection equations

168: Call for Papers: IMECS 2006 (international multiconference of 14 engineering & computer science conferences)

169: Converting triangulated to smooth surfaces

170: not a graph algorithm ( mutually exclusive set )

171: Mollar Trumbore : Ray Triangle Intersection Test

172: nonlinear bitmap stretch algorithm

173: Intersections of quadratic Bezier curves with equal begin- and end point

174: subdivision 4pt curve

175: Circle problem

176: Union/Intersections of 2D Paths

177: Constructors for arrays

178: 64 bit industrial imaging library

179: Shadow equation

180: Dirk Stueker's point in polygon algorithm

181: cgm/hpgl conversion tools

182: Graphics compression in games

183: Reverse Engineering Help Needed

184: floating point to fixed point conversion

185: Isosceles Trapezoid/Trapezium to Rectangle

186: 2D polygon merging - Weiler algorithm with Half Edge structures

187: AABB/triangle intersection

188: is this gimbal lock

189: [OT] About responding to off-topic questions

190: BitBlit variant. Prior art?

191: SVD problems - need help...

192: Optimal distribution of points within complex polygons.

193: Tool Path

194: Call for Papers: IMECS 2006 (multiconference of 14 engineering & computer science conferences)

195: NAPLPS->SVG spline/arc conversion. Help

196: bspline nonuniform basis functions - calculate

197: swap a node and its succesor in red_black tree

198: Determining Adjacency of Concave Polygon to Concave Polyhedra

199: fill a 2-D curved polygon

200: How to decide if two adjacent faces are concave or convex

201: Looking for arun like algorithm for 3 points pattern transformation

202: Rotate around non-origin pivot point?

203: Why can't I have a linear z-buffer in OpenGL?

204: Comparison of Ray-AABB Intersection Point Algorithms

205: AN: Gurugram #58...

206: Translucent Panels

207: Point in Poly formula

208: Average all-pair paths on a graph

209: on rotations

210: Software to help draw someone's face? (from memory)

211: Need Smart C++ Programmer for Freelance Project

212: vk* ***Hot stuff - check this out !!! vk*

213: mesh interpolation w/bezier patches

214: Generation of disconnected surfaces from 3D points

215: deriche smoothing formula

216: DelaunayTriangulation and Quadrangulation

217: AN: GuruGram #60...

218: Curve Generation Alogrithm

219: Triangle Rasterization

220: Addendum

221: octree selection query

222: "perfect" cut outs?

223: Average All-Pair Shortest Patch

224: Count the consecutive zero bits on the left in short integer

225: Call for Algorithm Experts

226: How to implement Retinex algorithm ?/

227: geomorphing

228: covolution blur

229: coupla math questions

230: arcball - applay on moved objects

231: Directional Blur

232: point intersection on a bezier

233: ask for help on algorithm to trace a network

234: 3D registration with control points

235: Convolution Using CNN Templates

236: Intersection of planes preserving normal?

237: 2D layout of a dome

238: Moving a Line Parallel to itself in a Graphical User Interface

239: best jpeg library

240: comparison of resulats of FFT between Matlab and OpenCV(cvDFT))

241: Converting to plane coordinates

242: Quaternion Translation Delta

243: Max standard deviation - 4D

244: Final Call for Papers: IMECS 2006 (the multiconference of 14 engineering & computer science conferences)

245: Move 3D Objects using handles

246: Using half-planes to determine point location

247: extract shadow effet

248: Mesh cutting Algorithm

249: flickering objects..

250: Programming Competition With Prize

251: hilbert curve

252: sphere out of equilateral triangles

253: subdivision surfaces library

254: Calculate mean height of a terrain model

255: Polyhedral cone and solid angle

256: Nurbs Surface AND knot vector

257: Generating a mesh of quadrangles

258: Images comparison

259: anti-aliasing

260: Problem squaring corners of an irregular polygon.

261: Overlap of two Bezier curves

262: Topology-constrained surface generation

263: IADIS Computer Graphics and Visualization 2006 Conference - New Dates

264: Call for Papers: CGD'06 (part of WORLDCOMP'06)

265: Hermite Triangular Patches

266: Volumetric or not volumetric

267: 2D line segment intersection

268: 3D trig problem....

269: fitting n rectangles into a box

270: Build mesh from list of point

271: Euler angles in local and world coordinates

272: Projective Transformation with C#

273: Intersections of quadratic Bezier curves with equal begin- and end point

274: Largest rectangle in polygon

275: graphics and wav format

276: Mesh Fitting

277: booleans

278: Call for Papers (extended): IAENG International Workshop on Scientific Computing and Computational Statistics (in IMECS 2006)

279: Mesh cutting along a list of edges

280: Obtaining the difference between 2 images?

281: qhull | generating a single voronoi volume from a large set of points

282: euler angles ,

283: Connecting "cylinders"

284: spatial relationships

285: Compensation curve calculation (.acv files?)

286: Camera system ...

287: help! triangle mesh from point cloud

288: GIS, ERDAS, max values, point type

289: convex hull implementation in 2D

290: BitBlit variant. Prior art?

291: Binary Trees Help!

292: Normalized reflection vector

293: Clipmapping, fast large image display

294: picture effect

295: [Ann]: ActiveSolid v1.6.2 released!