I'm at my wits end, and I was hoping that somebody might have seen this
before.
We are doing very straightforward work with Maya, MTOR, and RenderMan.
For some reason, for some of our shaders, some of the time, a few of
the parameters do not get copied into the RIB files correctly.
When running mtor_maya5 explicitly from the shell the erros is
repeatable. Using the mondo shader in the rat library, the abColorMap
parameter is never copied into the rib. The abDiffuseMap parameter, on
the other hand, does appear to be copied correctly every time.
There are no error messages that I can see. All files exist that
should exist, and if I hand-patch the RIB file the images render
correctly.
As I said, I'm at my wits end. If anybody has seen anything like this,
I'd love to hear about it.
Thad Beier
Hammerhead Productions