1. NVIDIA Announces 16x Anti-Aliasing For SLI
Thusly "Cory Dunkle" < XXXX@XXXXX.COM > Spake Unto All: >Why not just run a higher resolution? I've hated AA from the start. It ruins >image quality. <Gives Cory Dunkle a hug for being able to think for himself>
2. Latest Catalyst (v4.11) how to disable anti-aliasing
3. Radeon ATI 9200 128MB Anti-Aliasing Cockpit Problem
4. Anti aliasing Bezier splines and MMX
I'm a programmer for a living, but noob at game development. So, if this seems elementary, please be gentle. :) I have an anti-aliased background image that I'd like to partially perform a flood fill. Naturally, when I do the flood fill, the edges of the area being filled don't fill because they're different colors due to the anti-aliasing. Is there any way to get around this, like a "smart" flood fill? I'm using DirectX (DirectDraw) 9. If not, what is a good alternative? I've tried not using an anti-aliased image, but the jaggies look terrible. Perhaps in my game (yet another Risk implementation for educational purposes), I have the game map as a background image and was planning on painting the background image. Is there a better way? Thanks, Kevin
Is there any way to turn on anti-aliasing in GRAW, perhaps a config file or console command? I've gotten so used to it that now anything not anti- aliased looks horribly jagged. TIA