RenderMan & RISpec >> Shader Developers Needed at Dreamworks Animation

by Kelly Barschig » Thu, 28 May 2009 05:50:52 GMT

Hi all,
We are looking to fill openings for Shader Developers in our Northern
and Southern California offices at Dreamworks Animation. If there is
any interest, please contact me at my work email:
XXXX@XXXXX.COM .
I have pasted the job description below:

Job Description for Production Shader Developer

The Production Shader Developer provides technical development and
support for the surfacing department of an individual production.
This department handles the look development for all of the assets
used in our films. The shading developer provides the technical
support that enables continued improvement in the look of our films
and in our tools. The Developer also provides support to the artists,
educating them in the best usage of the tools and bridging the gap
between the technical details of shading, and their use by the
artists.
Tasks and Responsibilities
Identify and address specific technical surfacing challenges during
the early stages of production.
In conjunction with the Surfacing Supervisor, create initial
surfacing setups, documentation and distribution. This should involve
the creation and maintenance of a material library for the production.
Help simplify the work flow of the artists on their production to
enable them to create the most efficient shading networks possible.
Work with the Global Shader Lead on challenging procedural shading
work for their individual production.
Work with the Global Shader Lead to provide innovative solutions to
improve the quality of the shading, and surfacing.
Help to bridge gaps between Surfacing and Lighting through
communication and the development of toolsets.
Teach classes to production users of various studio workflows.
Qualifications
2+ years of writing shaders for animation or visual effects
production.
Solid understanding of rendering theory.
BS in computer science or equivalent experience
Excellent written and verbal communication skills
Experience working in a high pressure production environment
Solid knowledge of a variety of programming and scripting languages
such as C, C++, and Python
Solid knowledge of a Linux desktop environment
Solid interpersonal skills
Surfacing and/or Lighting Experience is a plus.

RenderMan & RISpec >> Shader Developers Needed at Dreamworks Animation

by oomirulx » Thu, 28 May 2009 17:47:07 GMT


Hi,

i think the email address which you have mention is not correct there
is some dots in your email address

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Responsibilities

?       Technical Lead of team developing integrated suite of game
authoring tools.

?       Work with game runtime architects and tools team to design
authoring and asset conditioning pipelines.

?       Create original tools that will allow artists and designers
to independently author game content

.        Co-write technical design and software design documentation

?       Communicate with a range of artists, technical, and
management individuals to understand requirements, and
develop/describe solutions.

?       Partner with multi-disciplinary talent to solve
inter-departmental workflow challenges

 

Requirements

?       7+ years of programming experience with emphasis on PC
application development and Graphical User Interface Design

?       Strong Technical Leadership Skills

?       Self-motivated with a strong work ethic

?       Excellent oral and written communication skills

?       Strong PC based application architecture skills

?       Excellent C++/C# programming skills. 

?       Knowledge and experience with .NET Architecture

?       Maya or 3D Studio Max Plug-in or script development
experience

?       Strong sense of good UI design

?       Understanding of Model View Controller Architecture

?       Experience with applied use of XML based data formats. 

?       BA or MS in computer science/electrical engineering or
equivalent work experience

 

Preferred Requirements

?       Game Development Experience

?       Experience building data driven pipelines

?       Ability to distill, balance and prioritize requests from
multiple clients

?       Experience managing large sets of data and graphics
efficiently.

?       Strong Math and Computer Graphics background with good
understanding of 3D

?       Oracle/SQL/ADO (or other RDBMS) proficiency

?       Scripting language experience (TCL, Python, Lua, Perl, etc.)

?       Level Design Tool programming experience

?       Art experience/knowledge or interests



Please email resume or request for further information to:

 XXXX@XXXXX.COM 
Charles Weitzer
Subject Matter Experts, Inc.
USA (510) 558-9182