Page 23

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1: Spill Supressor

2: Elementary question on Dimensions of Bitmaps

3: Image source coordinates

4: Line Routing Algorithm

5: Does anyone do research in Motion Capture?

6: layout algorithm

7: equalization in HSI sapace

8: Arcball constraint axes

9: constrain rotation about axis?

10: Menus, Buttons, EditControls with OpenGL ?

11: TIFF File

12: Mapping triangles

13: Coloring a triangle mesh using 1024 "different" colors

14: convert NURBS surfaces to polygons

15: Refraction

16: Spherical algorithms (air navigation)

17: 2D drawings with polygons

18: Newbie question: Scaling problem.

19: Super fast thumbnail generation

20: David Eberly's Wild Magic -- when is the next release?

21: vpn

22: voronoi meshes vs voronoi topology

23: Heightfield raytracing.

24: indexing line segments for quick drawing

25: Calculate center of 3 points.

26: Need help to get all possible 3d rotations?

27: sdf

28: Nearest Neighbour

29: 3D Cubic Bezier from 2 normals and 2 endpoints?

30: Help, it's my understading of the Inverse kinematics

31: cellnoise in c++??

32: Point Map Triangulation

33: Q: How to sharpen edges of antialiased fonts?

34: Wavelet Transforms

35: Need info for ploygon normal algorithm

36: How can I program a selection of object's component algorithm?

37: ellipse going through 3 points

38: Quicky ellipsoid-line intersection tests

39: Fresnel function help

40: Fitting an arc inside a rectangle

41: HOW TO IMPLEMENT AN OCTREE ?

42: Displaying Quadratic Curves

43: Bones

44: normal from a point to line

45: Fast JPEG decoder?

46: Refining a boundary

47: minimal ellipse centered at origin with 2 points

48: Howto: Stretch A Rotated Rectangle

49: C Code for griddata3

50: HAVE ANYONE EVER FLIPPED a DXTc IMAGE???

51: Smallest simple polygon algorithm?

52: What is a color balance ?

53: Simple Alpha Blending Question

54: Slicing Algorithm

55: level set function

56: free opengl implementation

57: Zbias

58: Finding Region Coordinates... Please Help

59: constructing surface from a pair of polylines in 3D space

60: Panorama

61: looking for an divide and conquer Voronoi algorithm

62: mean curvature of voxelised data

63: Advice wanted on downsampling (sub sampling) CMYK image data

64: Need info on height map with 2 z values

65: Transforming 2D point in a local space to 3D Space

66: image sampling and reconstruction

67: collision between two rotated squares

68: Intersection of a plane and a solid

69: volume of hexaheda with curved quads.

70: Hypertextures

71: Image vectorization

72: CfP - Computer Animation & Social Agents (CASA2004)

73: Replace divisions using multiplications

74: Quarernion exp/log/pow

75: Different format format for YUV

76: About thick antialiased lines.

77: Strange results from Quaternion Rotation Interpolation

78: Jpeg buffer to bmp buffer

79: restricting a number of objects

80: Article needed

81: construct 3D objects from the nonplanar 3D contours

82: I fixed the ribbon graphic thanks

83: shadow volumes

84: Finding intersections on a graph

85: 3D Point Matching , Matrix Transformation

86: Beginner Question! Needing a push!

87: Transforming fonts into scalable vectors? Is it possible?

88: geographically sorted palette

89: Bulge Displacement

90: random barycentric

91: Bezier Curve Tangents Computation

92: Minimal ellipse knowing its center and enclosing a set of points?

93: riemersma dithering help needed

94: Approximate elliptical arc using Bezier curves

95: which coordinate system is better ?

96: Flat polygons/fans from triangle data

97: Camera model, rotation

98: Reprojection

99: picking mesh efficiently and determine point in the solid of TIN meshes

100: Sphere, Triangle, from Collision to Response

101: [Q] How to check the inclusion of a straight line in a polygon

102: Fast access to octree cells

103: Direction of curve

104: Siggraph proceedings (hard-copy) for sale

105: axis/angle <-> euler

106: Projecting vector onto plane

107: patchfinding

108: Visualising the KLT in matlab

109: inside outside a triangle mesh

110: skeletal animation problem

111: minimum number of circles to cover point set

112: subpixels..

113: Calculating periodic cubic splines

114: Flight through a tunnel

115: Anything faster than polyline in Windows GDI?

116: Bezier curve :Lenght of [a,b] ?

117: surface/solid visualization with opengl

118: Newbie question: Drawing an anti-aliased line

119: Pseudo Inverse

120: subdividing cubes

121: To the Principles of Applied Geometry.

122: Interpolation Pointcloud

123: JPEG progressive decoder refinement problem.

124: Hu-moments maximum range

125: Triangulation Algorithms

126: Help with understanding rotations

127: Spot on the pic updated

128: Approximating implicit surfaces

129: Vertex tangent and binormal for per-pixel lighting

130: triangle cube area of intersection

131: RGB24 --> YUV 4:1:1 planar

132: affine transformation library ?

133: iso line generator.

134: white balance problem

135: Octrees

136: Fastest Voronoi in 3D

137: Warp Algorithms

138: Algorithm for 3D Volume creation and MPR from CT data

139: bezier intersections (OT reply)

140: HELP ON SPOT LIGHT

141: Bump mapping on a sphere in a raytracer

142: detect concentric circles in 2D image

143: Comments on book

144: Hans-Bernhard Broeker - please repost response

145: enclosing rectangle of 3D polygon

146: Area of a Complex Polygon

147: CLU Library

148: CONTEST READY!!!

149: Barycentric coordinates wrt to > 3 pts

150: Please help newbie problem with RGB->YUV conversion

151: array to image

152: Computing FOV footprint

153: Resample Spiral to Grid

154: Quadratic curve fitting

155: transforming pixel distance to real distance

156: SVG Implementation Notes: Error?

157: ANN: ActiveSolid 1.0 beta 2 and...

158: which data structure should I use?

159: Where does the jpg image start on this message?

160: geographically sorted palette (clarifying)

161: Is maintaing the entire voxel array for the 3D voxel carving approach required?

162: Color Gradients

163: Runge Kutta ODE solver : adaptive step size implementation needed

164: Sphere mapping artifacts

165: Anyone have the Intel MMX applications notes & source code?

166: projection matrix (and others) synthesis?

167: World toscreen coordinate mapping

168: contour interpolation question

169: Recommendation needed

170: How do I translate temperature to RGB value?

171: 3d to 4d mapping and interpolation

172: Efficiently rasterize ellipsoid?

173: Shaders

174: Hierarchical hash table vs sweep-and-prune

175: the first time

176: bin trees

177: bezier intersections

178: Help please!! Algorithm needed!

179: 3d volume computation

180: Fresnel equation

181: Refining a boundary - 1 attachment

182: Additive alpha blending how?

183: "Bend" modifier - I want to bend a grid gradually into a cylinder.

184: I need a better UP vector for my 3D engine.

185: Lens as a Fourier tranform

186: Rectlilinear Polygons

187: HOWTO: clip a line segment with simple polygon?

188: colorspace-faq -- FAQ about Color and Gamma

189: TIFF opens on PC only after conversion ... why?

190: Determine Y Coordinate of point within triangle

191: finding control points for cubic bezier

192: Block Matching Algorithm

193: Computing arbitrary rotation angle

194: Fast line segment search problem

195: [medical imaging]image registration

196: graphical user interface design

197: 3D Studio ASC/ASE Format Info Needed

198: Cloth Modeling

199: C++ Flood fill and stack overflow.

200: ANN: ActiveSolid 1.0 Beta and ...

201: Distance of a Point on a line to another line at given angle

202: Perfect contrast distribution of n colors?

203: triangulation - finding position given distances

204: Animation - gimbal lock problem?

205: SO, SU, etc

206: sepia color transformation

207: QR Decomposition.

208: Volume of a cube cut by a plane

209: Frustum Culling Problem

210: Skin with Kubelka-Monk Algo

211: Advice for scientific article needed

212: How to find interpolating surface from scattered 3D points?

213: Isosurface from volume data

214: Point inside a 3D nonconvex polygon

215: Alignment of an object on a plane.

216: fluid simulator

217: Good Reference for Ray-Object Intersection?

218: Maximum distance

219: Need Help!

220: Simple 2D Delaunay Triangulation

221: tight bounding volume..

222: Motion blur algorithm?

223: Tifflib and CMYK Images

224: supershapes in 3d

225: Silhouette / Contour (object space) generation for projected shadows

226: Computing transform of plane given transform of points defining plane

227: shortest path code in grid map with obstacles

228: Extracting rotation matrix for a plane

229: Disk-Disk intersection surface

230: Collision response problem with 'sliding'

231: Normal vectors in open gl and "picking"

232: discontinuities on the normals (shocks)

233: jpeg file format

234: How do I find the intersection of a line with a sine wave?

235: Selecting the closest polyline

236: Procedural water texture how to?

237: Two circles, tangent lines

238: SUGIYAMA ALGORITHM NEEDED

239: De-Interlacing Algorithm

240: Can anyone here help me speed this up?

241: Scene Management

242: constructing surface from a pair of non-parallel and non-planar contours

243: sepia on YUV image

244: Distance point-edge of graph

245: Newbie question: Draw an arrow

246: minimum distance between two points

247: PI and M_PI?

248: 3d2dproblems

249: road network detection

250: Identifying File Formats (especially Animated)

251: Color Algorithm for Antialiased Texts.

252: Smoothing interpolation of (scale,scalerot)

253: [ANN] - DoctorM a *FREE* 3D CAD for medical reconstruction

254: Very OT: ab=X

255: libart, xr, fitz

256: High dimensional nearest neihghbour search

257: Normals estimation from point set

258: Decluttering Algorithms

259: 2D Polygon Centre point?

260: Can i do bicublic filter by the help of hardware?

261: Bezier-like curve : unicity ?

262: Interpolating across a NURBs surface

263: Bezier to BSpline conversion

264: proportional resizing based on a new point

265: Hidden line removal algorithm

266: Voronoi divide and conquer algorithm

267: particle system modeling

268: help on triangulate

269: 3d2d problem

270: fast hue

271: Lossless RGB -> YCbCr -> RGB

272: I think I need a tangent...

273: CFP: Workshop on 3D Graphics, IT, and Knowledge Management

274: Text rotation along all axis

275: How does ease-in / out interpolation work?

276: How can I correct the alignment from ccd image?

277: slerp between three or more points

278: Length preserving projections

279: CFP: Multimedia Retrieval Algorithmics, MTAP special issue

280: outline of a vehicle

281: Mixing RGB colors

282: Dynamic collision detection question

283: rotating fonts

284: euclidean skeleton vs medial axis

285: Kai Power Goo Quality Warping

286: LOD for textures

287: Tweaking quality when scaling images with bilinear interpolation

288: Sphere -> Line Segment intersection

289: Vector Image Fill Help!

290: Graphic program

291: Split Quad cell into two Triangles

292: Circle overlapping polygons

293: Help with perimeter drawing algorithm around sets of points

294: bitmap to jpeg

295: Don't ignore this message - you might NEVER come across such service!

296: Implementing Disposal method for gif89 format

297: increasing the bitmap resolution

298: lightmapping help

2: Elementary question on Dimensions of Bitmaps

3: Image source coordinates

4: Line Routing Algorithm

5: Does anyone do research in Motion Capture?

6: layout algorithm

7: equalization in HSI sapace

8: Arcball constraint axes

9: constrain rotation about axis?

10: Menus, Buttons, EditControls with OpenGL ?

11: TIFF File

12: Mapping triangles

13: Coloring a triangle mesh using 1024 "different" colors

14: convert NURBS surfaces to polygons

15: Refraction

16: Spherical algorithms (air navigation)

17: 2D drawings with polygons

18: Newbie question: Scaling problem.

19: Super fast thumbnail generation

20: David Eberly's Wild Magic -- when is the next release?

21: vpn

22: voronoi meshes vs voronoi topology

23: Heightfield raytracing.

24: indexing line segments for quick drawing

25: Calculate center of 3 points.

26: Need help to get all possible 3d rotations?

27: sdf

28: Nearest Neighbour

29: 3D Cubic Bezier from 2 normals and 2 endpoints?

30: Help, it's my understading of the Inverse kinematics

31: cellnoise in c++??

32: Point Map Triangulation

33: Q: How to sharpen edges of antialiased fonts?

34: Wavelet Transforms

35: Need info for ploygon normal algorithm

36: How can I program a selection of object's component algorithm?

37: ellipse going through 3 points

38: Quicky ellipsoid-line intersection tests

39: Fresnel function help

40: Fitting an arc inside a rectangle

41: HOW TO IMPLEMENT AN OCTREE ?

42: Displaying Quadratic Curves

43: Bones

44: normal from a point to line

45: Fast JPEG decoder?

46: Refining a boundary

47: minimal ellipse centered at origin with 2 points

48: Howto: Stretch A Rotated Rectangle

49: C Code for griddata3

50: HAVE ANYONE EVER FLIPPED a DXTc IMAGE???

51: Smallest simple polygon algorithm?

52: What is a color balance ?

53: Simple Alpha Blending Question

54: Slicing Algorithm

55: level set function

56: free opengl implementation

57: Zbias

58: Finding Region Coordinates... Please Help

59: constructing surface from a pair of polylines in 3D space

60: Panorama

61: looking for an divide and conquer Voronoi algorithm

62: mean curvature of voxelised data

63: Advice wanted on downsampling (sub sampling) CMYK image data

64: Need info on height map with 2 z values

65: Transforming 2D point in a local space to 3D Space

66: image sampling and reconstruction

67: collision between two rotated squares

68: Intersection of a plane and a solid

69: volume of hexaheda with curved quads.

70: Hypertextures

71: Image vectorization

72: CfP - Computer Animation & Social Agents (CASA2004)

73: Replace divisions using multiplications

74: Quarernion exp/log/pow

75: Different format format for YUV

76: About thick antialiased lines.

77: Strange results from Quaternion Rotation Interpolation

78: Jpeg buffer to bmp buffer

79: restricting a number of objects

80: Article needed

81: construct 3D objects from the nonplanar 3D contours

82: I fixed the ribbon graphic thanks

83: shadow volumes

84: Finding intersections on a graph

85: 3D Point Matching , Matrix Transformation

86: Beginner Question! Needing a push!

87: Transforming fonts into scalable vectors? Is it possible?

88: geographically sorted palette

89: Bulge Displacement

90: random barycentric

91: Bezier Curve Tangents Computation

92: Minimal ellipse knowing its center and enclosing a set of points?

93: riemersma dithering help needed

94: Approximate elliptical arc using Bezier curves

95: which coordinate system is better ?

96: Flat polygons/fans from triangle data

97: Camera model, rotation

98: Reprojection

99: picking mesh efficiently and determine point in the solid of TIN meshes

100: Sphere, Triangle, from Collision to Response

101: [Q] How to check the inclusion of a straight line in a polygon

102: Fast access to octree cells

103: Direction of curve

104: Siggraph proceedings (hard-copy) for sale

105: axis/angle <-> euler

106: Projecting vector onto plane

107: patchfinding

108: Visualising the KLT in matlab

109: inside outside a triangle mesh

110: skeletal animation problem

111: minimum number of circles to cover point set

112: subpixels..

113: Calculating periodic cubic splines

114: Flight through a tunnel

115: Anything faster than polyline in Windows GDI?

116: Bezier curve :Lenght of [a,b] ?

117: surface/solid visualization with opengl

118: Newbie question: Drawing an anti-aliased line

119: Pseudo Inverse

120: subdividing cubes

121: To the Principles of Applied Geometry.

122: Interpolation Pointcloud

123: JPEG progressive decoder refinement problem.

124: Hu-moments maximum range

125: Triangulation Algorithms

126: Help with understanding rotations

127: Spot on the pic updated

128: Approximating implicit surfaces

129: Vertex tangent and binormal for per-pixel lighting

130: triangle cube area of intersection

131: RGB24 --> YUV 4:1:1 planar

132: affine transformation library ?

133: iso line generator.

134: white balance problem

135: Octrees

136: Fastest Voronoi in 3D

137: Warp Algorithms

138: Algorithm for 3D Volume creation and MPR from CT data

139: bezier intersections (OT reply)

140: HELP ON SPOT LIGHT

141: Bump mapping on a sphere in a raytracer

142: detect concentric circles in 2D image

143: Comments on book

144: Hans-Bernhard Broeker - please repost response

145: enclosing rectangle of 3D polygon

146: Area of a Complex Polygon

147: CLU Library

148: CONTEST READY!!!

149: Barycentric coordinates wrt to > 3 pts

150: Please help newbie problem with RGB->YUV conversion

151: array to image

152: Computing FOV footprint

153: Resample Spiral to Grid

154: Quadratic curve fitting

155: transforming pixel distance to real distance

156: SVG Implementation Notes: Error?

157: ANN: ActiveSolid 1.0 beta 2 and...

158: which data structure should I use?

159: Where does the jpg image start on this message?

160: geographically sorted palette (clarifying)

161: Is maintaing the entire voxel array for the 3D voxel carving approach required?

162: Color Gradients

163: Runge Kutta ODE solver : adaptive step size implementation needed

164: Sphere mapping artifacts

165: Anyone have the Intel MMX applications notes & source code?

166: projection matrix (and others) synthesis?

167: World toscreen coordinate mapping

168: contour interpolation question

169: Recommendation needed

170: How do I translate temperature to RGB value?

171: 3d to 4d mapping and interpolation

172: Efficiently rasterize ellipsoid?

173: Shaders

174: Hierarchical hash table vs sweep-and-prune

175: the first time

176: bin trees

177: bezier intersections

178: Help please!! Algorithm needed!

179: 3d volume computation

180: Fresnel equation

181: Refining a boundary - 1 attachment

182: Additive alpha blending how?

183: "Bend" modifier - I want to bend a grid gradually into a cylinder.

184: I need a better UP vector for my 3D engine.

185: Lens as a Fourier tranform

186: Rectlilinear Polygons

187: HOWTO: clip a line segment with simple polygon?

188: colorspace-faq -- FAQ about Color and Gamma

189: TIFF opens on PC only after conversion ... why?

190: Determine Y Coordinate of point within triangle

191: finding control points for cubic bezier

192: Block Matching Algorithm

193: Computing arbitrary rotation angle

194: Fast line segment search problem

195: [medical imaging]image registration

196: graphical user interface design

197: 3D Studio ASC/ASE Format Info Needed

198: Cloth Modeling

199: C++ Flood fill and stack overflow.

200: ANN: ActiveSolid 1.0 Beta and ...

201: Distance of a Point on a line to another line at given angle

202: Perfect contrast distribution of n colors?

203: triangulation - finding position given distances

204: Animation - gimbal lock problem?

205: SO, SU, etc

206: sepia color transformation

207: QR Decomposition.

208: Volume of a cube cut by a plane

209: Frustum Culling Problem

210: Skin with Kubelka-Monk Algo

211: Advice for scientific article needed

212: How to find interpolating surface from scattered 3D points?

213: Isosurface from volume data

214: Point inside a 3D nonconvex polygon

215: Alignment of an object on a plane.

216: fluid simulator

217: Good Reference for Ray-Object Intersection?

218: Maximum distance

219: Need Help!

220: Simple 2D Delaunay Triangulation

221: tight bounding volume..

222: Motion blur algorithm?

223: Tifflib and CMYK Images

224: supershapes in 3d

225: Silhouette / Contour (object space) generation for projected shadows

226: Computing transform of plane given transform of points defining plane

227: shortest path code in grid map with obstacles

228: Extracting rotation matrix for a plane

229: Disk-Disk intersection surface

230: Collision response problem with 'sliding'

231: Normal vectors in open gl and "picking"

232: discontinuities on the normals (shocks)

233: jpeg file format

234: How do I find the intersection of a line with a sine wave?

235: Selecting the closest polyline

236: Procedural water texture how to?

237: Two circles, tangent lines

238: SUGIYAMA ALGORITHM NEEDED

239: De-Interlacing Algorithm

240: Can anyone here help me speed this up?

241: Scene Management

242: constructing surface from a pair of non-parallel and non-planar contours

243: sepia on YUV image

244: Distance point-edge of graph

245: Newbie question: Draw an arrow

246: minimum distance between two points

247: PI and M_PI?

248: 3d2dproblems

249: road network detection

250: Identifying File Formats (especially Animated)

251: Color Algorithm for Antialiased Texts.

252: Smoothing interpolation of (scale,scalerot)

253: [ANN] - DoctorM a *FREE* 3D CAD for medical reconstruction

254: Very OT: ab=X

255: libart, xr, fitz

256: High dimensional nearest neihghbour search

257: Normals estimation from point set

258: Decluttering Algorithms

259: 2D Polygon Centre point?

260: Can i do bicublic filter by the help of hardware?

261: Bezier-like curve : unicity ?

262: Interpolating across a NURBs surface

263: Bezier to BSpline conversion

264: proportional resizing based on a new point

265: Hidden line removal algorithm

266: Voronoi divide and conquer algorithm

267: particle system modeling

268: help on triangulate

269: 3d2d problem

270: fast hue

271: Lossless RGB -> YCbCr -> RGB

272: I think I need a tangent...

273: CFP: Workshop on 3D Graphics, IT, and Knowledge Management

274: Text rotation along all axis

275: How does ease-in / out interpolation work?

276: How can I correct the alignment from ccd image?

277: slerp between three or more points

278: Length preserving projections

279: CFP: Multimedia Retrieval Algorithmics, MTAP special issue

280: outline of a vehicle

281: Mixing RGB colors

282: Dynamic collision detection question

283: rotating fonts

284: euclidean skeleton vs medial axis

285: Kai Power Goo Quality Warping

286: LOD for textures

287: Tweaking quality when scaling images with bilinear interpolation

288: Sphere -> Line Segment intersection

289: Vector Image Fill Help!

290: Graphic program

291: Split Quad cell into two Triangles

292: Circle overlapping polygons

293: Help with perimeter drawing algorithm around sets of points

294: bitmap to jpeg

295: Don't ignore this message - you might NEVER come across such service!

296: Implementing Disposal method for gif89 format

297: increasing the bitmap resolution

298: lightmapping help