SiTex Graphics is pleased to announce the release of AIR 8.
Highlights of the new release include:
- Procedure shaders: generate new primitives on-demand at render time
- Instancer shaders: create new geometry based on an existing
primitive
- New 3D texture & point cloud features
- AIR Show 3.0
- Vshade 2.0
- Massive Agent Light Tool
- More efficient rendering of large point sets
- Render points as disks or oriented patches
- Render curves as tubes
- Enhanced geometry export
- Easy command line rendering of frame sequences
- New documentation and examples for Procedural primitives
More information and a free demo can be found on the SiTex Graphics
web site:
www.sitexgraphics.com
Regards,
Scott Iverson
SiTex Graphics
Features:
Fast Scanline Rendering - Ray Tracing - Multithreading -
Programmable Shading - Global Illumination - Motion Blur -
Depth of Field - Displacement - Subdivision Meshes - Blobbies -
Trimmed NURBs - Curves - Particles - Area Lights - Caustics -
Texture Mapping - Shadow Mapping - Automatic Meshing -
Procedural Geometry - Level of Detail - Ambient Occlusion -
RIB compatibility - Distributed Rendering with Vortex -
Image-Based Lighting - High-Dynamic Range (HDR) Input and Output -
Subsurface Scattering - Toon Rendering and Illustration -
Volume Rendering