RenderMan & RISpec >> Tilling issues in Renderman

by oomirulx » Thu, 07 May 2009 21:32:01 GMT


when I tile any shader on any geometry after some certain range of
tiling the shader gives the odd results on objects not drawing the
shader fully on the object is there any other way to repeat the
shader on the geometry with some random values

Thanks in Advance...
O0mI Rulx

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I'm trying to intersect ray with "renderman hyperboloid" defined by two 
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Hyperboloid equation from MathWorld is:
(x/a)^2 + (y/a)^2 - (z/c)^2 = 1. (1)

Plugging P1 & P2 into (1) I get:

c2 = [(x2^2 + y2^2)*z1^2 - (x1^2 + y1^2)*z2^2]/[x1^2 + y1^2 - x2^2 - y2^2].
a2 = [z1^2*(x2^2+y2^2) - z2^2*(x1^2+y1^2)]/[z1^2-z2^2]

Denominator of c2 is simply difference between distance of P1 and P2 to 
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