Hi everyone!,
We've a problem to extract the AO from a char high polygon model.
Usually our pipeline ( for character in games ) is the follow:
- Zbrush pass --> Low poly modeling --> Extract Normal map --> Extract
Ambient Occlusion map from Highest poly model ( x )
In the last step we've a problem because mental ray crashes with a
very high mesh, My question is the follow , we can do it with prman or
alternative render??
All suggestions are welcome.
L