Not able to load Doom3 on my new system with Vista OS
1. Finished Doom3 and Farcry, Doom3 wins
For sheer enjoyment, atmosphere, immersion and thrills, Doom3 is way ahead of Farcry. Farcry has some cool stuff, flying hang gliders and shooting grunts and monsters below. Gr8 weapons (although it takes too many shots to kill some bad guys), loved the sniper rifle. Drivable boats and vehicles. Enjoyed taking out the gunboat crews with the sniper rifle and hijacking the boats. Gr8 maps, jungles, rivers, ruins etc. Sadly missing however, is the immersion, more a clinical killing exercise along the lines of Serious Sam. Too many factors detracting from the enjoyment e.g. very difficult spots causing replying over and over from the last save point. Eventually finished it and found it more enjoyable by spamming the ammo.
2. Doom3?
I get this error from Installshield: 1608: Unable to create InstallDriver instance. Return code: -2147024891 Any help that could be given would be very much appreciated. Also, I would like to know if there was a way to uninstall InstallShield an re-install it. Hopefully maybe if I could do that it would solve my problem.
4. Doom3 and Wireless comfort keyboard
5. CPU vs GPU (doom3 techniques)
"joe smith" < XXXX@XXXXX.COM > wrote in message news:c8affu$6eb$ XXXX@XXXXX.COM ... > > Well > > > > Something has to determine what is visible and what is not... > > Something has to determine what is in 'view' and what is not... > > > > I know quake and other games used the cpu to do that, and bsp's and euhm > > backface culling and god knows what =D > > BSP trees are used for getting perfect zero-overlap sorted set of primitives > for renderer. GPU does not need, infact, the performance is hurt seriously > by such "optimization".. like I explained sorting is a Big No. I must check: > do you know what BSP tree is and what it is commonly used for? And what > Quake engine uses it for, specificly? Or are you just throwing buzzwords > around? Well let's take a look at doom 3 alpha... it runs slow... I dont know why it runs slow. I do know that id software engines are one of the fastest engines on the face of the planet for games :) with decent graphics =D Looking at doom 3 I see the following: + portal engine + bsp trees + possibly backface culling. Ok, now I have been under a rock for the past 5 years or so lol when it comes to graphics. I was amazing doom 3 still does all this in cpu, but I could be wrong. Some parts of these algorithms could be done inside the gpu. I can imagine that a gpu can 'cut' triangles with the viewing frustum ? ( Yet I think you say this is bad or something ? ) Also new verteces can not be created inside a gpu ? or maybe it can ? because clipping a triangle with any plane can introduce new verteces. I saw some other power point presentation... that verteces can be clipped ??? or maybe they mean projected onto a plane or something ??? How can verteces be clipped and be usefull since now their coordinates are totally different ? seems weird to me... seems like objects would get deformed... I can see how a line can be clipped or a triangle... but a vertex ? huh ? So one question is: Can gpu's clip lines, triangles (maybe even verteces?) against the frustum or any other plane or triangle ? I can also see how a gpu could do backface culling. But I am guessing the portal engine and the bsp trees are still inside the cpu. I know that bsp trees are used to detect if a certain wall is behind another certain wall so that the wall that is behind can be skipped/not drawn. Portal engines are used to skip entire rooms. It also looks like doom3 is using some technique to wrap objects inside boxes... and then probably do a simpel 'is box in view' test... does that technique have a name which is easy to remember ;) ? :) Bye, Skybuck.
6. CPU vs GPU (doom3 verteces and triangles)
PS: If you want a game which can bring your CPU to its knees try "Darwinia" (Good game!) -- <\___/> / O O \ \_____/ FTB. For email, remove my socks.