RenderMan & RISpec >> Blender to RenderMan Forum

by Tenzin » Sun, 10 Feb 2008 07:20:57 GMT

In autumn last year the Blender to RenderMan forum created by Ted
Gocek, that was at http://www.bestfreeforums.com/forums/blendertorender.html,
was deleted by the host for no reason.

Neither he nor I have a copy of the SQL database, or the facilities to
set up our own PHP forum server, or maintain one, so we discussed
spreading a new forum across a Google Group, Blogger account, and
Googlepages site.

These are now at :

http://groups.google.com/group/blendertorenderman

http://blendertorenderman.blogspot.com

Announcements, discussions, questions and answers can be posted to the
group.

In addition, once developers of Blender to RenderMan export tools join
the group, they will be invited to join the blog.

Announcements about exporters and other tools can be posted on the
group, with a link to a more detailed post on here, which will also be
able to include images, as well as better options for syntax
highlighting of code.

RenderMan & RISpec >> Blender to RenderMan Forum

by Tenzin » Sun, 10 Feb 2008 14:36:44 GMT


The last paragraph :

should read :

Announcements about exporters and other tools can be posted on the
group, with a link to a more detailed post on the blog, which will
also be
able to include images, as well as better options for syntax
highlighting of code.

Similar Threads

1. Blender to Renderman Artist Tools 0.5 rc2 - RenderMan & RISpec

2. RenderMan support in Blender

3. New ZA CG FORUM http://suspended-vfx.com/forum/index.php - 3D Studio

4. Using the Blender modeler to export .X files

5. Using Blender with DirectX

6. Blender/Python for a visualization software

Hi all,

I would be gratefull if anyone can tell me if the Blender/Python
combination can be used to produce an executable and usable
visualization SOFWARE?

What I mean is, can the combination be used without the end user having
to have the Blender software?

Thanks in advance.

7. ANN: BS Exporter for Blender

8. blender

Does anyone know the best way to read a 3d file I make with blender
into an OpenGL C++ program?