Page 22

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1: Foley, van Dam, Feiner, Hughes Computer Graphics, Principles and Practice in C

2: curve searching prob..

3: Calculate Time step in a cubic.

4: silicon valley venture capital group

5: Multi Bilinear Interpolation Blur

6: looking for nngridr (natual neighbor interpolation by David Watson)

7: Line bisecting two lines

8: Distance between a line segment and an ellipsoid

9: help on Mgc::NaturalSpline2

10: Direct Ray Tracing of Displacement Mapped Triangles

11: B-Spline Extensions

12: [Newbie] When *and* Why to use parametric equations ?

13: Reducing number of quads in a mesh.

14: Prove the important update for Windows

15: 2D Skeletal Animation

16: FWD: Install that critical patch which comes from the Microsoft Corporation

17: Multiplanar reconstruccion

18: What I have thought for last two days

19: Blob Labelling / Connected Components

20: Spatial Quantization of Color Images

21: 3D Cubic Bezier from 2 normals and 2 endpoints?

22: FWD: Apply the corrective patch

23: Need help optimizing....

24: [?] IK algorithm

25: Help Needed - Looping 2D Perlin Noise

26: Uniform linear approximation of samples

27: Voxel Mesh

28: octree algorithm

29: Arkanoid clone

30: Nofit polygon / minkowski sum

31: CSG - bool operations with solids

32: 3d Points Curve Fitting

33: Where can I found a full version of Quaternion->Euler transformation method.

34: Boundary Representation java library and data format

35: Sorted-Edge Rasterizers

36: AutoCAD/DXF "Undefined group code" and ELLIPSE

37: graphics matching help

38: Does flood fill write to alpha channel?

39: Correctness of first step of Dantzig (Rigid Bodies)

40: Need Curve/Curve intersection algorithm

41: how to detect a ppm bit format?

42: help request: clahe.c Graphics Gems

43: curvilinear coordinates along a B-spline

44: creation of faces from 3D polyhedral data

45: Vertex Welding

46: Use of convolution in 3D ? Your opinion

47: htm hep to pdf

48: looking for ocr tutor

49: Tangent line to French Curve

50: Interpolation algorithm

51: Hermite Spline Length at S

52: Splitting a CMYK image

53: Target practice

54: Converting day colours to night colours.

55: Location of point reflected in a sphere

56: Polygon tree generation

57: Colour Gradient programing

58: tree bsd

59: Gradient fill between three or more points

60: Exact evaluation of subdivision mesh

61: shortest path in polygonal environment

62: OpenGL style depth buffer implementation

63: Could I buy source code or I have to write it myself ?

64: how to reflect light rays?

65: Decoding TIFF LZW

66: AI and Physics.

67: How to convert a quaternion from the 3dsmax coordinate system to the directx coordinate system?

68: Separation distance

69: Samba beats Windows 2003 in file serving performance

70: I want to display many squares, too big for screen. Excel? VB? Other?

71: [Q] Surface tessellation bounding the original surface?

72: Otsu, N. 1979 Thresholding Paper

73: Vector question

74: Architecture Overview of OpenGL in Windows Environment

75: finding holes in packings of 2D polygons

76: Looking for Help with B Spline curves with Knots

77: simulation of a field of vision in mirror

78: Stacking cubes

79: two questions on interpolation and composition

80: Algorithm for contour extraction from 2D images?

81: Bilinear Interpolation on Contraction vs Expansion

82: using the quake-triangle from Jonathan Richard Shewchuk in a commercial application ?

83: Cubemaps in Spherical Harmonics

84: Create patches of roams

85: Need "stamp" filter

86: Rotations in 3D

87: How can I do cot, sec and csc in C/C++ code (getting angles from velocity...) Please help...

88: CGAL 3.0 Released, Computational Geometry Algorithms Library

89: Problems rotating the camera around objects

90: Help! 3D Rendering Algorithms Query!!

91: how to render partial sphere?

92: point interior of a nonconvex hull or not

93: Watch this patch

94: Insphere

95: Convert Float32, Float64 to unsigned integer algorithm

96: [libjpeg] jpeg_stdio_src, jpeg_stdio_dst functions

97: [newbie] Barycentre useful in 3D ?

98: edge/edge collision

99: algorithms for realistic 2D explosions (fireballs) ??

100: Portal site for realistic rendering

101: Marching Tetrahedra and patent issues

102: Circular Masking

103: how to search adjacent points in space

104: quantization algorithms

105: Two-fold geometry

106: Fitting triangles into a rectangle (triangle nesting) - Tough One.

107: Curve Fitting?

108: THESIS: Modeling Interaction with Deformable Objects in Real-Time for Medical Simulators

109: Bump mapping O(u,v) question

110: Euler versus Cardan (responding in new thread)

111: collision detection

112: how interpolate?

113: drawing blurred square

114: matlab code for icp required

115: Thumbnail Size

116: Explosions

117: Multiplanar reconstruccion disapears??

118: bitmap

119: A terrain Server for a 3D game

120: Least Squares Parabolic Curve Fitting

121: 6 degrees of freedom movement in OpenGL

122: Stripification algorithm

123: bezier curve and convex hull implementation in cpp builder

124: Convex polygons

125: computings for an affine transformation

126: Bowling game Collision stuff

127: [ANN] VolView 2.0 - Interactive Volume Visualization

128: Viz textbook to replace VTK toolkit???

129: algorithms

130: How to determine the file size of a JPEG?

131: graph to avi, png or perhaps animated gif

132: Reading floating point FITS files

133: Probabilistic Data Structure

134: [newbie] Eigenvectors in 3D

135: Quaternion - wierd linear motion

136: Point in Shape?

137: Dissecting an Arbitrary Polygon

138: Curve Regression

139: Analyzing Graphic Data

140: Drawing a skeleton

141: image smoothing, how to get gaussian masks

142: pool collision detection

143: How "Edge Preserving Smooth" ??

144: change line spacing in the document

145: How to enlarge a 2D polygon (conex, nonconvex)

146: volume mesh generation query

147: Best Fit Lines for 2D points

148: Move point by distance

149: Ifran View Quick/Easy/Free

150: infinte cylinder

151: QuarkXpress

152: tessilation of a sphere

153: vertex to vertex visibility test inside a polygon

154: circle approximation & line outlining

155: Query of 3d scanners

156: Silly question about endomorphism.

157: Algorithm that unites terrain and other geometry?

158: tile-base game

159: Find outer edges

160: Looking for good false color palettes

161: equidistant bezier?

162: test-to-see-if-my-account-works

163: Runge Kutta ABC

164: Why is it called a "brush"?

165: triangle triangle intersection test

166: Recognition of images

167: Rottger terrain algorithm

168: .3DS file reader. Where to find?

169: Ready-To-Run Visual basic Algorithms 2nd Ed

170: Smooth interpolation of 3D surfaces for contact modeling

171: Clipping and embossing

172: bezier-bezier intersection 2D algorithm

173: Rotation around the normal

174: Generating 3D models from 2D sections

175: Embossing and stamping

176: 3d scattered points to a grid

177: Flying ball model

178: Camera pitch / yaw

179: Sin Curve Warp

180: [libjpeg] jpg image in colour-limited environment

181: 3D structures

182: Mesh structure

183: Algorithm for Bezier poligon "self-intersection"

184: Halfedge mesh

185: Algorithm for Hand Tracking

186: gauss seidel relaxation algorithm howto?

187: Red Eye Removing, How?

188: Newbie: Quadtrees vs. StretchBlt() vs. JBIG

189: Kaiser window

190: Interpolating a vector field

191: HOW-to run code.c graphics program ?

192: approximation question

193: efficient Dijkstra's algorithm implementation

194: 3D edge "convexity" test from neighbourg faces normals ?

195: Circle and sphere blending with conformal geometric algebra

196: Particle animation

197: help with Graphic Gems code ?

198: JPEG Compression

199: how to handle large data-sets for visualization.

200: Looking for dithering algorithim similar to the one used in MS Office 2003's toolbars

201: Finding a "nearby" point in n-space

202: Simple raytraycing question

203: Procedural texture mapping

204: detect a point inside a closed curve

205: how to reflect light rays? Tooo SIMPLE - too stupid? Please at least give me some pointers *beg*

206: xmlrpc and exceptions

207: Steiner Points

208: digital maps

209: Distance of 2D point to polyline

210: Problems while converting a scatter plot of 3d points to a 3D grid

211: Solution Found - Looping 2D Perlin Noise

212: Recursively seed fill alg VS iteratively seed fill alg,, help!!

213: adding point to bezier curve

214: projected area of polygonal mesh

215: 3D nonconvex polygon fill with triangles

216: matching two pictures

217: Mapping/projecting a 2D point to a polygonal line

218: Point - Curve distance

219: Converting Z up to Y up

220: Detect Point in A Rotated Rectangle

221: deformable soft leather cushion simulation

222: Smallest needed Bpp.

223: Drawing surfaces

224: Alog for 'squeezing' triangles into a square/rectangle... Killer problem!

225: performance problem with clipping procedure

226: Check security patch from Microsoft Corporation

227: 2D/3D interpolation algorithm

228: Algorithm to make a 3d sphere

229: contiguity algorithm

230: effective luminance of pixel block

231: ArcBall Questions

232: Tearing effect.

233: Career

234: Introduction to Cardinal splines with applications?

235: Intersection of NURBS surface and Plan

236: a method for implementing lightmaps

237: line through several points

238: convert film negative to positive

239: How to read write the information tag in a jpg file

240: MATLAB code for ICP algorithm

241: Bezier X Arc

242: 2nd CFP MTAP: Multimedia Retrieval Algorithmics

243: tessellation and size control

244: a mesh to represent a 2D shape

245: Gradient/height field in 3d?

246: GLU Tessellation problem

247: Quadratic surface from 4 points & 4 normals

248: Conformal surface parameterization

249: NURBS Fix-Points / Knots To Controll-Points

250: When to stop the subdivision while rendering a bezier.

251: O(n) time algorithms for the Skyline Problem.

252: Jack Bresenham Algorithms

253: Closest Point Between Two Non-Intersecting Vectors

254: OBB-OBB Distance calculation

255: 2d Line Segment Intersection test

256: ray-angle in 2D-ellipse ?

257: Shadow volumes normals

258: 5 point Star Algorithm

259: vectorize an already drawn black&white image

260: Changing HSB of RGB

261: smallest hitting set

262: unprojecting coordinates and revolving b-splines...

263: Voxel/shear warp

264: anyone use gpctool?

265: getting an intermediate shape from two similar shapes

266: Non-manifold meshes

267: new digital stock travel image library

268: computing the centroid of a 3D polyhedron

269: 2d-parameter curve calculation

270: [Motion Signal Processing] Filtering Out Shaking-Marker

271: How can I do cot, [...](getting angles from velocity...)....

272: Decals

273: Help with generating parallel line

274: polygon-to-point collision detection; checking polygon for correctness

275: How to downsampling still picture on DCT Domain

276: Hermite to Bezier problem

277: (Inverse) Chirp Z-Transform

278: JPEG patent collecting royalty

279: Continuous Collision Detection

280: Calculation of the point on an arc

281: how to rotate an object based on mountpoints

282: Sub-Pixel Shift To Improve Quality of Bilinear Interpolation

283: Sphere -> Line segment intersection...

284: Help needed with understanding B-splines, namely the knot vector...

285: Q: about antialiased lines using Wu's algorithm

286: PSD file format questions

287: similarity between images

288: Design pattern for grid data.

289: Anti-Aliasing + Bilinear Interpolation

290: funny joke

291: Workshop on 3D Graphics, IT, and Knowledge Management

292: Help with Bezier adjustment to parabola algorithm

293: [ANN]: ActiveSolid 1.0 Beta 2

294: [ANN]: Full ActiveSolid 3D Solid Modeler as a Web Control

295: Theoretical Experiment with Uncompressed PCM Video Discs

2: curve searching prob..

3: Calculate Time step in a cubic.

4: silicon valley venture capital group

5: Multi Bilinear Interpolation Blur

6: looking for nngridr (natual neighbor interpolation by David Watson)

7: Line bisecting two lines

8: Distance between a line segment and an ellipsoid

9: help on Mgc::NaturalSpline2

10: Direct Ray Tracing of Displacement Mapped Triangles

11: B-Spline Extensions

12: [Newbie] When *and* Why to use parametric equations ?

13: Reducing number of quads in a mesh.

14: Prove the important update for Windows

15: 2D Skeletal Animation

16: FWD: Install that critical patch which comes from the Microsoft Corporation

17: Multiplanar reconstruccion

18: What I have thought for last two days

19: Blob Labelling / Connected Components

20: Spatial Quantization of Color Images

21: 3D Cubic Bezier from 2 normals and 2 endpoints?

22: FWD: Apply the corrective patch

23: Need help optimizing....

24: [?] IK algorithm

25: Help Needed - Looping 2D Perlin Noise

26: Uniform linear approximation of samples

27: Voxel Mesh

28: octree algorithm

29: Arkanoid clone

30: Nofit polygon / minkowski sum

31: CSG - bool operations with solids

32: 3d Points Curve Fitting

33: Where can I found a full version of Quaternion->Euler transformation method.

34: Boundary Representation java library and data format

35: Sorted-Edge Rasterizers

36: AutoCAD/DXF "Undefined group code" and ELLIPSE

37: graphics matching help

38: Does flood fill write to alpha channel?

39: Correctness of first step of Dantzig (Rigid Bodies)

40: Need Curve/Curve intersection algorithm

41: how to detect a ppm bit format?

42: help request: clahe.c Graphics Gems

43: curvilinear coordinates along a B-spline

44: creation of faces from 3D polyhedral data

45: Vertex Welding

46: Use of convolution in 3D ? Your opinion

47: htm hep to pdf

48: looking for ocr tutor

49: Tangent line to French Curve

50: Interpolation algorithm

51: Hermite Spline Length at S

52: Splitting a CMYK image

53: Target practice

54: Converting day colours to night colours.

55: Location of point reflected in a sphere

56: Polygon tree generation

57: Colour Gradient programing

58: tree bsd

59: Gradient fill between three or more points

60: Exact evaluation of subdivision mesh

61: shortest path in polygonal environment

62: OpenGL style depth buffer implementation

63: Could I buy source code or I have to write it myself ?

64: how to reflect light rays?

65: Decoding TIFF LZW

66: AI and Physics.

67: How to convert a quaternion from the 3dsmax coordinate system to the directx coordinate system?

68: Separation distance

69: Samba beats Windows 2003 in file serving performance

70: I want to display many squares, too big for screen. Excel? VB? Other?

71: [Q] Surface tessellation bounding the original surface?

72: Otsu, N. 1979 Thresholding Paper

73: Vector question

74: Architecture Overview of OpenGL in Windows Environment

75: finding holes in packings of 2D polygons

76: Looking for Help with B Spline curves with Knots

77: simulation of a field of vision in mirror

78: Stacking cubes

79: two questions on interpolation and composition

80: Algorithm for contour extraction from 2D images?

81: Bilinear Interpolation on Contraction vs Expansion

82: using the quake-triangle from Jonathan Richard Shewchuk in a commercial application ?

83: Cubemaps in Spherical Harmonics

84: Create patches of roams

85: Need "stamp" filter

86: Rotations in 3D

87: How can I do cot, sec and csc in C/C++ code (getting angles from velocity...) Please help...

88: CGAL 3.0 Released, Computational Geometry Algorithms Library

89: Problems rotating the camera around objects

90: Help! 3D Rendering Algorithms Query!!

91: how to render partial sphere?

92: point interior of a nonconvex hull or not

93: Watch this patch

94: Insphere

95: Convert Float32, Float64 to unsigned integer algorithm

96: [libjpeg] jpeg_stdio_src, jpeg_stdio_dst functions

97: [newbie] Barycentre useful in 3D ?

98: edge/edge collision

99: algorithms for realistic 2D explosions (fireballs) ??

100: Portal site for realistic rendering

101: Marching Tetrahedra and patent issues

102: Circular Masking

103: how to search adjacent points in space

104: quantization algorithms

105: Two-fold geometry

106: Fitting triangles into a rectangle (triangle nesting) - Tough One.

107: Curve Fitting?

108: THESIS: Modeling Interaction with Deformable Objects in Real-Time for Medical Simulators

109: Bump mapping O(u,v) question

110: Euler versus Cardan (responding in new thread)

111: collision detection

112: how interpolate?

113: drawing blurred square

114: matlab code for icp required

115: Thumbnail Size

116: Explosions

117: Multiplanar reconstruccion disapears??

118: bitmap

119: A terrain Server for a 3D game

120: Least Squares Parabolic Curve Fitting

121: 6 degrees of freedom movement in OpenGL

122: Stripification algorithm

123: bezier curve and convex hull implementation in cpp builder

124: Convex polygons

125: computings for an affine transformation

126: Bowling game Collision stuff

127: [ANN] VolView 2.0 - Interactive Volume Visualization

128: Viz textbook to replace VTK toolkit???

129: algorithms

130: How to determine the file size of a JPEG?

131: graph to avi, png or perhaps animated gif

132: Reading floating point FITS files

133: Probabilistic Data Structure

134: [newbie] Eigenvectors in 3D

135: Quaternion - wierd linear motion

136: Point in Shape?

137: Dissecting an Arbitrary Polygon

138: Curve Regression

139: Analyzing Graphic Data

140: Drawing a skeleton

141: image smoothing, how to get gaussian masks

142: pool collision detection

143: How "Edge Preserving Smooth" ??

144: change line spacing in the document

145: How to enlarge a 2D polygon (conex, nonconvex)

146: volume mesh generation query

147: Best Fit Lines for 2D points

148: Move point by distance

149: Ifran View Quick/Easy/Free

150: infinte cylinder

151: QuarkXpress

152: tessilation of a sphere

153: vertex to vertex visibility test inside a polygon

154: circle approximation & line outlining

155: Query of 3d scanners

156: Silly question about endomorphism.

157: Algorithm that unites terrain and other geometry?

158: tile-base game

159: Find outer edges

160: Looking for good false color palettes

161: equidistant bezier?

162: test-to-see-if-my-account-works

163: Runge Kutta ABC

164: Why is it called a "brush"?

165: triangle triangle intersection test

166: Recognition of images

167: Rottger terrain algorithm

168: .3DS file reader. Where to find?

169: Ready-To-Run Visual basic Algorithms 2nd Ed

170: Smooth interpolation of 3D surfaces for contact modeling

171: Clipping and embossing

172: bezier-bezier intersection 2D algorithm

173: Rotation around the normal

174: Generating 3D models from 2D sections

175: Embossing and stamping

176: 3d scattered points to a grid

177: Flying ball model

178: Camera pitch / yaw

179: Sin Curve Warp

180: [libjpeg] jpg image in colour-limited environment

181: 3D structures

182: Mesh structure

183: Algorithm for Bezier poligon "self-intersection"

184: Halfedge mesh

185: Algorithm for Hand Tracking

186: gauss seidel relaxation algorithm howto?

187: Red Eye Removing, How?

188: Newbie: Quadtrees vs. StretchBlt() vs. JBIG

189: Kaiser window

190: Interpolating a vector field

191: HOW-to run code.c graphics program ?

192: approximation question

193: efficient Dijkstra's algorithm implementation

194: 3D edge "convexity" test from neighbourg faces normals ?

195: Circle and sphere blending with conformal geometric algebra

196: Particle animation

197: help with Graphic Gems code ?

198: JPEG Compression

199: how to handle large data-sets for visualization.

200: Looking for dithering algorithim similar to the one used in MS Office 2003's toolbars

201: Finding a "nearby" point in n-space

202: Simple raytraycing question

203: Procedural texture mapping

204: detect a point inside a closed curve

205: how to reflect light rays? Tooo SIMPLE - too stupid? Please at least give me some pointers *beg*

206: xmlrpc and exceptions

207: Steiner Points

208: digital maps

209: Distance of 2D point to polyline

210: Problems while converting a scatter plot of 3d points to a 3D grid

211: Solution Found - Looping 2D Perlin Noise

212: Recursively seed fill alg VS iteratively seed fill alg,, help!!

213: adding point to bezier curve

214: projected area of polygonal mesh

215: 3D nonconvex polygon fill with triangles

216: matching two pictures

217: Mapping/projecting a 2D point to a polygonal line

218: Point - Curve distance

219: Converting Z up to Y up

220: Detect Point in A Rotated Rectangle

221: deformable soft leather cushion simulation

222: Smallest needed Bpp.

223: Drawing surfaces

224: Alog for 'squeezing' triangles into a square/rectangle... Killer problem!

225: performance problem with clipping procedure

226: Check security patch from Microsoft Corporation

227: 2D/3D interpolation algorithm

228: Algorithm to make a 3d sphere

229: contiguity algorithm

230: effective luminance of pixel block

231: ArcBall Questions

232: Tearing effect.

233: Career

234: Introduction to Cardinal splines with applications?

235: Intersection of NURBS surface and Plan

236: a method for implementing lightmaps

237: line through several points

238: convert film negative to positive

239: How to read write the information tag in a jpg file

240: MATLAB code for ICP algorithm

241: Bezier X Arc

242: 2nd CFP MTAP: Multimedia Retrieval Algorithmics

243: tessellation and size control

244: a mesh to represent a 2D shape

245: Gradient/height field in 3d?

246: GLU Tessellation problem

247: Quadratic surface from 4 points & 4 normals

248: Conformal surface parameterization

249: NURBS Fix-Points / Knots To Controll-Points

250: When to stop the subdivision while rendering a bezier.

251: O(n) time algorithms for the Skyline Problem.

252: Jack Bresenham Algorithms

253: Closest Point Between Two Non-Intersecting Vectors

254: OBB-OBB Distance calculation

255: 2d Line Segment Intersection test

256: ray-angle in 2D-ellipse ?

257: Shadow volumes normals

258: 5 point Star Algorithm

259: vectorize an already drawn black&white image

260: Changing HSB of RGB

261: smallest hitting set

262: unprojecting coordinates and revolving b-splines...

263: Voxel/shear warp

264: anyone use gpctool?

265: getting an intermediate shape from two similar shapes

266: Non-manifold meshes

267: new digital stock travel image library

268: computing the centroid of a 3D polyhedron

269: 2d-parameter curve calculation

270: [Motion Signal Processing] Filtering Out Shaking-Marker

271: How can I do cot, [...](getting angles from velocity...)....

272: Decals

273: Help with generating parallel line

274: polygon-to-point collision detection; checking polygon for correctness

275: How to downsampling still picture on DCT Domain

276: Hermite to Bezier problem

277: (Inverse) Chirp Z-Transform

278: JPEG patent collecting royalty

279: Continuous Collision Detection

280: Calculation of the point on an arc

281: how to rotate an object based on mountpoints

282: Sub-Pixel Shift To Improve Quality of Bilinear Interpolation

283: Sphere -> Line segment intersection...

284: Help needed with understanding B-splines, namely the knot vector...

285: Q: about antialiased lines using Wu's algorithm

286: PSD file format questions

287: similarity between images

288: Design pattern for grid data.

289: Anti-Aliasing + Bilinear Interpolation

290: funny joke

291: Workshop on 3D Graphics, IT, and Knowledge Management

292: Help with Bezier adjustment to parabola algorithm

293: [ANN]: ActiveSolid 1.0 Beta 2

294: [ANN]: Full ActiveSolid 3D Solid Modeler as a Web Control

295: Theoretical Experiment with Uncompressed PCM Video Discs