Currently, I tessellate my quads myself in order to improve lighting. But, I
see that there is some built in tessellation in D3D using the
_D3DVERTEXELEMENT9 structure.
Before I convert my code to use it, my questions are:
Would this be a good way to tessellate my quads?
Is this faster than if I just tessellate them at startup and draw each quad
myself?
Does this work on older cards without vertex shaders and other modern
capabilities?