Page 9

view full version: back to formated view

1: remove edge

2: MPEG7

3: bezier/B-splines with endpoint conditions

4: Sort of BSP question

5: Convex hull in 3D by Ken Clarkson

6: A partitioning problem

7: Geodesics / Shortest paths on a differentiable topological atlas

8: Drawing discontinuities doubt

9: library from scratch using c/c++ sdl as base for putpixel and keyboard only

10: skin detect

11: approximation of arbitrary bezier curves

12: Interpolation on images

13: lightning code

14: Area of interception - triangle with circle

15: Render a array of float as a bitmap

16: Calculating 3D coplanar orientation

17: PC100 128mb laptop memory

18: (THIS IS SO REAL PEOPLE) IM ASKING FOR DONATIONS FOR HEART SURGERY

19: A-Star Path Finding on Complex Meshes

20: Z-fighting

21: Stochastic Positioning of A Point in A 3D Gaussian Distribution

22: Translucent material. how the dipole technique works ?

23: Image processing

24: Delauney triangulations and surface smoothness

25: circular panorama

26: Mixing in HSL

27: Differentiation of Line Integral

28: Object separation under perspective projection

29: shallow water with classical ray tracing

30: Fusing real video streams together to create a course

31: CFP: APPLIED COMPUTING 2007 - Submission Deadline extended

32: Is it a know problem this problem? (an extension of Nearest-Neighbor Problem)

33: Satan and the evil

34: Direct Approach

35: searching for local maxima

36: spatial partitioning - Adaptive Binary Trees

37: Ray Line-Segment intersection in 2D

38: Coordinate system transformations

39: expanding the global color table of a gif

40: How to obtain the right 256 color pallette for the blend of two colors...?

41: how to call PaintIcon method of Icon

42: Differentiable Sufrace Function

43: B閦ier / de Casteljau / Subdivisi on

44: The best way to interpolate between three points

45: Help with C++ program converting PBM (p4) to PPM (p5)

46: Ray Tracing News v. 19 no. 1 is out

47: ray tracing epsilon,

48: nearest point to triangle,

49: Fast, precision driven, cubic to quadratic piecewise degree reduction algos (2)

50: 24 RGB bit scaling

51: precision and recall

52: What are these characters?

53: Python wrapper for C++ core

54: Converting multiple polylines into a polygon

55: Saving BMP files?

56: Spectal Rendering?

57: random vector on a sphere

58: Face Camera Angle

59: Determining a circumellipse from three points and a circumcircle projection

60: Greg Ward Larson's isotropic/anisotropic Gaussian Model

61: Bspline problem

62: Self-avoiding zigzag paths - programming contest

63: Wavelets and finite signals

64: Hollywood Sound Production

65: Documentation of "trivial" graphical routines

66: Special case of polygon simplification

67: Trying to create a cube

68: Fast maximum curvature calculation for a 3d bezier curve

69: FS: PC100 128mb laptop memory

70: Storing a 3D scene...

71: ray tracing and texture filtering

72: Qhull: Qdelaunay cutoff value definition

73: Intersecting rectangles

74: Transforming circular arc to elliptical arc

75: nearest point on box,

76: Free Downloads

77: Get Pedia

78: OT: Joke: Arthur

79: Storing a 3D scene -

80: Can you check this for accuracy please?

81: Calculating a perpendicular vector

82: trace curved rays

83: Plucker coordinates

84: Determining a "best fit" set of colors from a larger set of colors

85: Finding Larger Blob in a Binary Image

86: Tracking and comparing rotations: quaternions, axis-angle, matrices?

87: Finding Translation in Document binary images

88: An unusual scattered data interpolation problem

89: Vertex Face Structure

90: SIFT

91: mode jigsaw puzzle curve

92: Phong Shading problem with ambient part

93: left handed systems

94: higher (>1) order Voronoi diagram

95: 100 Years of E=mc2

96: Geometry encryption / protection

97: How to optimize the tetrahedron meshes?

98: Siggraph DVD

99: question

100: B-spline sampling?

101: cube texture seams,

102: about BufferedImage properties

103: Computational Geometry: Comparing books

104: High dimensional vector problem

105: inverse interpolation?

106: Spatial derivatives on a Deformation field function

107: vertex interpolation

108: UV Mapping

109: Binary Blob Selection

110: camera shaking

111: Geometry relations

112: Algorithm to find nearest colour

113: realilistic smoothing on meshes without complex computations?

114: Stripe Edge Detection: row-by-row detection of light-to-dark transitions

115: Triangulation Problem

116: Looking for some tutorial

117: CFP: IADIS INTERNATIONAL CONFERENCE APPLIED COMPUTING 2007

118: ATTACK DOGS in RETREAT 911 FORGERY bigger than the PROTOCOLS of the learned elders of Zion

119: Binary Image Contour

120: Image comparison tool

121: Deconvoluted Image of Supernova 1987A

122: High quality 2D rotating of an image by a given angle

123: 100 Years of E=mc2 : A critic is Nameless, Placeless, Identityless ?

124: Point in Polygon testing including boundaries

125: Circles Riemannian Manifolds

126: 2d B-Spline - Ray Intersection

127: Help with permiutations within Fibonacci binary tree

128: Chazelle linear time algorithm for constructing intersection of convex polyhedra

129: super^n helicies: how?

130: Camera Splines

131: Is =?UTF-8?B?RWluc3RlaW7igJlzIEU9bWMyLCBDT05DRVBUVUFMTFkgYXBw?= =?UTF-8?B?bGljYWJsZSBmb3IgZW5lcmd5IGVtaXR0ZWQgQ2hlbWljYWwgUmVhY3Rpb25zLg==?=

132: Julia set connectedness

133: Combining image maps for objects with holes

134: LineStrip & Culling

135: box spline

136: Support of Sinc function

137: Googie curve generator puzzler...

138: facial expression survey request

139: Gradient Noise

140: Fast interpolation to neighboring points

141: OpenNURBS and surface fitting

142: Add Perspective to an Image

143: specular reflection (ray tracing)

144: A Scanner Darkly

145: Image Registration - Can anyone point me towards.....

146: What is/causes texture crawling ?

147: quadratic bezier curves

148: Convolution of Bezier curves

149: Best values for image transform

150: transformation in 2D and 3D - newbie

151: ROAM and parallelism

152: Surface resolution based on surface curvature

153: I love spam!

154: How to compensate for accelerometer tilt?

155: ray tracing smoke/clouds

156: inverse-transpose,

157: Looking for "Offsets of Two Dimensional Profiles"

158: Intersection test

159: Determining segment of cubic bezier

160: getting a shader to work

161: Perspective Projection Transformations

162: Hierarchical Run Length Encoding

163: transforming objects and ray tracing,

164: 3D point location problem

165: figuring out display parameters

166: Question about modeling programs

167: Mouse movement simulation

168: optimal way in graph?

169: Bounding Sphere and Collision Detection in ATI SDK

170: path smoothing/reduction

171: Affine transformation?

172: questions on perlin noise,

173: generating complex color patterns

174: Question about specular and diffuse reflection rendering

175: how do graphics libraries normally figure out how to display with the correct aspect ratio?

176: 3D and image processing OpenGL source code

177: B-spline surface

178: B閦ier / de Casteljau / Subdivision

179: interpolating with barycentric coordinates

180: Writing cgafaq articles

181: gif grayscale

182: Rotating a little image

183: Cxx Smooth interpolating function that passes through the points?

184: locating equidistant points along a line defined by coordinates

185: Library to remove hidden meshes?

186: Synthesized stereograph

187: Decoding progressive JPEG with low memory consumption

188: Procedural wood (texture)

189: Printing bitmap on HP printer

190: how to know the properties of the BufferedImage

191: Efficient Calculation of a Point Inside/Outside of A Mesh & Intersection Location

192: leta leta

193: Vertices from halfspace equations of a convex polytope.

194: Colour algorithms - how light affects an object

195: c++ graphic algorithm

196: GJK Implementation from SOLID

197: Removal material algorithm

198: Inverse Surface Function and Intersection

199: draw line

200: Sine Waves

201: resize image

202: Fast PRNG

203: Why the results of debug and release version is different.

204: Calculating TIFF resolution

205: Sheer lies, cheating by Dr Alexander Inpain , who introduced as Scientist and Administrator at CERN ( European Organization for Nuclear Research ) in various post . But it proved all fraud. He was disusing about my work Einstein Sep 1905 paper and my book

206: Edge detection, storage and further comparision

207: 2D graphics with C++ (graphics newbie)

208: CGAFaq image upload

209: MayaPlugIn

210: Metz filter algorithm

211: Efficient way of finding K nearest neighbors for EACH point in a 2D plane

212: mozart's depth map

213: Coordinates

214: [ANN]: ActiveSolid 2.0

215: calculation speed of the ball

216: Number of vertices in grids generated by regular tetrahedron bisection?

217: Calculating isogonal conjugates

218: Mind control weapons and Directed Energy weapons

219: image maker

220: Reflection vector to light probe coordinate

221: 2D Line crossing Non-Convex Polyhedron

222: Triangle mesh question?

223: Problem with zooming

224: signed distance/polygone

225: low degree bspline approximation

226: Plane sweep and triangles

227: determining if changing a point will split an area in 2

228: cubic interpolation to get a representation of a complex contur

229: Choice between channels

230: HELP:2D multiply-connected planar polygon offsetting problem

231: ray tracing and shadows and refraction

232: Polygon of a Mesh projection

233: =?utf-8?q?Is_Einstein=E2=80=99s_E=3Dmc2,_CONCEPTUALLY_applicable_for_energy_emitted_Chemical_Reactions.?=

234: outline polygon of overlapping triangles

235: Point of reflection on sphere

236: euler angles ,- vertical flight

237: intersection problem

238: New forum dedicated to raytracing

239: .STL File Slicer question!

240: partial derivatives of sphere

241: Evaluating an object recognition algorithm

242: Plane-Filling curve

243: New interpolation problem :)

244: what is alternating digital tree?

245: [ANN] AmanithVG second technology preview released (OpenVG over OpenGL and OpenGL|ES)

246: 16 bit rgb data to 32 bit rgb data

247: how to blend 2 textures associated with 2 meshes?

248: algorithm for the calculation of the distance

249: Partitioning recitilinear polygon into rectangles.

250: Image reconstruction and pbrt

251: Intersection test of elliptical cylinder

252: Interpolation

253: Shear Affine Transformation

254: Sphere with equally sized triangles (geodesic sphere?)

255: Calculate RGB intensity value for centre of triangle

256: Calculating Curvatures of a Mesh

257: 3d models with low poly count

258: Numerical example of calculation Nper.

259: 911 FORGERY bigger than the PROTOCOLS of the learned elders of Zion

260: Normal vectors at a singular point on a parametric surface

261: Levenberg-Marquardt for circle fitting

262: bicubic - enlarge image

263: Triangulation of a 3D surface

264: efficient algorithm for minimal distance pair match

265: soft shadows question,

266: Monotonic cubic interpolation 3d

267: Intersection of Ray and Heightfield.

268: refraction acne,

269: Collision detection idea

270: pattern image

271: Modelling a distribution

272: Trusted GUI

273: NURBS DegreeElevateCurve() function problem

274: Smallest 4-sided polygon surrounding convex hull ( smallest convex quadrilateral)

275: [beginner] quadratic bezier curves

276: Partitioning recitilinear polygon into rectangles. - solutions.JPG (0/1)

277: OT: politics

278: =?utf-8?q?Einstein=E2=80=99s_E=3Dmc2_._Should_Newton_,_De_Pretto_,_Preston,_Hasenohrl__and_Soddi,_Planck_be_given__credit__for___discovery_of_E=3Dmc2._=3F?=

279: Why we do not see the "grain" filter anywhere else

280: Standard Deviation & Frequency in Gabor filter

281: problem with spline function of order 3

282: Release of continuous collision detection library

283: Polygon on sphere and lat-long mapping rectangle

284: approximating rational curves

285: clipping and viewport mapping problem

286: Position (x,y) of a Mirrored Point

287: distance between point and a triangle

288: Best way to get immediate mouse feedback in interpolated display

289: Where i could find Bicubic Resampling Algorithm ?

290: Einstein

291: nVidia Gelato (Global illumination)

292: Break points convergence in Fortune's algo for Voronoi diagrams

293: write bsp collision detection guide...

2: MPEG7

3: bezier/B-splines with endpoint conditions

4: Sort of BSP question

5: Convex hull in 3D by Ken Clarkson

6: A partitioning problem

7: Geodesics / Shortest paths on a differentiable topological atlas

8: Drawing discontinuities doubt

9: library from scratch using c/c++ sdl as base for putpixel and keyboard only

10: skin detect

11: approximation of arbitrary bezier curves

12: Interpolation on images

13: lightning code

14: Area of interception - triangle with circle

15: Render a array of float as a bitmap

16: Calculating 3D coplanar orientation

17: PC100 128mb laptop memory

18: (THIS IS SO REAL PEOPLE) IM ASKING FOR DONATIONS FOR HEART SURGERY

19: A-Star Path Finding on Complex Meshes

20: Z-fighting

21: Stochastic Positioning of A Point in A 3D Gaussian Distribution

22: Translucent material. how the dipole technique works ?

23: Image processing

24: Delauney triangulations and surface smoothness

25: circular panorama

26: Mixing in HSL

27: Differentiation of Line Integral

28: Object separation under perspective projection

29: shallow water with classical ray tracing

30: Fusing real video streams together to create a course

31: CFP: APPLIED COMPUTING 2007 - Submission Deadline extended

32: Is it a know problem this problem? (an extension of Nearest-Neighbor Problem)

33: Satan and the evil

34: Direct Approach

35: searching for local maxima

36: spatial partitioning - Adaptive Binary Trees

37: Ray Line-Segment intersection in 2D

38: Coordinate system transformations

39: expanding the global color table of a gif

40: How to obtain the right 256 color pallette for the blend of two colors...?

41: how to call PaintIcon method of Icon

42: Differentiable Sufrace Function

43: B閦ier / de Casteljau / Subdivisi on

44: The best way to interpolate between three points

45: Help with C++ program converting PBM (p4) to PPM (p5)

46: Ray Tracing News v. 19 no. 1 is out

47: ray tracing epsilon,

48: nearest point to triangle,

49: Fast, precision driven, cubic to quadratic piecewise degree reduction algos (2)

50: 24 RGB bit scaling

51: precision and recall

52: What are these characters?

53: Python wrapper for C++ core

54: Converting multiple polylines into a polygon

55: Saving BMP files?

56: Spectal Rendering?

57: random vector on a sphere

58: Face Camera Angle

59: Determining a circumellipse from three points and a circumcircle projection

60: Greg Ward Larson's isotropic/anisotropic Gaussian Model

61: Bspline problem

62: Self-avoiding zigzag paths - programming contest

63: Wavelets and finite signals

64: Hollywood Sound Production

65: Documentation of "trivial" graphical routines

66: Special case of polygon simplification

67: Trying to create a cube

68: Fast maximum curvature calculation for a 3d bezier curve

69: FS: PC100 128mb laptop memory

70: Storing a 3D scene...

71: ray tracing and texture filtering

72: Qhull: Qdelaunay cutoff value definition

73: Intersecting rectangles

74: Transforming circular arc to elliptical arc

75: nearest point on box,

76: Free Downloads

77: Get Pedia

78: OT: Joke: Arthur

79: Storing a 3D scene -

80: Can you check this for accuracy please?

81: Calculating a perpendicular vector

82: trace curved rays

83: Plucker coordinates

84: Determining a "best fit" set of colors from a larger set of colors

85: Finding Larger Blob in a Binary Image

86: Tracking and comparing rotations: quaternions, axis-angle, matrices?

87: Finding Translation in Document binary images

88: An unusual scattered data interpolation problem

89: Vertex Face Structure

90: SIFT

91: mode jigsaw puzzle curve

92: Phong Shading problem with ambient part

93: left handed systems

94: higher (>1) order Voronoi diagram

95: 100 Years of E=mc2

96: Geometry encryption / protection

97: How to optimize the tetrahedron meshes?

98: Siggraph DVD

99: question

100: B-spline sampling?

101: cube texture seams,

102: about BufferedImage properties

103: Computational Geometry: Comparing books

104: High dimensional vector problem

105: inverse interpolation?

106: Spatial derivatives on a Deformation field function

107: vertex interpolation

108: UV Mapping

109: Binary Blob Selection

110: camera shaking

111: Geometry relations

112: Algorithm to find nearest colour

113: realilistic smoothing on meshes without complex computations?

114: Stripe Edge Detection: row-by-row detection of light-to-dark transitions

115: Triangulation Problem

116: Looking for some tutorial

117: CFP: IADIS INTERNATIONAL CONFERENCE APPLIED COMPUTING 2007

118: ATTACK DOGS in RETREAT 911 FORGERY bigger than the PROTOCOLS of the learned elders of Zion

119: Binary Image Contour

120: Image comparison tool

121: Deconvoluted Image of Supernova 1987A

122: High quality 2D rotating of an image by a given angle

123: 100 Years of E=mc2 : A critic is Nameless, Placeless, Identityless ?

124: Point in Polygon testing including boundaries

125: Circles Riemannian Manifolds

126: 2d B-Spline - Ray Intersection

127: Help with permiutations within Fibonacci binary tree

128: Chazelle linear time algorithm for constructing intersection of convex polyhedra

129: super^n helicies: how?

130: Camera Splines

131: Is =?UTF-8?B?RWluc3RlaW7igJlzIEU9bWMyLCBDT05DRVBUVUFMTFkgYXBw?= =?UTF-8?B?bGljYWJsZSBmb3IgZW5lcmd5IGVtaXR0ZWQgQ2hlbWljYWwgUmVhY3Rpb25zLg==?=

132: Julia set connectedness

133: Combining image maps for objects with holes

134: LineStrip & Culling

135: box spline

136: Support of Sinc function

137: Googie curve generator puzzler...

138: facial expression survey request

139: Gradient Noise

140: Fast interpolation to neighboring points

141: OpenNURBS and surface fitting

142: Add Perspective to an Image

143: specular reflection (ray tracing)

144: A Scanner Darkly

145: Image Registration - Can anyone point me towards.....

146: What is/causes texture crawling ?

147: quadratic bezier curves

148: Convolution of Bezier curves

149: Best values for image transform

150: transformation in 2D and 3D - newbie

151: ROAM and parallelism

152: Surface resolution based on surface curvature

153: I love spam!

154: How to compensate for accelerometer tilt?

155: ray tracing smoke/clouds

156: inverse-transpose,

157: Looking for "Offsets of Two Dimensional Profiles"

158: Intersection test

159: Determining segment of cubic bezier

160: getting a shader to work

161: Perspective Projection Transformations

162: Hierarchical Run Length Encoding

163: transforming objects and ray tracing,

164: 3D point location problem

165: figuring out display parameters

166: Question about modeling programs

167: Mouse movement simulation

168: optimal way in graph?

169: Bounding Sphere and Collision Detection in ATI SDK

170: path smoothing/reduction

171: Affine transformation?

172: questions on perlin noise,

173: generating complex color patterns

174: Question about specular and diffuse reflection rendering

175: how do graphics libraries normally figure out how to display with the correct aspect ratio?

176: 3D and image processing OpenGL source code

177: B-spline surface

178: B閦ier / de Casteljau / Subdivision

179: interpolating with barycentric coordinates

180: Writing cgafaq articles

181: gif grayscale

182: Rotating a little image

183: Cxx Smooth interpolating function that passes through the points?

184: locating equidistant points along a line defined by coordinates

185: Library to remove hidden meshes?

186: Synthesized stereograph

187: Decoding progressive JPEG with low memory consumption

188: Procedural wood (texture)

189: Printing bitmap on HP printer

190: how to know the properties of the BufferedImage

191: Efficient Calculation of a Point Inside/Outside of A Mesh & Intersection Location

192: leta leta

193: Vertices from halfspace equations of a convex polytope.

194: Colour algorithms - how light affects an object

195: c++ graphic algorithm

196: GJK Implementation from SOLID

197: Removal material algorithm

198: Inverse Surface Function and Intersection

199: draw line

200: Sine Waves

201: resize image

202: Fast PRNG

203: Why the results of debug and release version is different.

204: Calculating TIFF resolution

205: Sheer lies, cheating by Dr Alexander Inpain , who introduced as Scientist and Administrator at CERN ( European Organization for Nuclear Research ) in various post . But it proved all fraud. He was disusing about my work Einstein Sep 1905 paper and my book

206: Edge detection, storage and further comparision

207: 2D graphics with C++ (graphics newbie)

208: CGAFaq image upload

209: MayaPlugIn

210: Metz filter algorithm

211: Efficient way of finding K nearest neighbors for EACH point in a 2D plane

212: mozart's depth map

213: Coordinates

214: [ANN]: ActiveSolid 2.0

215: calculation speed of the ball

216: Number of vertices in grids generated by regular tetrahedron bisection?

217: Calculating isogonal conjugates

218: Mind control weapons and Directed Energy weapons

219: image maker

220: Reflection vector to light probe coordinate

221: 2D Line crossing Non-Convex Polyhedron

222: Triangle mesh question?

223: Problem with zooming

224: signed distance/polygone

225: low degree bspline approximation

226: Plane sweep and triangles

227: determining if changing a point will split an area in 2

228: cubic interpolation to get a representation of a complex contur

229: Choice between channels

230: HELP:2D multiply-connected planar polygon offsetting problem

231: ray tracing and shadows and refraction

232: Polygon of a Mesh projection

233: =?utf-8?q?Is_Einstein=E2=80=99s_E=3Dmc2,_CONCEPTUALLY_applicable_for_energy_emitted_Chemical_Reactions.?=

234: outline polygon of overlapping triangles

235: Point of reflection on sphere

236: euler angles ,- vertical flight

237: intersection problem

238: New forum dedicated to raytracing

239: .STL File Slicer question!

240: partial derivatives of sphere

241: Evaluating an object recognition algorithm

242: Plane-Filling curve

243: New interpolation problem :)

244: what is alternating digital tree?

245: [ANN] AmanithVG second technology preview released (OpenVG over OpenGL and OpenGL|ES)

246: 16 bit rgb data to 32 bit rgb data

247: how to blend 2 textures associated with 2 meshes?

248: algorithm for the calculation of the distance

249: Partitioning recitilinear polygon into rectangles.

250: Image reconstruction and pbrt

251: Intersection test of elliptical cylinder

252: Interpolation

253: Shear Affine Transformation

254: Sphere with equally sized triangles (geodesic sphere?)

255: Calculate RGB intensity value for centre of triangle

256: Calculating Curvatures of a Mesh

257: 3d models with low poly count

258: Numerical example of calculation Nper.

259: 911 FORGERY bigger than the PROTOCOLS of the learned elders of Zion

260: Normal vectors at a singular point on a parametric surface

261: Levenberg-Marquardt for circle fitting

262: bicubic - enlarge image

263: Triangulation of a 3D surface

264: efficient algorithm for minimal distance pair match

265: soft shadows question,

266: Monotonic cubic interpolation 3d

267: Intersection of Ray and Heightfield.

268: refraction acne,

269: Collision detection idea

270: pattern image

271: Modelling a distribution

272: Trusted GUI

273: NURBS DegreeElevateCurve() function problem

274: Smallest 4-sided polygon surrounding convex hull ( smallest convex quadrilateral)

275: [beginner] quadratic bezier curves

276: Partitioning recitilinear polygon into rectangles. - solutions.JPG (0/1)

277: OT: politics

278: =?utf-8?q?Einstein=E2=80=99s_E=3Dmc2_._Should_Newton_,_De_Pretto_,_Preston,_Hasenohrl__and_Soddi,_Planck_be_given__credit__for___discovery_of_E=3Dmc2._=3F?=

279: Why we do not see the "grain" filter anywhere else

280: Standard Deviation & Frequency in Gabor filter

281: problem with spline function of order 3

282: Release of continuous collision detection library

283: Polygon on sphere and lat-long mapping rectangle

284: approximating rational curves

285: clipping and viewport mapping problem

286: Position (x,y) of a Mirrored Point

287: distance between point and a triangle

288: Best way to get immediate mouse feedback in interpolated display

289: Where i could find Bicubic Resampling Algorithm ?

290: Einstein

291: nVidia Gelato (Global illumination)

292: Break points convergence in Fortune's algo for Voronoi diagrams

293: write bsp collision detection guide...