1. C++: Redirecting stdin & stdout to same file with freopen
Hello, I have an application where it would be convenient if I could redirect both stdin & stdout to a common file at the same time. Then I could use cin to read from that file and cout to write to it. In fact, with VS2005 on WinXP I have done so successfully with freopen, using the "r" mode for stdin and the "w" mode for stdout. What bothers me is that I'm not sure whether doing such a thing is really legal and portable, and that I might be just "getting away" with doing it. I need it to work with other compilers (GNU) and other operating systems too, namely UNIX, LINUX, MAC OS, and other mainstream OSes. I do have a reason for needing to do this rather than simply opening the desired file directly in the first place. Thanks, Ray
3. redirecting stdout with freopen on Win2003 and VC.NET
We use the following code section to reassign stdout to a
text file. Subsequently calls to cout cause output to the
created text file (logfile.txt):
#include <iostream>
using namespace std;
// snip // snip // snip
FILE *stream;
stream = ::freopen("logfile.txt", "w", stdout );
cout << "Some message to cout" << endl;
This worked fine on Windows 2000 and Visual Studio 6,
however, on Windows 2003 and Visual Studio.NET this
appears to work no longer. If after the last cout call we
add the following lines:
fprintf (stdout, "Another message to stdout!!!\n");
fflush(stdout);
then the second message does turn up in logfile.txt (the
first one still doesn't).
N:B
The above code runs in a non-console background
application, and is located in a DLL. The same code still
works OK in a console based .exe.
Does anyone have any ideas how we can fix this?
THANKS
4. child process with redirected stdout and stderr - CSharp/C#
5. Problems with redirect and format stdout and stderr for CreateProcess
6. Problems with redirect and format stdout and stderr for CreateProcess
7. How to redirect stdout, stderr in a GUI application
I would like to redirect stdout and stderr in a GUI application. My GUI is composed of a mainframe with a ClistCrl(COutPutWnd) control on the bottom. Inside my code I would like to be able to write : cout << "test"; and to display it in my COutPutWnd. How can I do that ?