RenderMan & RISpec >> BMRT IRIX archived versions?

by Marco Gariboldi » Tue, 28 Oct 2008 22:13:18 GMT

Dear RenderMan newsgroup regulars,

Are there still shareware, otherwise non-commercial, versions of the
Blue Moon Rendering Tools available for IRIX on the Internet? Not long
ago I've purchased a nice SGI Tezro workstation and I'd love to use
BMRT. I used to have BMRT versions backed up somewhere, but due to HDD
failures and losing CD-ROMs, I lost much of it I fear.

BMRT has always been one of my favorite renderers, for some reason. I'd
really love to be able to use it on the MIPS IRIX platform. I'm aware
what happened to BMRT as it became part of Entropy, which later nVidia
acquired. As I said before, and I'll stress it again, I'd only be using
it for non-commercial purposes.

Even an older version would suffice, for example 2.4 or 2.5.



Kind regards,

Marco Gariboldi

RenderMan & RISpec >> BMRT IRIX archived versions?

by gkocov@gmail.com » Wed, 29 Oct 2008 06:57:29 GMT


The Digital Cinema Arts website has an archive with several versions
of BMRT available for download, among which is 2.5.0.8 for MIPS3 and
MIPS4 architectures and 2.6 for MIPS3.

http://www.digitalcinemaarts.com/dev/BMRT_archive/

Goran

On Oct 28, 3:13 pm, Marco Gariboldi < XXXX@XXXXX.COM >

RenderMan & RISpec >> BMRT IRIX archived versions?

by Marco Gariboldi » Wed, 29 Oct 2008 07:59:03 GMT

Thanks a lot!



Regards,

Marco Gariboldi

RenderMan & RISpec >> BMRT IRIX archived versions?

by Rick LaMont » Thu, 13 Nov 2008 08:53:44 GMT


Hey Marco. I remember you from the 1990's when you went by a different
name that I won't mention. It seems that you've become an articulate
and polite young man. Welcome back to the newsgroup.


Rick LaMont
Dot C Software, Inc.
http://www.dotcsw.com/

RenderMan & RISpec >> BMRT IRIX archived versions?

by Marco Gariboldi » Sun, 23 Nov 2008 04:55:26 GMT

Dear Rick LaMont,

Thank you for the warm welcome back. Let me say, I'm somewhat surprised
that you even remember me! I feel rather embarrassed too though, since
there were various occasions when I really acted inappropriately, in
rather hotheaded and immature manners. Even for my age, which is no
excuse, but for what it's worth: I was around 15-16 years of age. Also,
thanks for the compliment.

I've recently been to your website and I've downloaded the demo of
RenderDotC to test it on my SGI Tezro system, which I'll hopefully be
able to do real soon (when and if time allows me to do so, during these
busy times for me). Speaking of which, the Tezro and SGI in general, it
has been since that time that I wanted one of those amazing SGI
workstations. In fact, I desired one (the O2 back then) and they were so
unreachable for me; while I was using a low-end 133MHz Pentium PC back
then. I became so desperate and frustrated for not having one,
especially upon reading and seeing them every time in articles and
demo/show reels, that I then got the ridiculous idea to somehow want to
port a RenderMan-compliant renderer as well as to fervently request BMRT
to get ported to the hardware of a Sony PlayStation (which happens to be
powered by a MIPS processor also; a R3000A chip, to be precise). That
was the closest thing for me to owning a SGI at the time, in my own mind
of course. I thought it could make a difference, performance-wise, since
the PSX appeared to have far superior graphics processing capabilities
to PCs in my eyes. Needless to say, back then I had a very poor
understanding of programming languages. I had no idea of many things or
how a port would even get off the ground. You might remember that.

Either way, I'm very happy to see that this particular newsgroup is
still alive.



Kind regards,

Marco Gariboldi

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